Doctor Archive
Thread: Testing on CM poisons and doc cures
Page 1 of 1
Songe
Mon Mar 01, 2004 11:08 am
#1
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=11382&highlight=cure+poison#M11382
I guess that it's worth it some to use C cures instead of As... But is anyone else than me starting to think that we are getting useless?
vortexala
Mon Mar 01, 2004 12:02 pm
#2
How are docs becoming less useful? In the end, they provide the Stims to the masses, they provide medical enhancements, they provide resuscitation, they provide cures for what ails you, they can clear off a fully wounded HAM in no time, they get the new fire cure...
Fail to see how Docs are becoming useless.
Fail to see how Docs are becoming useless.
Traigus
Mon Mar 01, 2004 12:17 pm
#3
I'd like to see poisons and cures equal, C to cure C.
For everything but the wacko loot drop items, Docs have an advantage ATM vs. single poisons.
I dunno what to do about AOE poisons... not a huge deal (without dropped loot) if mind healing came back... would only probably kill 1/2 the group in a group with 1 doc and a couple of medics).
-T
VikaLine
Mon Mar 01, 2004 12:46 pm
#4
vortexala wrote:
How are docs becoming less useful? In the end, they provide the Stims to the masses, they provide medical enhancements, they provide resuscitation, they provide cures for what ails you, they can clear off a fully wounded HAM in no time, they get the new fire cure...
Fail to see how Docs are becoming useless.
Do you really think curing burning is that big of a deal after the recent DOT / Flamethrower nerf? especially now that the new foods boost resist to fire and lower DOT duration. Come to think of it I cant even remember if I have seen a Commando in pvp in the past week..
Page 1 of 1