Doctor Archive
Thread: Mind Stim A
Like I keep telling all the CMs on that forum, I have two words for you:
Combat Revamp
I'm pretty sure that since the exploitability of mind healing will be completely removed by the revamp we should see mind haling put back into the game. My take is it would likely be put right back into standard stims so they heal all three pools like they did in Beta. And that would take care of that. I'd say we should see this in the next 2-6 months.
Trying to make a whole new schematic for a Mind Stim A would likely take as long or longer, so there wouldn't be much point to doing it that way as an interim stop-gap.
mosheg wrote:
combat medics can heal mind so there is no need for this stim...
Yeah you know the CMs are indestructible and never go down and healing people's mind is like really easy on them.
-- Ypi
Well yeah sometimes you go down before you eat the food and if someone could just wake you up you'd be good.
-- Ypi
Actually you no longer get it for choosing medic profession. I got this as a quest reward in the Nightsister Stronghold and also looted one a couple from Rebel NPCs. It's a beta product and no schematic available. It does heal mind but I'm keeping my last one for a novelty decoration.
-- Ypi
With the appearance of damage stimpacks as loot from a quest (you only get 3 stimpacks), (and note that these heal all 3 stats, health, action and mind), could it not be possible for doctors to be able to craft these at say master doctor level? The med use for them is already high (51 med use for a 200 heal pack) so that wouldn't be a problem of them going around and being used by everyone. Also perhaps make the resources difficult to obtain (like T-21 stuff). It's just an idea...