Doctor Archive

Thread: Where is your cut off on using higher level stims and wound packs.

TechBoss
Thu Feb 05, 2004 9:00 am
#1

Personally, I have never built a stim E or a wound pack D or E. I find that anything above stim pack D or wound pack C is waste unless you are purely looking for the extra charges that come thing these items or want to use none advanced components. In fact, I might slip back to stim Cs if class 4 would spawn on Bria in a decent quality (I am not paying 20cpu for the stuff).


My justification is that people rarely get over 100 wounds, wound pack C is 160 power, and people rarely need a heal of more than 750, stim D can get to 700 pretty easily. Buffed people regenarate so fast that they can recover before needing a stim that would fill their bar.


What do you guys think?



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mcglonec
Thu Feb 05, 2004 9:05 am
#2

I never use a wound pack above a B (you can get high quality B packs up to 200 power). At that level, a master doctor can clear away around 400 wounds in a single shot. There's really no points going any higher, in my opinion.


As for stimpacks, it's a slightly different story. When you use a stimpack, it's usually in the heat of battle. Therefore, you don't want to risk a bad roll costing you the fight. That's where the higher level packs come in. Certainly, a good roll on a D or E pack is going to be overkill, but even a bad roll will be enough for a full heal (or dang close even if you're buffed).


The other thing to remember is that, every time you heal, you use up mind points. Therefore, the more times you have to heal, the more mind you use. If given the chance to heal twice with a cheap B or once with an expensiveD, I'd take the D any day of the week. There's nothing more useless thana doctor with an empty mind pool (expcept, perhaps for a droid engineer with a rifle).


That said, I carry around a compliment of Wound B's and Stim D's. I find no use in going higher with either one.






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MyT_Chicken
Thu Feb 05, 2004 9:09 am
#3






TechBoss wrote:

Personally, I have never built a stim E or a wound pack D or E. I find that anything above stim pack D or wound pack C is waste unless you are purely looking for the extra charges that come thing these items or want to use none advanced components. In fact, I might slip back to stim Cs if class 4 would spawn on Bria in a decent quality (I am not paying 20cpu for the stuff).


My justification is that people rarely get over 100 wounds, wound pack C is 160 power, and people rarely need a heal of more than 750, stim D can get to 700 pretty easily. Buffed people regenarate so fast that they can recover before needing a stim that would fill their bar.


What do you guys think?





I make Stim E, only because even with stims there is still a variable to it....so I would rather ust 1 stim E then 2 stim C's. Thats just me though. I also carry Wound E's for PVP action. You never know when you need a fast heal for someone that is buffed. Otherwise in normal day to day healing, I use B's. Just because they are easy to make, and people don't tip anyways.


And about your buffed people regen comment, thats not always true. You make a Enraged rancor grumpy and you get Disease there is no way to Regenerate that. Heck even if you get Posion you regenerate fast enough to get a cure by a Doc, but sometimes you get hit pretty hard. So you can't really depend on buffs all the time.


However you make some great points, but I guess it depends on your playing style.






h Egri p
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Sarkyn
Thu Feb 05, 2004 9:31 am
#4

I use E's.

But not because of the higher power. In fact, I make my E's and *don't* experiment on the power, I experiment on the Charges.

So what I end up with is a Stim with the same power as a Good C or an average D, but with sometimes 60-70 charges.

Wouldn't you rather use up an extra BEC (and a few more specific resources) and use less Stims overall? Thats the benefit for your high Doctor levels, being able to use Stims that barely ever run out...



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Flynn_Nomad
Thu Feb 05, 2004 10:22 am
#5

Well, first of all, the whole thing is screwed up IMHO.


Stim B's are too good for a medical usage of 5. They should require the nexl level of usage beyond novice.


but thats an old argument.


You're absolutely right, certain meds are too powerful, unless you want to hit a pet rancor back from zero health to 10k with one injection.


maybe they'll adjust it


You DO need big packs when guys are runnin around all master buffed with 2500+ ham bars, but i dont know....





