Doctor Archive

Thread: Why vote if the DEVS intend to override

Scoooter
Fri Feb 27, 2004 12:56 pm
#1

Why do we bother to vote if the devs wont listen to it.


Why did the devs take away buff randomness when we did not want that.


Was it because of the latest whining..and did those pople whining vote?


Will they use the same formula in the FAQ?


Since a buff pack will now have a static value based on your mods they can now go "buffs are too strong..change the forumla" and the nerf bat swings. With randomness there they probably would not do that, but I see that coming and docs have veryfew things as it is to get income from (from being doctors that is)





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Skybo
Fri Feb 27, 2004 2:19 pm
#2

With the existing formula ((Kit Effectiveness * (1 + Wound Heal Skill/100) * (Medical Rating/100), your buffs could look like this:


900-power kit, Master Level, Med Center with no 10% addition for Droid:


900 * (1 + 1) = 1800


900-power kit, Master Level, 110% Droid:


900 * (1 + 1) * 1.1 = 1980


900-power kit, Master Level, 110% Droid, BE-enhanced clothing of 25:


900 * (1 + 1.25) * 1.1 = 2227.5


900-power kit, Master Level, 110% Droid, BE-enhanced clothing of 25, Bivoli Tempare adds 25:


900 * (1 + 1.5) * 1.1 = 2475


And that's the way the cookie's gonna crumble, buff-wise. Your variables will be a) using a 110% Droid versus sitting in the Med Center (subtract for Med Center), the power of your Buffpacks, and the actual rating of the Bivoli Tempare.


I'd much rather have JUST the rebuffing for a higher possible "roll of the dice" and keep my randomness, charging 1K for each stat to be rebuffed, as the choice to rebuff is theirs, not ours, as our price for the packs remains the same. If we don't charge for rebuffing, there will always be the uber l33t d00d who wants rebuff after rebuff for free until he gets over 3K on each stat.


But that's just my opinion, and Hey! I could be wrong! :->





Whyizzderzomennymororzzezzazzezdenderizorzez?

Skybo Sadar, Lieutenant Colonel, Rebel Alliance, X-Wing Alliance Guild
Master Combat Medic/Master Doctor/Master Medic
Home of the Norman P. Bates Motel & Museum!
(5090, -3850), Moenia, Naboo
Zarlor
Fri Feb 27, 2004 2:20 pm
#3

Well, I agree. That was the solution they offered to us. But have you noticed the cries about the power of Doc buffs lately? It seems to me, the more I think about this, that maybe they felt that using the overwrite ability as a method to remove the randomness (at the cost of using more charges to do it) would only encourgage folks to keep applying buffs until they get that high end. Likely you'll go through 3 times as many packs as you would have before, but would that be unbalancing? So if they are removing it, maybe that is the mitigating factor. The equalizer if you will.


Plus, compared to every other Doctor out there, your Buffs will still be at the same realtive power level they were at with the randomness. So it may not be as painful as you think. I mean 2k buffs on all stats are out of this world, hitting 3k is practically overkill. The only place this kind of change would be most noticeable will be PvE. In PvP relative levels will still be the same.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Happymob
Fri Feb 27, 2004 3:37 pm
#4







Lexy wrote:



I would much rather have my 3500-3900 buffs than some crappy 2000-2500 ones.






That's over the top. 2000 buffs are more than adeqaute for secondaries under all circumstances (including wearing that 800+ encumberance triple layered composite). 2000 buffs are also adequate for primaries in most situations (there are certainly cases where every point of health and action is worth it though). I'm having a really hard time figuring out what your motivation here is Lexy.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Lexy
Fri Feb 27, 2004 4:02 pm
#5

2k on substats is overkill?? Ever been hunting Krayts, NS Elders, Gorax, or Genosians before? Sounds like you don't understand the importance of sub-stats. Strength and quickness determine how many points it takes from that pool for specials, or how hard you are hit from an attacker. If you have higher strength, your health won't be hit as hard.

Thus, 2k strength is crap compared to 3600 strength. I personally don't like being one-shotted by NS Elders (or any comparable tough opponent), *THAT* is why I am against these changes.


The same applies for PVP as it does for PVE. Players can't hit extremely hard too, especially if you are KD'ed (and dizzy). With 3500 buffs, I can last much longer than I could with a 2000. MUCH longer.
JasonK
Fri Feb 27, 2004 5:11 pm
#6






Happymob wrote:






Lexy wrote:



I would much rather have my 3500-3900 buffs than some crappy 2000-2500 ones.







That's over the top. 2000 buffs are more than adeqaute for secondaries under all circumstances (including wearing that 800+ encumberance triple layered composite). 2000 buffs are also adequate for primaries in most situations (there are certainly cases where every point of health and action is worth it though). I'm having a really hard time figuring out what your motivation here is Lexy.







What's so hard to understand about 3900 > 2500?



----
Blah, blah, blah.
Zarlor
Sat Feb 28, 2004 1:03 am
#7

Well first off we are only talking about Test Center for the moment. In truth the vote was actually 52% FOR removal of all variability. So we actually did vote that they should do the removal (even though a far great majority preferred a lesser variability over no variablity when given the option.)


Possibly, because the voting was so close, this is a way to test this out. It will let us get a good look at what our average buffs woudl have been like that. It's certainly an awesome opportunity to actually get some testing done on buffs that bypass all the problems of figuring stuff out through the haze of that massive variability. Now we can test for CERTAIN our 110% droids, BE clothing and Chef foods.


It may not go live, depending on how we all react to the changes, but if this really has been implimented on live I would highly suggest that folks take it as an opportunity, for one, and to give it an honest try, for two. Remember, Docs will still have the best darned buffs in the game. Sure some of the high end 3k+buffs will be gone, but so will any of those stupid 900- buffs. So it's not like you really lose anything since EVERYONE would presumably have similar level buffs. If anything it would allow a Master to quite obviously show how their skills allow them to shine out over non-Masters. I don;t think that if this does go through that it would necessarily be a bad thing at all.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Scoooter
Sat Feb 28, 2004 1:16 am
#8

With droid, clothes and 24 stat bivoli according to the existing formula and packs I should be at 2500 and more once I use some uber avian I have, but did they change the formula.


Someone test please. Since we cannot copy characters and I dont have the time to xp to master doc on test and gather uber resources I cannot.






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Zarlor
Sat Feb 28, 2004 1:30 am
#9

I REALLY curious about that too. Or even if our formula is correct at all. To bad I no longer have a Doc on TC. (Maybe I'll see if the terminals will still allow me to go up in Doctor anyway, even though I'm now only the Medic Correspondent. Too much stuff to get tested, methinks, for me to not go and get those skills back.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Lexy
Sat Feb 28, 2004 1:56 am
#10

Zarlor, you say that it's a good thing because now we won't get those 900 buffs anymore, but also no 3900 buffs. But, that have ZERO bearing on the second enhance change: that of removing randomness. The problem you stated is corrected by allowing rebuffing. Since they added rebuffing, and there won't be those 900 buffs anymore, it negates that point.

I would much rather have my 3500-3900 buffs than some crappy 2000-2500 ones.
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