Doctor Archive
Thread: Should I Dump My Doctor Skills?
To further clarify my thinking:
MCM mind heal is not so great, the speed is good (but not essential), but what's really great is the range bonus you get at MCM.
Having to get within 20 meters to apply your disease and poison does not complement the long-range attacks of a rifleman. More range at MCM would work so much better.
That being said, if I'm attacked, I sure do like my doc skills buffing and bailing me out, lol.
Tough decision, actually. Not sure what to do.
Not sure that this is gonna help much but I will say this ... I'm TKM/Doc and my hubby is Rifleman/CM. Remember this, GOOD CM resources are much harder to come by than doc stuff (at least on farstar.)
However, at master he is able to do VERY well in pvp (especially when I'm there to tank.) For me it would all boil down to how hard it would be for me to find quailty buffs on a day to day basis (the only reason I Insist one of the two of has MD no matter what server we play on)
I didn't get a chance to sleep last night so that's all I can come up with now - maybe later I'll post somthing more insightful
Actually, duh, I still have 7 skill points left.![]()
So, I can soon be a 4004 combat medic and 0440 doc to go with my Master Rifleman.
This sounds real good to me, but I two crucial questions:
How much more disease and poison throwing range do I get going from 2004 to 4004 combat medic?
And . .
How much more disease and poison throwing range do I get going from 4004 combat medic to master medic?