Doctor Archive

Thread: Cure packs vs CM disease/poison

KaylBreinhar
Sun Feb 29, 2004 5:04 am
#1

Yeah, when I saw those Spider Venom components, I knew right then and there that SOE no longer cares and SURELY doesn't read these threads to get a measure of what's really going on in the game.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Zarlor
Sun Feb 29, 2004 7:01 am
#2

That's why I think we need to have ratings on our cure packs. That way we can properly compare exactlyu how a given cure will perform against a given poison.


But 3 applictions? Are you using really good resources, advanced componente and experimenting on effectivness on your cure packs? I know they don;t show a rating, but I'm almost positive they actually have one and that your resources and experimentation will make a difference. (In fact similar level resource/experimented cures tend to be MORE powerful than similar level and resource/experimented poisons, from the testing I have done with Kavedawg when he was theCM Correspondents.)


I do think we need some kind of proper counter to AoE DOTs, though. EIther AoE cures or immunizations packs. Something.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Songe
Sun Feb 29, 2004 9:54 am
#3

As far as i am concerned, I heal everything just as well with As made with bad resources than with anything else... This really needs to be either more documented or fixed.



------

Novice Lekku Stomper
Jeff7477
Sun Feb 29, 2004 10:23 am
#4

those poisons are NUTS. i too was doing some PvP and someone was using them on us. it was taking people minds all the way to 1 in a single tick. its horrible
VikaLine
Sun Feb 29, 2004 11:57 am
#5

I dont like saying nerf something trust me, but after seeing some of these new poisons in action something has to be done about the CM class. It's overpoweredness is running rampant on every server and its insane that 1 person can destroy a group of buffed and prepared fighters. Not to mention the main CM tactic is toss and run away, granted thats fine but 1k mind tics is a bit much. Doctors need a Point Blank Area Cure Pack, that IMO would be balanced. It would be centered on the doctor and heal everyone in an X radius around them. I would think throwing would be better but that is the CM's deal and wouldnt want to step on there toes.


Doctors are slowly being pushed out of pvp and maybe the devs do or dont relize what there doing. We get a fireblanket after they nerf flame and dot.. yet they continue to BOOST the effectiveness of CM's in pvp.. hell maybe I should drop TK and take up CM/Doc combo....l





Vikaline
-Master Doctor
-Tera Kasi Master
MorvenDee
Sun Feb 29, 2004 1:44 pm
#6



About 10 minutes ago I was ina large PvP battle. I am a master doctor with a crate full of experimented C cure packs for poison and disease. A combat medic on the opposing faction was using area mind disease packs that took THREE C CURESto remove on EACH PERSON. Meanwhile he was also raining down area mind poison.


First priority is always to cure myself so I can keep curing others. But this meant I had to do FOUR cures (plus delays between) on myself before I could think about anyone else, then four cures on each person. That was just impossible to deal with,soitbasically removed every doctor from the battle.


I have talked with the CM involved and he is using disease packs made with dropped items from the new Geonosian Biolab cave.Unless this isimmediately patched and removed from SWG -- or area-effect D cure packs introduced for doctors -- I don't see why anyone should continue to play the PvP game. I used to be valuable in PvP, now all it takes is this guy's disease to remove all doctors from the battle because we are so busy curing ourselves over and over.

Message Edited by MorvenDee on 02-29-2004 06:48 PM



Tale
SatansCircus
Sun Feb 29, 2004 1:54 pm
#7

hell man even before this a single combat medic could bring an attack of 20 people to a dead stop. The only solution is to let doctors craft portable antidotes that everyone could use but that would make too much sense. So lets just keep crying nerf and let the pansy ass combat medics have their fun in the meantime.



*** sig changed by moderator - inappropriate ***
vortexala
Sun Feb 29, 2004 2:11 pm
#8

Z, I can see it taking 3 applications. The poisons and diseases made with the spider venom is insanely powerful. That's right, you heard me, I said it is insanely powerful. And guess what? I've been saying that since I first learned of them.


Thing is, a LOT of the loot in that cave is way more powerful then anything that can be crafted. It's not just CM loot that needs to be looked at there, everything needs a once-over.


