Doctor Archive

Thread: Should I Dump My Doctor Skills?

ScottyFL
Thu Feb 26, 2004 8:10 am
#1


First off, although this is my first post under this name, I've been playing SWG since Day 1, June 26. I'm also going to post this in the Doctor and Rifleman forums, too, to get as many different opinions as possible.


Ihave a Master Rifleman, 2004 Combat Medic and 0440 Doctor character. I want to both PvP/PvE with him. I am primarily a solo player.


As a Master Surgeon, self-buffing is nice and making money off buffs is nice. But, if I can do without those two things, will I gain so much more poison/disease accuracy and range from Master Combat Medic to make it worth my while to dump Doc?


The only questionin my template tweaking now iswhether I should dump Doctor and go all way to Master Combat Medic. I'm keeping Master Rifleman.


Advice from expertsis welcome and thanks in advance!
ScottyFL
Thu Feb 26, 2004 10:46 am
#2


To further clarify my thinking:


MCM mind heal is not so great, the speed is good (but not essential), but what's really great is the range bonus you get at MCM.


Having to get within 20 meters to apply your disease and poison does not complement the long-range attacks of a rifleman. More range at MCM would work so much better.


That being said, if I'm attacked, I sure do like my doc skills buffing and bailing me out, lol.


Tough decision, actually. Not sure what to do.

Nema0879
Thu Feb 26, 2004 11:31 am
#3

Not sure that this is gonna help much but I will say this ... I'm TKM/Doc and my hubby is Rifleman/CM. Remember this, GOOD CM resources are much harder to come by than doc stuff (at least on farstar.)


However, at master he is able to do VERY well in pvp (especially when I'm there to tank.) For me it would all boil down to how hard it would be for me to find quailty buffs on a day to day basis (the only reason I Insist one of the two of has MD no matter what server we play on)


I didn't get a chance to sleep last night so that's all I can come up with now - maybe later I'll post somthing more insightful






~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


ScottyFL
Thu Feb 26, 2004 12:57 pm
#4

Actually, duh, I still have 7 skill points left.


So, I can soon be a 4004 combat medic and 0440 doc to go with my Master Rifleman.


This sounds real good to me, but I two crucial questions:


How much more disease and poison throwing range do I get going from 2004 to 4004 combat medic?


And . .


How much more disease and poison throwing range do I get going from 4004 combat medic to master medic?


And I also hate to craft, lol. So I don't mind buying my medic/doc stuff!
Nema0879
Fri Feb 27, 2004 10:08 am
#5

tbh this is somthing you need to ask in the cm forum as I'm not a cm .... however at master medic - you don't get to throw poison so I'm confused at what you mean by " How much more disease and poison throwing range do I get going from 4004 combat medic to master medic? "




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Log1c
Fri Feb 27, 2004 12:39 pm
#6

the range increase is great.. but.. more importantly... at 4/0/0/4 the poisons/diseases are much stronger... Think of it as a pure novice medic using a stim c and healing for maybe 500.... where as a master medic... heals with the same stim c for 800 (Random #'s.. but... it gets the point across)... ITs like the First Aid line in medic... it all comes down what you really want... the best healing and buffing power.. go for master doc... the most damage out of ur poisons/diseases... go master CM... be Decent at both.... then ur on the right track.... biggest problem tho will be finding someone to sell u the buffpacks and poison/disease packs that are experimented down to ur med use....



Prophecy -= (pre-FOTM)Master Pikeman - Master Swordsman - Master Brawler =- Shadowfire
----------------------------------------------------------------------------------------------------
Retired Masteries: Creature Handler, Marksman, (pre-patch)Rifleman...
Artisan, (holo) Weaponsmith, (holo) Tailor, Medic, (holo) Combat Medic, Scout, Entertainer, Doctor, Teras Kasi...

"If you gotta go down...Go down in flames..."
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