Doctor Archive

Thread: Removal of Camp Restrictions: Medical Class Effects?

LadyCalla
Thu Feb 26, 2004 8:07 am
#1



Hi. [smiles] Maybe this isn't strictly doctor related I don't know, but does anyone worry about what seems to be a more prevelant ability to heal wounds outside a medical facility? I'll admit I kind of do. I know most medics/doctors when they're healing wounds at least in Theed tend to stick about the Starport, with Med Droids outs healing or offering services as people zone in. I mean, I know right now you can take a droid out in the city (not in a building) with no problems, but in the wilds you used to need a camp. I'm a little worried this trend will simply make Medical Center's devoid of people.


Now, maybe I'm in the minority. But I really like being in the med center. Not all day long of course but I can spend a considerable block of time there and have fun. Of course, I find in enjoyable to interact with the patients that come in. I ask them about themselves, what they do, how's they came by their wounds, I emote things about applying pain supressors, and micro surgical knitters, etc. The people I treat really seem to enjoy it too (well, most ).


As it stands now, their are some people that still come into medical centers, but mostly, I just see medics/doctors, and people using it as a place for tumbling ( ). Shouldn't their be 'some' incentive for going to a medical center? I know most players don't think about socialization when they think of med centers. I know droids with modules can get a healing rate of 110%, which, as I understand it, is better then the actual Med center?


Personally, I'd rather not see droids able to heal wounds outside of a Med center or Camp. I know that's very likely a 'wildly' unpopular idea, and would not be well recieved. Secondly this would make the exisiting Medical Droids fairly useless unless the 110% medical healing rating could be applied inside Medical Centers or Camps, and even that is a reduction that I think would be badly recieved. [admits]Or maybe give medical droids some other benefit for being out and used in the field. At least for damage. It's be able to heal wounds basically anywhere and at agreater amount (?)then being 'in' the medical center that kind of worries me. Now with Camp requirments for pulling pets, among other things, out being removed, I worry this already visible trend will accellerate and really clean out most medical personel and patients from Medical Centers.


As an example, and this is only my opinion of course, I firmly believe the only reason canteena's aren't completely devoid of players (I say players because with the afk holo problems their aren't many ATK entertainers at the moment) is due to the fact that Battle Fatigue can only be healed in Canteena/Hotels (last I checked) or Theaters (not sure about this one).


I know it's not a 'perfect' example since wounds can be healed in camps, but this is an issue that 'really' worries me, as I don't want to see medical centers any more abandoned then they already are. I mean, I can accept that fact that some medical centers will not be exactly booming places as people tend to pick one, sometimes two, major cities and collect around them, usually because they offer some benefit over others (Theed for it's instant travel out for instance). So I know some med centers will always be a bit slow, I'm just worried about them being totally abandoned one day for all intents and purposes.


Does anyone else feel this way, or am I merely in the minority? [curious]


Thank you for listening. [smiles]

Traigus
Thu Feb 26, 2004 9:18 am
#2

Personally, I'd prefer med centers to have a higher rating then droids.


I find it hard to believe a fold out set of tools on a droid is better then a full blown hospital for healing.


I'd like the droids to be 100 (no loss to level skills), and the med centers to be 110-120 910 -20% bonus to level skills).


Camps start at 65 and go up, so they lower med ability by design (though I'm all for high tech field bases in Ranger being 95 -100).


It is kinda fiction breaking for me, that a droid med tools are better then a building full of med stuff.



-T








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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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MyT_Chicken
Thu Feb 26, 2004 9:24 am
#3

actually the camp restrictions are kinda new.....I think they put them on like 2-3 patches ago.


I absolutely HATE having to get a camp out just to call my speeder or anything else. I HATE IT, so I'm really looking forward to that restiction going away. I don't really think it will change much about how people play. But I definantly agree with Traigus about the droid vs. hospital.






h Egri p
§ If you don't know; you'll find out soon enough! §

Traigus
Thu Feb 26, 2004 9:27 am
#4

Well, they just changed it yesterday. Camp calling will be instant. While non-camp calling willtake 30 secs. SO camps are still prefered between fights etc.