--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
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no mystical energy field that controls my destiny.
JasonK
Thu Feb 05, 2004 10:40 am
#6

I only use wound Bs too. They're powerful enough to heal all my wounds in a single shot so anything higher is a waste of resources.





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Blah, blah, blah.
Songe
Thu Feb 05, 2004 10:47 am
#7

I use wound Bs and 550+ stim Cs, it's good enough for me.



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Novice Lekku Stomper
Ghengis_Expee
Thu Feb 05, 2004 11:09 am
#8

Obviously, none of you guys pvp (fully buffed) and has ever been hit with a flamethrower, even when buffed. That's where being able to heal 899 health wounds and heal 2K HAM damage per shot comes in super handy.



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Nibiru420
Thu Feb 05, 2004 11:43 am
#9

Yeah, there's the warm fuzzy feeling you get when a guy comes up to you with H and A both completly black and asks for assistance and you hit him with a 850 wound heal General response: "WOW!" haha love it.


Downside, you hit your /healw macro and heal 5 quickness wounds. doh.


Personally, I carry around classE in all 6 stats woundpacks in crates. Should be enough to last a looong time.




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Travin64068
Thu Feb 05, 2004 11:53 am
#10

I use nothing but the highest power meds. It's a time saver when I have several people needing heals. Using wound E's, I know I'll never need to hit /healwound more than 6 times on one person. Plus having 60-70 charges saves time and inventory. I tend to hunt with CH's and Buffed players, so Stim-E's are almost required to get back into the fight.


- Travin



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Happymob
Thu Feb 05, 2004 2:06 pm
#11

You are always better off using the bigger packs. You get more charges, which somewhat offsets the higher resource costs. You actually use fewer charges because even though a "B" or "C" pack will usually get the job done, there are times when you need a second heal.


Still not worth the cost to you? Then take the time to craft "budget" versions of your E meds. Do the following:


Make an E woundpack with all standard components. Don't worry about using good resources for the components (use cheap, grinding stuff). Use good tubers and polymer for the final assembly. You now have a fairly high-powered, fairly high-charged and very cheap wound pack E.


Make an E stimpack with an ALS, standard BECs, and standard CDRM. Use garbage for the BECs and CDRM. Use good berries and fiberplast in the final assembly. You will end up with 400 more power than a good Stim C at less cost.


The only 2 reasons to use anything less than an E is if you either don't have the med use skill (not a problem for a doc) or you don't want to bother with factories. The only reason that Ds and Es are perceived to be expensive is due to the multiple identical subcomponent requirements. By strategically using standard subcomponents in palces where you wouldn't dare with B packs, you can come out ahead on cost, power, and charges over Bs and Cs.



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Ghengis_Expee
Thu Feb 05, 2004 2:41 pm
#12






Happymob wrote:


The only 2 reasons to use anything less than an E is if you either don't have the med use skill (not a problem for a doc) or you don't want to bother with factories. The only reason that Ds and Es are perceived to be expensive is due to the multiple identical subcomponent requirements. By strategically using standard subcomponents in palces where you wouldn't dare with B packs, you can come out ahead on cost, power, and charges over Bs and Cs.






OK, stop. If you don't have a factory don't craft meds. It's just that easy folks.



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Kif's Weapons & Spice 320 -5635 coronet
Pushy Galore Resources & Rares 230 -6000 coronet
TheRock's Resources and Masta's Combat Meds 249 -5925 coronet
Elians Resource Business 209 -5808 coronet

TwilightScout
Thu Feb 05, 2004 8:34 pm
#13



Ghengis_Expee wrote:
Obviously, none of you guys pvp (fully buffed) and has ever been hit with a flamethrower, even when buffed. That's where being able to heal 899 health wounds and heal 2K HAM damage per shot comes in super handy.





Yes, I agree. I've done in combat wound healing on fire wounds before. For that matter I've done in combat buffing as well, in pve though. But that's only one of a few situations where E's really shine.

Regardless I use stimpack E personally and usually wound D unless I can be bothered to find tubers. Why use anything less? I could care less about the 1 extra bec and the handful of extra resources an E takes. Plus the charges.. think of the charges.
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