Doctor Archive
Thread: New Chef Combination for us Docs
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KamaKuro
Wed Feb 11, 2004 11:26 am
#1
Anyone know what they will be using for a combo with the new chef stats?
Before I always used Breath of Heaven and Vercupti of Agazza Boulerie for my Mind secondaries.. has this changed?
testify4
Wed Feb 11, 2004 12:40 pm
#2
Check this link out. I picked it up elsewhere on the boards.
http://www.gamekast.com/swg/foodtables.html
Lots of goodies in here. I am hoping Chefs will be producing a lot of the foods that will kick up the secondary mind stats.
Also, check out Bivoli Tempari. Food that can increase wound treatment stats? Add another tool to the buffmeister!
Message Edited by testify4 on 02-11-2004 11:41 AM
KamaKuro
Wed Feb 11, 2004 7:36 pm
#3
testify4 wrote:
Check this link out. I picked it up elsewhere on the boards.
http://www.gamekast.com/swg/foodtables.html
PERFECT! Thank you!
smasher399
Thu Feb 12, 2004 12:30 am
#5
BioEngineered Clothing. You get the clothing with + to wound/injury treatment. +25 is the highest u can go. So for example I have a swoop helm, a jacket, shirt and coat. All have + injury/wound well over +25. Better heals and Buffs all around.
Good Luck
mcglonec
Thu Feb 12, 2004 1:09 am
#6
testify4 wrote:
Also, check out Bivoli Tempari. Food that can increase wound treatment stats? Add another tool to the buffmeister!
Yes, but from what I've heard, no one is certain whether or not that bonus stacks with BE clothing or not. Anyone know for sure?
mcglonec
Thu Feb 12, 2004 10:04 am
#7
Djferio wrote:
Not true at all, i have
A Headwear
A Shirt
Pants
Rope
all with +25 to injury and wound and i don't seem to notice anything different than without those clothes...
Well, for one thing, we've been told by the devs that the greatest bonus you can achieve is +25. So, if you have 4 articles of clothing that +25 each to wound treatment, your character sheet will show +100, but you're really only realizing a bonus of +25.
So what does +25 wound treatment mean to buffs? It's a bonus of about 12.5%. On a buff that averages 2000 points, 12.5% is about 250 points. However, with the randomness of buffs, it's hard to see if that extra 250 points is helping or not. For now, I'll just take the dev's word for it.
Djferio
Thu Feb 12, 2004 1:20 pm
#8
smasher399 wrote:
BioEngineered Clothing. You get the clothing with + to wound/injury treatment. +25 is the highest u can go. So for example I have a swoop helm, a jacket, shirt and coat. All have + injury/wound well over +25. Better heals and Buffs all around.
Good Luck
Not true at all, i have
A Headwear
A Shirt
Pants
Rope
all with +25 to injury and wound and i don't seem to notice anything different than without those clothes...
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