Doctor Archive

Thread: Buffing idea, inspired by Vegas

Azton-Cobalt
Mon Feb 23, 2004 8:44 pm
#1



I think most players would like some kind of change in enhancements and I’m willing to bet a few Docs like me are getting a bit bored with the standard buff system. So why not shake it up a little Vegas style, adding risk to the reward?


Here is the idea:


Docs can enhance the same stat multiple times, with each consecutive buff having half the power of the previous one. If the combined buffs go over a set limit, pre-defined by the Devs, then the last one to go over fails and actually reduces the buff by the amount over the cap. That stat is then set till the buff wears out.


Example numbers:


Lets just say that the Devs want a maximum hard limit of +4000 for any 1 enhanced stat


Our test doc has some enhance packs that will vary between 1000 and 4000 points.


Player A: Hey Doc, I need buffs.


Doc: 1500cr per shot


Player A: Lets do it! (pays 1500)


Doc enhances Player A’s health for 2000 (the random number between 1000 and 4000)


Player A: I’m going up against Krayts Doc, gonna need more than that. (pays 1500)


Doc enhances Player A’s health for 1250 (the random number between 500 and 2000 and a total buff so far of 3250)


Player A: Hit me one more time Doc! (Pays 1500)


Doc: I should warn you that this much enhancement to one stat could be dangerous.


Player A: C’mon, hit me Doc


Doc enhances Player A’s health for 500 (the random number between 250 and 1000 and a total buff so far of 3750)


Player A: Great, now hit my action Doc, probably be doin’ a bunch of running. (Pays 1500)


Doc enhances Player A’s action for 3000 (the random number between 1000 and 4000)


Player A: Nice one! Again! (Pays 1500)


Doc: Are you sure, you are pretty close to the limit your body can withstand?


Player A: Yeah hit me Doc, I wanna be the highest in the group!


Doc enhances Player A’s action for 1250 (the random number between 500 and 2000 for a total of 4250, 250 over the cap limit)


Player A goes into cardiac arrest, Doc whips out the jumper cables and brings Player A back


The Shock to player A’s system removes 250 from his last 3000 buff, he is now locked at 2750 action till it runs out.


Player A: Thanks for bringing me back Doc, uh, stamina next right? (Pays 1500)


Doc: If you still want to roll the dice. (Doc places a fresh battery in his med droid and keeps the paddles nearby)



Or something like that. Basically I’d like to see buffing almost as a mini game to add a bit of risk to the reward and to keep things interesting. Right now the only risk in buffing is if a Doc takes a players word that he will pay after buffing, and I’ve lost that game too many times. Let the Doc be like dealers, the house always wins.




Message Edited by Azton-Cobalt on 02-23-2004 07:45 PM

Message Edited by Azton-Cobalt on 02-23-2004 07:48 PM



Azton Cobalt - Master Doc / Novice Idea Guy - Kettemoor



Random Idea #2: Player Crafted Racing Parts
Nobelium
Mon Feb 23, 2004 8:47 pm
#2

haha interesting but try keeping 5 people in line with that procedure )



Nobe,
your friendly little bothan doc.
PaladinCleric
Mon Feb 23, 2004 9:42 pm
#3

Definatly a nice idea, but how will time stack? Or did I miss that part?



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Name: Jaten L'mar

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Azton-Cobalt
Mon Feb 23, 2004 10:29 pm
#4

Heh, good point, hadn't thought of time stacking but rather just having the base time from the first buff. Certainly wouldn't want the time to stack similar to the stat, or some doc might go over and the patient would have to wait forever for the lowered buff to come off. But then again I'm not even sure all players would wait for that, already some will suicide for a shot at a better set of buffage. Especially those crazy/rich bounty hunters.


You have a point Nobelium about a line but it seems I either end up in Coronet or Theed with a line and too many tells or I'm out in Bestine or someplace wishing that buffing the occasional player was more fun. I imagine we will either get some form of regular stacking or de-buffing in the near future which will satisfy the other players and probably most Docs, but to me it just seems like rather than 6 shots we will just be plunking away as many shots as the patient will pay for. I guess that is fine money wise, but it will get old quick.






Azton Cobalt - Master Doc / Novice Idea Guy - Kettemoor



Random Idea #2: Player Crafted Racing Parts
JacenMM
Mon Feb 23, 2004 11:11 pm
#5

lol, that paddles part was hilarious, interesting idea to say the least but the devs do not want us taking down krayts even easier than some ppl seem to do. I don't know it would be cool but still i don't think they would go for it.


Crichton Darkstar

Master Doctor

Kettemoor
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