Doctor Archive

Thread: Help a Stim Maker (PLEASE)

Sipen
Fri Feb 27, 2004 2:37 am
#1

Hi all


I've been making and selling crates of stims for a bit now.Doctor 0-2-2-4.


I see people talking about making Adv Bio Effs rated 20+/18+ and wonder HOW? The best I think I've managed to achieve is about 19/11 and that's with good materials.


Also the best stims I have been able to make to date is going to be my current batch which is going to be about 409/38s and this is using pretty good materials on ALL components.


So my question (or plea) is:


What am I doing wrong?

Or

What can I do (or buy)to increase my results.



Sipen o'ik - Combat Medic, Pistoleer and Rebel Killer
iMPERIUM stores -1513 -4340 (nr Bestine)
Stim Bs (400+/36+)
Mego
Fri Feb 27, 2004 2:49 am
#2


19/11 isn't too bad for ABECs. There isn't anything you can do to make your ABECs any better except use better resources if you can get them.


The best way to boost the power of your stims is with better ALS. While the ABECs vary from 1/1 to .... something like 25/25 (maybe? Don't know what the max would be) the ALSs can hit 170 or so on power. Get some good Talusian water and Dant berrries and cook up some ALSs.



Logo

Message Edited by Mego on 02-27-2004 01:50 AM

Morganite
Fri Feb 27, 2004 3:03 am
#3

yes, 140 should be a minimum for ALS's for sellable stims, same for 50 ACRM's, and 14/18 on ABEC's..



Try to only use generic organic/inorganic's with oq/ut/pe over 900 in the final combine as well..





MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Sipen
Fri Feb 27, 2004 3:37 am
#4

My current run is as follows I think:


ABEC - 11/17 (this is using up all exp pointsand getting ALL Great Successes, but there are bars left to fill just not enough experiment points to go round)


ALS - 170 (Best I have had so far is 173 so no great problems here, ingredients are maxed out)


ACRM - 53 (using Dathomir Herb meat which is quite good and a decent Class 4, ingredients are maxed out though)


Then for the actual Stim B I have an Inorganic with OQ and UT well over 900 and for Organic I have a Wheat that is OQ1000 and PE450. Still can't get much over 409/38 though!


How on earth do people get 430+



Sipen o'ik - Combat Medic, Pistoleer and Rebel Killer
iMPERIUM stores -1513 -4340 (nr Bestine)
Stim Bs (400+/36+)
CrazyGreggy
Fri Feb 27, 2004 5:25 am
#5

Current Stim B on Chilastra (I have a vendor, but I only sell enough to prevent becoming a mission-slave):


40c/441p


Abec: 13p/21c

Als: 168 (although a new Talus water spawn is giving 170, just haven't made any stims with it yet, spawned last night)

Acdrm: 65 (still hoarding the 920oq, 876pe Class 4 from October/November)


Final combine:


Whera Corellian Domesticated Rice (high 900 oq/pe)

Ocow Carbonite Steel (903ut/957oq) - this is a current spawn on Chilly, if you're not on it now, why not?


The charges hit 40 just on final combine, I can experiment the effectiveness bar to max with just 10 experimentation points. It's all about resources and subcomps. I sell singles on my vendor for 2500, 5 packs for 11750, 10 packs for 22k, all plus tax. Keeps me from having to run missions all the time, I can do with my time whatever I feel like and concentrate on having fun. I never wear my master doc tag, just my TKM one, I've had the same skillset for 5 months now and I love it.

Happymob
Fri Feb 27, 2004 8:12 am
#6






Sipen wrote:


I see people talking about making Adv Bio Effs rated 20+/18+ and wonder HOW? The best I think I've managed to achieve is about 19/11 and that's with good materials.



One of three things is happening - either they have extra experimentation pointsor they are running multiple experiments until they get some "amazing success" and only then run the schematic or they have perfect resources.


With perfect resources, the ABEC will start out at 30%/30% which translates to about 11/10. Getting to 20 power requires about5 experimentation points with "great" successes. Getting to 18 charges requires about 5 experimentation points points as well.


With 12 experimentation points, one could get to 20/18 starting from about 23%/23% which is only 77% ideal resources (fairly easy to aquire).





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Cailid010
Fri Feb 27, 2004 10:29 am
#7

My server has recently had a lot of the needed resources spawn with very good stats. Right now I'm making ABEC's with 12 power, 23 charges and ALS's with 177 power.


The onlygood resources I'm missing righ tnow are Herb meat and Class 4 liquid petro, soI've only been able to make ACRDM's with 45-50power.


With these I've been making some stim B's that are 42 / 432. I also have some carnivore meat that is 1000 OQ and have been able to make stim C's with a natural med use of 30, letting mesave my EP's for charges and power.






---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
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