-T





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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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atimes
Thu Feb 26, 2004 10:18 am
#5






Traigus wrote:

Personally, I'd prefer med centers to have a higher rating then droids.


I find it hard to believe a fold out set of tools on a droid is better then a full blown hospital for healing.


I'd like the droids to be 100 (no loss to level skills), and the med centers to be 110-120 910 -20% bonus to level skills).


Camps start at 65 and go up, so they lower med ability by design (though I'm all for high tech field bases in Ranger being 95 -100).


It is kinda fiction breaking for me, that a droid med tools are better then a building full of med stuff.



-T













Can't we make this an issue with the devs? Of course we'd have to ask the Droid Engineers how they feel also.


Maybe it goes along with the thinking that the playerbase will always be able to make the best things. Instead of making a med center higher than a droid why not make it equal to a droid?

Traigus
Thu Feb 26, 2004 11:00 am
#6

We can make it an issue, if enough people agree.


It may make DEs grumpy... but I don' think itd effect sales much. The convenience of a droid makes up for being average (i'm in no way for droids w/ less then 100 max ratings).



-T






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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Janzert
Thu Feb 26, 2004 11:29 am
#7

I'm a relatively new player and also just made master doc. But this is something that I've thought was pretty screwy and would agree should be changed.

It would make sense to me that camps go from 65% to 95% based on the level, a regular house is 100% and a droid is 110%. From there it would seem to me that a med center should be 120% and of course would not stack with the droid rating.

Janzert
Marrow1
Fri Feb 27, 2004 1:42 am
#8

I would go with the med center having the highest rating. Only makes since to me.


Marrow




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Skybo
Fri Feb 27, 2004 2:47 am
#9



Med Centers, Droids, camps and in front of the starport... a few different issues here.


I'm a Master Doctor/ Master Combat Medic, and I have an alternate toon on my other account who is a Master Droid Engineer, so I'm going to be speaking out of three sides of my mouth. :->


First of all, I agree that the Med Center should have the highest medical rating, possibly 120%.


Next, SURGICAL Droids,which aremade with no other inherentability than Medical Boost and food/chem crafting station and maybe 10-item storage (for batteries and extra meds/buffpacks), should get a 110% rating. Same whether used in front of the starports (face it, people will get a buff there even if it is possibly 10% less efficiency-rated than in a med center because they're too lazy to walk/run/ride the 150 meters), camps or in the Med Center. (There has been some discussion in the Droid Engineer forum as to whether "medical" droids used in the Med Center get an extra boost, or keep the 110% rating, or give no boost at all. It's still a debate, and inconclusive.)


And yes, the Droid Engineers are aware that some Surgical Droids made since the November patch do not allow for the Item Storage even though the Module has been crafted into said droid. It is one of many issues they are trying to get fixed.


Any other "high-level" Droid, R2's, R3's, Probots, should be limited to 100%. (Which would hurt moi personally because I like my level 10, Medium Armor, 827 HAM, 40% Resists to EVERYTHING including stun Probot, which if calculated out gives me a "tank" with 2520 HAM.) But i digress.


Droids lower than R2's should have the 45-55 medical rating cap, usable mainly by up-and-coming Medics.


These ideas on the different-uses (and medical-efficiency ratings)-for-different-Droids would, I feel, be consistent with the Star Wars theme, limiting different Droids to different levels of usage and utility.


The size or quality of the camp should make no difference, as we Doctors/Combat Medics usually don't have Level 4 of Survival to be able to call out better camps, nor do many of the uber elite warriors we travel/group/fight with. Therefore, a SURGICAL Droid pulled out for buffs or wound healing in a camp should still have a 110% rating and any other high-level Droid a 100% rating. No other Healers, like Dancers or Musicians, or other Crafters, from basic Artisans to Architects, Armorsmiths, Tailors, Chefs, or Weaponsmiths have a "crafting rating" or experimental efficiency rating connected to the size of the camp, nor should we. I think we would be opening a big kettle of smelly fish if we tried to get that one changed.

I personally have kept Novice Scouting just so I can set a campsite, but if we are going to be able to call our pets, droids and vehicles without a campsite after the next patch, I'll finally be able to have some defensive skills other than Pistols 1!


