Doctor Archive
Thread: Where is your cut off on using higher level stims and wound packs.
I never use a wound pack above a B (you can get high quality B packs up to 200 power). At that level, a master doctor can clear away around 400 wounds in a single shot. There's really no points going any higher, in my opinion.
As for stimpacks, it's a slightly different story. When you use a stimpack, it's usually in the heat of battle. Therefore, you don't want to risk a bad roll costing you the fight. That's where the higher level packs come in. Certainly, a good roll on a D or E pack is going to be overkill, but even a bad roll will be enough for a full heal (or dang close even if you're buffed).
The other thing to remember is that, every time you heal, you use up mind points. Therefore, the more times you have to heal, the more mind you use. If given the chance to heal twice with a cheap B or once with an expensiveD, I'd take the D any day of the week. There's nothing more useless thana doctor with an empty mind pool (expcept, perhaps for a droid engineer with a rifle).
That said, I carry around a compliment of Wound B's and Stim D's. I find no use in going higher with either one.
TechBoss wrote:
Personally, I have never built a stim E or a wound pack D or E. I find that anything above stim pack D or wound pack C is waste unless you are purely looking for the extra charges that come thing these items or want to use none advanced components. In fact, I might slip back to stim Cs if class 4 would spawn on Bria in a decent quality (I am not paying 20cpu for the stuff).
My justification is that people rarely get over 100 wounds, wound pack C is 160 power, and people rarely need a heal of more than 750, stim D can get to 700 pretty easily. Buffed people regenarate so fast that they can recover before needing a stim that would fill their bar.
What do you guys think?
I make Stim E, only because even with stims there is still a variable to it....so I would rather ust 1 stim E then 2 stim C's. Thats just me though. I also carry Wound E's for PVP action. You never know when you need a fast heal for someone that is buffed. Otherwise in normal day to day healing, I use B's. Just because they are easy to make, and people don't tip anyways.
And about your buffed people regen comment, thats not always true. You make a Enraged rancor grumpy and you get Disease there is no way to Regenerate that. Heck even if you get Posion you regenerate fast enough to get a cure by a Doc, but sometimes you get hit pretty hard.
So you can't really depend on buffs all the time.
However you make some great points, but I guess it depends on your playing style.
But not because of the higher power. In fact, I make my E's and *don't* experiment on the power, I experiment on the Charges.
So what I end up with is a Stim with the same power as a Good C or an average D, but with sometimes 60-70 charges.
Wouldn't you rather use up an extra BEC (and a few more specific resources) and use less Stims overall? Thats the benefit for your high Doctor levels, being able to use Stims that barely ever run out...
Well, first of all, the whole thing is screwed up IMHO.
Stim B's are too good for a medical usage of 5. They should require the nexl level of usage beyond novice.
but thats an old argument.
You're absolutely right, certain meds are too powerful, unless you want to hit a pet rancor back from zero health to 10k with one injection.
maybe they'll adjust it
You DO need big packs when guys are runnin around all master buffed with 2500+ ham bars, but i dont know....
I only use wound Bs too. They're powerful enough to heal all my wounds in a single shot so anything higher is a waste of resources.
Happymob wrote:
The only 2 reasons to use anything less than an E is if you either don't have the med use skill (not a problem for a doc) or you don't want to bother with factories. The only reason that Ds and Es are perceived to be expensive is due to the multiple identical subcomponent requirements. By strategically using standard subcomponents in palces where you wouldn't dare with B packs, you can come out ahead on cost, power, and charges over Bs and Cs.
Ghengis_Expee wrote:
Obviously, none of you guys pvp (fully buffed) and has ever been hit with a flamethrower, even when buffed. That's where being able to heal 899 health wounds and heal 2K HAM damage per shot comes in super handy.
Yes, I agree. I've done in combat wound healing on fire wounds before. For that matter I've done in combat buffing as well, in pve though.
Regardless I use stimpack E personally and usually wound D unless I can be bothered to find tubers. Why use anything less? I could care less about the 1 extra bec and the handful of extra resources an E takes. Plus the charges.. think of the charges.