Doctor Archive
Thread: Suggestion for doctor.
Moosha_Festerbone wrote:
What do you guys think?
-Moosha Festerbone
Just my two cents:
I agree that Doctor can be a bit thankless at times. But from an in game/roleplaying point of view I see the Doctor as more of a service profession.
1. being a general practioner: healing, buffing, curing diseases,etc.
2. at a chemist: makingstim packs,wound packs, enhance packs, etc.
To make a real world comparison (sorry) Doctoris a skilled, but wealthy profession. Where you help people who are not able to help themselves. To say it's a highly sought after skill, but is expensive (in terms of skill points) to do so. In a combat situation I don't see the Doctor (as a stand alone profession), there other than a support element. Hence: Help people who are not able to help themselves. In the form of healing, curing, dragging, rezzing, etc.
In a typical RPG I see jobs such as : White Mage, Holyman, Monk, Cleric, etc. In SWG I see the dividing of these titles and responsibilities to the Medics, Combat Medics and the Doctors. Whereas the Combat Medics get skills more relating to "Combat" and Offense (Disease). And Doctors more in terms of the Healer or Defensive support (Buffs & curing) in which the curing take the form of damage prevention, if you will.
To speak to the additional resistances, this could make sense for a Doctor possibly in the form of a "Vaccine" to prevent negative effects. This I think would be cool. But on another side of things, the Chef now has alot of new food to boost resistance to alot of these exact things.
Like I said just my two cents...Not a flame, so I hope it doesn't come across as one.
edited for grammatical errors
Message Edited by Freakjob0 on 03-01-2004 03:37 PM
Message Edited by Freakjob0 on 03-01-2004 05:51 PM