Doctor Archive
Thread: Removal of Camp Restrictions: Medical Class Effects?
Hi. [smiles] Maybe this isn't strictly doctor related I don't know, but does anyone worry about what seems to be a more prevelant ability to heal wounds outside a medical facility? I'll admit I kind of do. I know most medics/doctors when they're healing wounds at least in Theed tend to stick about the Starport, with Med Droids outs healing or offering services as people zone in. I mean, I know right now you can take a droid out in the city (not in a building) with no problems, but in the wilds you used to need a camp. I'm a little worried this trend will simply make Medical Center's devoid of people.
Now, maybe I'm in the minority. But I really like being in the med center. Not all day long of course but I can spend a considerable block of time there and have fun. Of course, I find in enjoyable to interact with the patients that come in. I ask them about themselves, what they do, how's they came by their wounds, I emote things about applying pain supressors, and micro surgical knitters, etc. The people I treat really seem to enjoy it too (well, most
).
As it stands now, their are some people that still come into medical centers, but mostly, I just see medics/doctors, and people using it as a place for tumbling (
). Shouldn't their be 'some' incentive for going to a medical center? I know most players don't think about socialization when they think of med centers. I know droids with modules can get a healing rate of 110%, which, as I understand it, is better then the actual Med center?
Personally, I'd rather not see droids able to heal wounds outside of a Med center or Camp. I know that's very likely a 'wildly' unpopular idea, and would not be well recieved. Secondly this would make the exisiting Medical Droids fairly useless unless the 110% medical healing rating could be applied inside Medical Centers or Camps, and even that is a reduction that I think would be badly recieved. [admits]Or maybe give medical droids some other benefit for being out and used in the field. At least for damage. It's be able to heal wounds basically anywhere and at agreater amount (?)then being 'in' the medical center that kind of worries me. Now with Camp requirments for pulling pets, among other things, out being removed, I worry this already visible trend will accellerate and really clean out most medical personel and patients from Medical Centers.
As an example, and this is only my opinion of course, I firmly believe the only reason canteena's aren't completely devoid of players (I say players because with the afk holo problems their aren't many ATK entertainers at the moment) is due to the fact that Battle Fatigue can only be healed in Canteena/Hotels (last I checked) or Theaters (not sure about this one).
I know it's not a 'perfect' example since wounds can be healed in camps, but this is an issue that 'really' worries me, as I don't want to see medical centers any more abandoned then they already are. I mean, I can accept that fact that some medical centers will not be exactly booming places as people tend to pick one, sometimes two, major cities and collect around them, usually because they offer some benefit over others (Theed for it's instant travel out for instance). So I know some med centers will always be a bit slow, I'm just worried about them being totally abandoned one day for all intents and purposes.
Does anyone else feel this way, or am I merely in the minority? [curious]
Thank you for listening. [smiles]
Personally, I'd prefer med centers to have a higher rating then droids.
I find it hard to believe a fold out set of tools on a droid is better then a full blown hospital for healing.
I'd like the droids to be 100 (no loss to level skills), and the med centers to be 110-120 910 -20% bonus to level skills).
Camps start at 65 and go up, so they lower med ability by design (though I'm all for high tech field bases in Ranger being 95 -100).
It is kinda fiction breaking for me, that a droid med tools are better then a building full of med stuff.
-T
actually the camp restrictions are kinda new.....I think they put them on like 2-3 patches ago.
I absolutely HATE having to get a camp out just to call my speeder or anything else. I HATE IT, so I'm really looking forward to that restiction going away. I don't really think it will change much about how people play. But I definantly agree with Traigus about the droid vs. hospital.
Well, they just changed it yesterday. Camp calling will be instant. While non-camp calling willtake 30 secs. SO camps are still prefered between fights etc.
-T
Traigus wrote:
Personally, I'd prefer med centers to have a higher rating then droids.
I find it hard to believe a fold out set of tools on a droid is better then a full blown hospital for healing.
I'd like the droids to be 100 (no loss to level skills), and the med centers to be 110-120 910 -20% bonus to level skills).
Camps start at 65 and go up, so they lower med ability by design (though I'm all for high tech field bases in Ranger being 95 -100).
It is kinda fiction breaking for me, that a droid med tools are better then a building full of med stuff.
-T
Can't we make this an issue with the devs? Of course we'd have to ask the Droid Engineers how they feel also.
Maybe it goes along with the thinking that the playerbase will always be able to make the best things. Instead of making a med center higher than a droid why not make it equal to a droid?
We can make it an issue, if enough people agree.
It may make DEs grumpy... but I don' think itd effect sales much. The convenience of a droid makes up for being average (i'm in no way for droids w/ less then 100 max ratings).
-T
It would make sense to me that camps go from 65% to 95% based on the level, a regular house is 100% and a droid is 110%. From there it would seem to me that a med center should be 120% and of course would not stack with the droid rating.
Janzert
I'm not sure the devs would go for making anything 120% now that I think about it more (we already have quite a few + categoris that make our skills go quite high as it is). The droid's convenience more then makes up for a bese level idea.. hell before people figured out how to stack modules, doctors routinely used 65 rated droids.
Sure people will still buff at starports, the idea is to have the med centers be more dedireable then a portable system.
As for which rating is used...
I think ATM, the structure rating overrides the droid. (structures include camps and houses.)
Either drodis trump everything, or everything trumps droids. it was triued both ways on TC a few patches back, and i'm pretty sure the final result was buildings... because peopel woudl pull out bad rated crafting droids in med centers and messed everyone up, so they flagged structures as top dog.
it bothers me that people sit right outside the med centers with droids, to heal more effectively.
-T
Traigus wrote:
it bothers me that people sit right outside the med centers with droids, to heal more effectively.
-T
Either the droid trumps tyhe structure or the structure trumps the droid. The numerical ratings have nothing to do with it.
if the structures are set to always override droids, then .65 basic camps will allways override 110 droids (which is how it is now IIRC, so people call droid then disband camp).
Right now if you bring your droid INTO the med center,. You will only get 100, even if your droid is 110... healing outside the med center works better =/
At one peoing early after release, they reversed it, and droids always overwrote locations, but people has low droids back then.. so some guy w/ a .60 droid would mess up everyone's heals in the med center (becasue the .60 would override the med center's 100). This was yucky, so we kept the structures always winning (no matter the rating).
-T