Another issue that has come up in another thread is the Player City Cantinas being treated like Anchorhead Cantina, in that Docs can buff and heal wounds there *even though there is a Medical Center/Hospital in the Player City.* I totally disagree with this practice and think it should be discontinued (I hate the term nerf) immediately by the Developers.


Not wanting to start a war betweenthe Droid Engineers and the Doctors, as I play both roles, I will say that a superbly crafted Surgical Droid, using the highest quality materials in all the subcomponents, does and should give a boost to a Doctor's ability to heal wounds or enhance stats. It currently is, and should stay, at 110% medical rating, AND the Medical Centers and Hospitals should be boosted to 120%. I am not an Architect, so cannot say what, if any, "medical" components go into the construction of a hospital usable in Player Cities. I do know that I have never been approached by an Architect, either as a Doctor or a Droid Engineer, to provide them with either medicines or Medical Modules.


And that's my opinion. But Hey! I could be wrong. :->




Whyizzderzomennymororzzezzazzezdenderizorzez?

Skybo Sadar, Lieutenant Colonel, Rebel Alliance, X-Wing Alliance Guild
Master Combat Medic/Master Doctor/Master Medic
Home of the Norman P. Bates Motel & Museum!
(5090, -3850), Moenia, Naboo
Traigus
Fri Feb 27, 2004 5:16 am
#10

Something in the game must have a 100 rating (the base rating), and it should not be the med center..

I'm not sure the devs would go for making anything 120% now that I think about it more (we already have quite a few + categoris that make our skills go quite high as it is). The droid's convenience more then makes up for a bese level idea.. hell before people figured out how to stack modules, doctors routinely used 65 rated droids.

Sure people will still buff at starports, the idea is to have the med centers be more dedireable then a portable system.

As for which rating is used...

I think ATM, the structure rating overrides the droid. (structures include camps and houses.)

Either drodis trump everything, or everything trumps droids. it was triued both ways on TC a few patches back, and i'm pretty sure the final result was buildings... because peopel woudl pull out bad rated crafting droids in med centers and messed everyone up, so they flagged structures as top dog.

it bothers me that people sit right outside the med centers with droids, to heal more effectively.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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kparton
Fri Feb 27, 2004 5:54 am
#11






Traigus wrote:

it bothers me that people sit right outside the med centers with droids, to heal more effectively.

-T





OMFG, you are so right, this really gets on my nervs.



----~~----
Cant remember My Characters Name
Think he's a Gun Maker Thingy
Skybo
Fri Feb 27, 2004 8:26 am
#12

Traigus, I agree. (Am I allowed to do that?) :->


There needs to be a "base" rating of 100%, and it should not be the Med Center.


Maybe the Droid should be the base of 100%. Merely having one available wherever you are outside the Med Center is a plus, allowing Doctors to heal wounds and enhance stats in camps and other places instead of sitting in a med center hoping someone comes by. But Doctors would not be given the 110% rating they now get when "camping" in front of starports. This would move the "best" healing and enhancing to the Medical Center/Hospital, where it should be.


Structures, though, I think is all too-inclusive in your reply, giving houses and camps the same status, especially low-level camps. I don't think that one should be able to heal equally in a house or low-level camp with the same rating they would get in the Med Center/Hospital. Then we would just seeone-man camps set up 100M outside Coronet packed with Doctors plying their trade, or everyone plopping down a generic house 150m away from the Krayt graveyard for said healing/buffing instead of having a Ranger to seta Field Base Camp, craftable by Rangers WithFrontiering II, Advanced Camp Engineering, or the more deluxe High Tech Field Base Camp, which includes a crafting station, for whatever reason was thought of by the Programmers/Developers before the advent of Vehicles (and future Space Expansion X-Wings, etc.) and Player-City shuttles shortening the distance between cities.


Which brings me to re-thinking the different levels of camps. Field Base Camps, in that they add regeneration of wounds like a Med Center/Hospital, should add to the enhancement rating of Doctors (and Entertainer-Healers) up to the 110% rating also. But any lower-rated camps should not. Doctors would not have to pull out their Droids in the Field Basecamps, leaving more space for both Doctors and patients. Droids would still be necessary, though, in the lower-level camps and in houses to give the Doctors (and Entertainer-healing/buffing Droid Modulesshould be "Dev"-eloped)should be the 100% rating on healing/buffing.


