Doctor Archive
Thread: Chem Release
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OrizCore
Thu Mar 04, 2004 2:02 pm
#1
Good Tip, Its not cost effective to use ACRDM's in Stims, save em for the buffs. its just to hard to collect enough herbavore meat to get runs of a lot. 35 is pretty bad for ACRDM, Im ona newer server, using 600OQ 200PE Herb and 300 OQ 400PE class 4 and can get them up to 40 power so you must have terrible resources.
TabBetha
Thu Mar 04, 2004 2:04 pm
#2
AnACRM of 34 power will add 34 power to the final result, if you had an ACRM of 65 you would add 65 to the final result. So basically by having a low ACRM you are loosing those points directly from your power in the final product. If you are selling stimB's that can be the difference between a 370 and a 400 or more, so yes it does affect your product by quite a bit, but it isn't going to cause it to fail or anything, just means resale might have to be a bit lower.
Dr. Betha T. Md.
MercIndustries - MercAid division Scylla, Naboo, Morningthaw
Marrow1
Thu Mar 04, 2004 2:18 pm
#3
A non-ACRDM has a power of 18 or so. If you are making ACRDM in the 30's then you will only see a + 15-20 on the power of you stims. So like someone said unless you have tons free herb/class 4 you will not make you money back.
A buff making quality ACRDM is in the 60's (IMO). Since there are 2 in a pack the impact is twice that of a stim.
Marrow.
PostingAsIntended
Thu Mar 04, 2004 2:27 pm
#4
I agree with all the replies you got. 34 is horrible, but for stims who cares. I COULD make 900 power stims, but I still use the "Easy Use Stims any Novice can use" that I sell by the crate. Power 276, med use 5. Easy and cheap as hell to make with crappy resources, so what if I need to cast twice. Its just for after fights anyway
Sligo
Thu Mar 04, 2004 2:31 pm
#5
The most important components for the Stim B's are the liquid suspension and the organic and inorganic resources you use in the final schematic. If you can make a half decent advanced liquid suspension, you can make pretty good Stim B's with good resources and regular Chem duration mechanisms and BECs.
However, if you have mediocre herb meat and mediocre class 4 you can use, you will get more kick from a bad ACRDM than a great CRDM. You wouldn't want to use bad resources on a component for buff packs anyway. So if all I have is good herb meat and good class 4, I use regular CRDMs in my Stims. If I have some mediocre quality of both, I use the advanced version. Same goes for the BECs - if you have mediocre quality lokian wheat and tat fp, use those to make ABECs for your stim Bs because they will be better than regular BECs made with good resources.
Another hint - when experimenting your BECs/ABECs to be used in stim packs, experiment up the charges all the way before even thinking about the power. When combined with power provided by CRDM and Liquid suspension, you will not notice a few extra points of power on the BEC. However, the BEC is the ONLY component to contribute to number of charges on the stim pack.
Again, the key to power on Stims is the Liquid Suspension - focus on that and you will get pretty good results, especially if you use an advanced version.
Sligo
Master Doctor/Troublemaker
Bloodfin
However, if you have mediocre herb meat and mediocre class 4 you can use, you will get more kick from a bad ACRDM than a great CRDM. You wouldn't want to use bad resources on a component for buff packs anyway. So if all I have is good herb meat and good class 4, I use regular CRDMs in my Stims. If I have some mediocre quality of both, I use the advanced version. Same goes for the BECs - if you have mediocre quality lokian wheat and tat fp, use those to make ABECs for your stim Bs because they will be better than regular BECs made with good resources.
Another hint - when experimenting your BECs/ABECs to be used in stim packs, experiment up the charges all the way before even thinking about the power. When combined with power provided by CRDM and Liquid suspension, you will not notice a few extra points of power on the BEC. However, the BEC is the ONLY component to contribute to number of charges on the stim pack.
Again, the key to power on Stims is the Liquid Suspension - focus on that and you will get pretty good results, especially if you use an advanced version.
Sligo
Master Doctor/Troublemaker
Bloodfin
Acanooo
Fri Mar 05, 2004 1:54 am
#6
I am about to start pumping out alot of stims and enhance packs and was wondering, is it going to kill my produts using an ACRM with power of 34? I have been collecting the best resources for over 3 months and really want to start selling some stuff, but there just isn't any good herb meat lately. Is my product going to be infected that much by such a low ACRM?
y-osa
Sat Mar 06, 2004 6:45 am
#7
As well, if as you say, you've been collecting the best you can find for a while, and thats what your having to work with, most of the doctor population is probably in the same fix, which would make your finale products just as valuable as a higher end stim on another server where rescource quallity has been better; so in no way would it undermine the value of your products if everyone else is forced into selling similar quallity stims and enhance packs.
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