Doctor Archive

Thread: GREAT BUFFERS HELP ME WITH THE CRATE NUMBERS, HOW ARE 50 CRATE ENHANCES POSSIBLE

swyteck
Mon Feb 02, 2004 9:16 am
#1

Ok so I know it takes 3 bios for a enhance D pack, but crates only come in 50 so how can I make over 15 stamina buffpacks in one crate? I use 45 for the packs themselves and 3 bios for the schematic, hence 48 bios, please help this really is taking a long time. I want to make crates of buffs in the hundreds not teens.



Crockett Sonnian - Master WS/Master Architect/Master Artisan
Tubbbbss Miami - Jedi Knight
Tantiss, Naboo
PHO
Happymob
Mon Feb 02, 2004 9:35 am
#2

The subcomponents need to have the same serial number - they do not need to come from the same crate. So, you make a factory run of 1000 subcomponents. These are in the form of 20 crates of 50 a piece. You use 3 to make you schematic, leaving enough subcomponents for 332 enhance packs, or approximately 7 crates. That's the upper limit for a single factory run.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Stomp-N-Romp
Mon Feb 02, 2004 9:36 am
#3

If I understand you correctly...


You can theoretically make a factory run 333 Buff packs. In order to do this you need to do a run of 1000 Bio Controllers, and since each pack takes three, 333 Buff packs will consume your Adv Bios.


I dont know if the Buff packs crate in quantites of 25 or 50, since I have never done a factory run of Buff packs, yet.


Someone please correct me if any of this is in error.


Stomp






________________________
Taova------ranger/bh/shooter of long distances
Stomp------Armor Smith
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BasherBeau
Mon Feb 02, 2004 9:37 am
#4

Put more than one crate ofbio controllersinto the factory....?
Gegoran
Mon Feb 02, 2004 2:07 pm
#5

The ingredient hopper will take any quantity of crates



________________________________________
Gegoran Quietus
The Crescent Order
Master Doctor Master TKA Master Medic
Arcdischarge
Mon Feb 02, 2004 3:10 pm
#6

buff packs crate in 50's.



Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Terraro
Thu Feb 12, 2004 11:09 am
#7






Arcdischarge wrote:
buff packs crate in 50's.







I have been looking for this answer all day. Thank you Arc.


/tip arcdischarge 1000000




Ketsau Starwalker
R.I.P.
July 2003 - May 2004
FlipFantasy
Thu Feb 12, 2004 10:15 pm
#8

Numbers for crates of 50*:
*Using Avian Meat and Reactive Gas for Enhance Action D.

Advance Subcomponents:
SDS - Solid Delivery Shell = 16 Dolovite Iron, 16 Domesiticated Oats
CRDM - Chemical Release Duration Mechanism = 16 Herbivore Meat, 16 Class 4 Liquid Petrochemical Fuel
BEC - Biological Effect Controller = 18 Lokian Wild Wheat, 18 Tatooine Fiberplast

Action = 22 Avian Meat, 22 Reactive Gas, 1 SDS, 2 CRDM, 2 BEC
Health = 28 Avian Meat, 28 Reactive Gas, 1 SDS, 2 CRDM, 3 BEC
Constitution = 22 Avian Meat, 22 Reactive Gas, 1 SDS, 2 CRDM, 2 BEC
Stamina = 22 Avian Meat, 22 Reactive Gas, 1 SDS, 2 CRDM, 3 BEC
Strength = 22 Avian Meat, 22 Reactive Gas, 1 SDS, 2 CRDM, 3 BEC
Quickness = 22 Avian Meat, 22 Reactive Gas, 1 SDS, 2 CRDM, 3 BEC
-----------------------------------------------------------------------
Totals = 138 Avian Meat, 138 Reactive Gas, 6 SDS, 12 CRDM, 16 BEC

-----------------------------------------------------------------------
x 50 = 6,900 Avian Meat, 6,900 Reactive Gas
4,800 Dolovite Iron, 4,800 Domestic Oats = 300 SDS
9,600 Herbivore Meat, 9,600 Class 4 LPF = 600 CRDM
14,400 Lok WW, 14,400 Tatooine Fiber = 800 BEC

and remember.. You have to make a Schematic run on each one...



Nerraw Meteora
Master Swords / Merchant extraordinaire

Archus Meteora
Master Musician / Master Doctor
Your complete buffing and civil servant !!
-210, -3555 Lok, Bastion
Obata
Fri Feb 13, 2004 9:44 am
#9



FlipFantasy wrote:
Action = 22 Avian Meat, 22 Reactive Gas, 1 SDS, 2 CRDM, 2 BEC


Actually, Action packs don't need avian meat and reactive gas, just 22 units each of any organic and inorganic.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Eloraci
Fri Feb 13, 2004 9:57 am
#10

If you want the time on the action buff to be as close to the others as possible its best to use avian meat and reactive gas. same as the others...


I made a factory fun of all my buffs and they all had the exact same duration 10571... which is 2 hours and 57 minutes


Makes it alot easier for your customer to come for a rebuff and not have to be killed and rezzed to get rid of the one buff that is still there






Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor?
Vinaddar
Fri Feb 13, 2004 11:48 am
#11

A full crate of 50 Health D's (as an example) takes 3 crates of ABEC's, 2 crates of ACRDM's, and 1 crate of ASDS's, plus the 1400Avian Meat & 1400 Reactive Gas. I would not recommend using avian and reactive for action buffs, unless your guild supplies you with more avian meat than you know what to do with. I have no problem whatsoever with my action packs being higher rated and lasting longer than the other enhancements since I have so many more options for what organic and inorganic ingredients to use on action packs. My Action buffs last 3 hrs 42 min, while the rest last 3 hrs 21 min, and that's ok by me.


Vinaddar


PostingAsIntended
Fri Feb 13, 2004 2:48 pm
#12

"My Action buffs last 3 hrs 42 min, while the rest last 3 hrs 21 min, and that's ok by me."

Not me. When I am ready to rebuff,I don't want my buffs going down all spread out. Its anoying to have to 'get back to' action.
StPhil
Fri Feb 13, 2004 3:20 pm
#13

To each their own, but I'm with Elorosi. I would much rather have them all last the exact same duration.


-Phal



-Phal (Froggie Power!)
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