Doctor Archive

Thread: Few Questions on How to Maximize Buff Effectiveness

PostingAsIntended
Thu Mar 04, 2004 2:19 pm
#1

the applicable skill mods are + to wound treatment. it is capped at +25, so you only need one piece of clothing for that. The new chef food (bivoli) can give another +25. The best med droid has 110% medical use mod. This will increase effectiveness by 10% over how it would be in a med center.


Buffs have4 stats: Charges,Power, Duration, medical use. The formulae for how Power and your skills relate to produce a particular buff outcome has just completely changed. i don't know it off hand. More is better.


It was commonly accepted that 850+ power was a 'very good' buff pack - but don't let that discuorage you - it takes weeks of collecting great resources to make them that good. a 3 hour buff is what people want.. that is a duration of around 10,800 (its in seconds). While the power only contributes to the outcome (greatly), duration is fixed. It will always be as advertised on the pack. The 850 power packs might buff between 900 - 3000... again, it has changed very reciently, so that is prolly a tighter spread.


Also, the amount of BF (battle fatigue) a player has will reduce the effect of buffs cast on them. /diag your target and remind them to go to the cantina before accepting your buffs.


JChace029
Fri Mar 05, 2004 1:33 am
#2

Hey guys. I levelled my alt to Doctor to get some buffs for myself, and I was wondering what items I should get for my Character in order to max out his Buffing abilities. I ehar BE Clothes are a good way, I also have TONS of Skill Tapes, what Mod's should I be looking for?


Also, what is the importance of the Droid? What do they provide to the equation?


If you could give me a rundown on how buffs work, I would appreaciate it. Thanks!
Page 1 of 1
Previous Next