This idea works along with SWG's (along every other MMORPG) idea to get people to play in groups more, and to expand those groups to cover more situations.


One of the best threads I ever read on massive PVP was done by Adune, AcidRaineV andothers, and included a Rear Base Camp(Field Base Camp or High Tech Field Base Camp) set up by a Ranger, and had Doctors and Entertainers for healing and buffing, with BH/Rangers who could track people defending the camp, mainly against enemy Combat Medics trying to sneak in and poison/disease the whole lot. This involves prior planning, and thinking on a larger scale than the "Let's trash and burn Bestine/Theed/Coronet/Kaadara" that I've heard on the Rebel side, and I'm sure there are equal cries of "Let's trash and burn Anchorhead/Moenia" and any other Rebel stronghold, coming from the Imperial side.


This could turn into a Fan-Shot, killing many birds with one stone, right? :-> Keeping the Doctors happy, by taking the 110% rating away from Droids, houses, small camps and Player-City cantinas and putting it in the Med Center/Hospital where it should be, keeping the Droid Engineers happy by keeping their Surgical Droid a necessary and useful commodity,making the Rangers feel wanted for a change with the addition of their Field Base Camps to the PVP and PVE arenas, keeping the Developers/Programmers happy by getting people to expand their groups, plus the added benefits and perks from having those larger groups being able to make more of a difference in both PVP and PVE (including static NPC-PVP without "live" players from the opposite faction) battles!


I do feel however, as a Droid Engineer (putting on my other hat now) that this seems to "burn" the DE's a bit, lowering the Medical Rating of even their Surgical Droid to 100%, as they may ask "Where does that leave the R2's, R3's and Probots?" R2 and R3 units I can see having "some" higher-level medical rating, as it takes a boatload of subcomponents and materials to make them, thereby verifying their increased utility capabilities. Perhaps they too could have the 100% rating, but their main selling point isthat they can take more modules making them more useful, with additional crafting stations or even data storage, than the Surgical Droids. R4's, R5's and MSE Advanced models could be given 65, 55 and 45% ratings respectively, for the aforesaid use by up-and-coming Medics.


Probot Droids are combat droids, period. Their 827 HAM, which when calculated with the Medium Armor and 40% resists to everything gives them 2520 HAM, makes them a Combat Droid, and if any additional capabilities are to be added, I think it should be limited to Item Storage. Unless, of course, at some future time, "perma-death" of combat droids is implemented, at which time nobody would want it full of additional armor, spices or weapons. I also think the Medium Armor rating and 40% resists should be taken away from all the R-series units, as there is nothing more ludicrous than thinking of an R2-D2 beside you on the front lines of battle. And with what weapon? A CDEF pistol duct-taped to its dome? :->


But that's just my opinion (revised). And Hey! I could be wrong! :->





Whyizzderzomennymororzzezzazzezdenderizorzez?

Skybo Sadar, Lieutenant Colonel, Rebel Alliance, X-Wing Alliance Guild
Master Combat Medic/Master Doctor/Master Medic
Home of the Norman P. Bates Motel & Museum!
(5090, -3850), Moenia, Naboo
Traigus
Fri Feb 27, 2004 9:43 am
#13

Skybo, the structure thing isn't an opinion, it is how the game actually works.

Either the droid trumps tyhe structure or the structure trumps the droid. The numerical ratings have nothing to do with it.

if the structures are set to always override droids, then .65 basic camps will allways override 110 droids (which is how it is now IIRC, so people call droid then disband camp).

Right now if you bring your droid INTO the med center,. You will only get 100, even if your droid is 110... healing outside the med center works better =/

At one peoing early after release, they reversed it, and droids always overwrote locations, but people has low droids back then.. so some guy w/ a .60 droid would mess up everyone's heals in the med center (becasue the .60 would override the med center's 100). This was yucky, so we kept the structures always winning (no matter the rating).

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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