As for the regular cure packs vs regular poison/disease, there has been and always will be a disparity between the two. In most cases the scale tips in favor of Doctor over CM in that B-Cures can usually cure a C-Poison/Disease. One way to fix this would be to require cure packs to be made using the same components/similar resources as the very poison/disease packs they're meant to cure. That way they will always be equal and cancel each other out, adding a level of interdependencyfrom CM to Doc, the way CMs are dependent upon Doc components for stims.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
DoctorGriggs
Sun Feb 29, 2004 2:32 pm
#9



Zarlor wrote:
That's why I think we need to have ratings on our cure packs. That way we can properly compare exactlyu how a given cure will perform against a given poison.
But 3 applictions? Are you using really good resources, advanced componente and experimenting on effectivness on your cure packs? I know they don;t show a rating, but I'm almost positive they actually have one and that your resources and experimentation will make a difference. (In fact similar level resource/experimented cures tend to be MORE powerful than similar level and resource/experimented poisons, from the testing I have done with Kavedawg when he was the CM Correspondents.)
I do think we need some kind of proper counter to AoE DOTs, though. EIther AoE cures or immunizations packs. Something.





I brought this issue up a month or so ago. I would really like an answer from the devs if our packs DO in fact have an effectiveness that is just not displayed.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Quandry
Sun Feb 29, 2004 2:51 pm
#10

i use cur b's and i experiment for full effectiveness. I have never had to use more than 2 aplications to cure it. and then only once. But i dont think i have ben hit with one made with the looted componets. Im low on cures atm and will make some c's next. I plan on using the best stuff i got and go for full effectiveness...left over points in uses. I agree 1k tick is just rediculess. But those componets are not to easy to find so i dont expect to see them constantly.



An area cure would be nice even if it was only 10m and with special D cure packs made from and used by master docs with a use of 100. All i can say is keep yourself cured and kill that cm fast. if you dont have combat than keep your best fighter cured till the cm is dead. Yeh it realy hurts your group more than any other single char can...but they also have no defence.



Are they powerfull yes...Over powered? Some but thats because most combat classes are broke and under powered. I expect other classes to be brought up rather than bring cm's down.



And at least here is some justification for you...Each toss they make using that godly poison is costing them a lot of money in resorces etc to make them. Our cures are easy to make. So even if they kill ya at least you made it cost em : )





_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Nema0879
Sun Feb 29, 2004 4:08 pm
#11

If I remember properly, an advanced liquid dispersal mechanism is 45 ( or at least my hubby's is ...) and we looted a set of 280 power spider venom .... you heard me right .... that's six times the power ... the normal spider venoms that drop are 115 but we go lucky ... but consider this they've been screwed for a long time with the rancor bile - i wouldn't use that crap if you paid me - and remember in order to GET to the point where yr able to fight the spider that drops these either you have to be very skilled or in a big group so it's not like every newb cm on the server is gonna get these -


if yr gonna complain about the power on these, maybe we should nerf the the janta blood as well, ehhh? After all the base janta blood is 5x the power of a normal abec - a considerably more substantial boost in power than the spider venom -


personally, I like this addition as it puts more emphasis on our profession again - too many times my importance has been overlooked in pvp and this will emphasize my importance again -






~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


MorvenDee
Sun Feb 29, 2004 4:24 pm
#12




Yes I used pretty good resources to make my crates of 43-charge C cure packs -- OQs would have been in the low 900s, but I can't say the exact stats because I made the crates in September.


Up till now they have curedMasterCombat Medics'poisons and diseases withone application (still tough due to the single-cure vs area-poison/disease). The previous weekend I went through more than 200 charges of cure packs in PvP battles so I'm pretty familiar with my packs' usual effectiveness!


Yesterday against the new Geonosian Biolab disease it took three applications per person.


[Edit: Nope Zarlor, despite using good resourcesI didn't experiment on effectiveness on my cure packs because charges seemed way more important. If I have to craft a new crate of cure packs to deal with each new disease type from every new dungeon, I will not be impressed!]

Message Edited by MorvenDee on 03-01-2004 09:36 AM



Tale
DoctorGriggs
Sun Feb 29, 2004 4:56 pm
#13



Quandry wrote:

I agree 1k tick is just rediculess. But those componets are not to easy to find so i dont expect to see them constantly.






They are actually a lot more common than you think. I have an entire travel pack of spider venom on Gorath - ranging in power from 115 to 350.

As someone who is both a doctor and a combat medic, I am not sure where I stand on that. If they are in fact putting this stuff in the game to give CM a boost in PvE, as well as preparing CM to get hit by 75% PvP reduction I am cool with that.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

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