Doctor Archive
Thread: Top 10 questions query thread (Feb 2 2004)
I'm going to count up the topics. If you want toignore what I posted above, feel free; the most asked questions in this thread will get sent... but I think you'll be wasting your questions.
I will ignore negative negatively stated questions, demands, or anything that attacks another profession.
This thread will Close in 1 week (Feb. 9, 2004), though I suspect this idea will come around again when TH has time.
-T
Also try not to duplicate Medic or CM questions. We'll just all get the same answers.
-T
Traigus wrote:
OOps, forgot one.
Also try not to duplicate Medic or CM questions. We'll just all get the same answers.
-T
Good point. (And don't forget your edit capabilities so you might want to add that to your original post.)
For reference, though, here is a link to the Medicquestions that were sent.
http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=9857
Nerj wrote:
1) Why are we the only crafting proffesion without access to the survey skill?
Probablly a DOC/Medic question?
We're not. Smugglers craft and can't survey.
Well, it is kind of an ongoing issue and has been in the Top 5 for Medics, Docs and CMs. In the medic list I phrased the question more based upon the response we have gotten so far to the Issue, which was, in effect, that we would be discussing it more with the Devs. Here's the question I though would best sum up what we need, but was a question we might actually get a response on (while subtly hinting that I'd like to make sure we make progress on the discussion I am supposed to be having with the Devs on the issue.):
2) Are the resource requirements and/or gathering methods for medical schematics being looked at more closely? We know our Correspondent is supposed to be having a dialogue with the Devs on this issue, but he hasn't told us anything new about that dialogue actually occurring or what might be going on "behind the scenes". (Z's note: Obviously it's because I have nothing to report on that front, but I know it's on the minds of a vast majority of medical professionals out there, and not just Medics.)
Elvandar01 wrote:Also:11) What exactly is the the role of a Doctor? In PvP, it's quite obvious as they are the only ones that can cure poison and disease. However, in PvE, doctors serve no other purpose than buffing the fighters before they leave, and possibly reviving someone if they die. However, the revive is easily attainable via dabbling. Other than revive, a combat medic fills the role of a healer much better than a doctor can in hunting groups because of their AoE heals. Master doctors need a bigger purpose in PvE. What can we expect to change?
Docs also have state cure kits. It sucks to be hit with an intimidate or stun and have to wait it out, as the states greatly reduce the fighter's damage output. An intimidate cure at the right time is invaluable, especially against high level mobs. There are also many creatures that poison/disease on adventure planets, so docs are needed for poison/disease cure in pve too. What we need is innoculation kits. Make you 50% resistant to poison, 25% resistant to intmidate, etc etc. Just make it so you can only have a couple immunities, that way you dont have a defense to everything.
Zarlor wrote:
DoctorGriggs wrote:
If you want survey so bad why not spend the points?
What if every combat profession turned to us and said they wanted medical skills without spending the points?
Well, there are two responses relavent to that question. The first would be that there is a decent level of support, and this is WITHIN the medical community, to make Some form of Stim A universally available. (And there are plenty of arguments for whay that would actually be a good thing for us.) The second would be that they already have ways to heal themself without turning to the Medical professions. In particular slow heals are available in camps, medical centers and certain player buildings, temporary damage healing (like stimming) is available in the form of Chef foods and Smuggler Spices (yes, those are also buffs, but if you are low and need a quick "stim", even though it will go away in time, that can be one way to do it.), and a what is often a primary tank for many groups, pets, can be healed by anyone through the use of pet stims, the trick command and feeding. So our skills already exist in other places.
Zarlor wrote:
DoctorGriggs wrote:
If you want survey so bad why not spend the points?
What if every combat profession turned to us and said they wanted medical skills without spending the points?Well, there are two responses relavent to that question. The first would be that there is a decent level of support, and this is WITHIN the medical community, to make Some form of Stim A universally available. (And there are plenty of arguments for whay that would actually be a good thing for us.) The second would be that they already have ways to heal themself without turning to the Medical professions. In particular slow heals are available in camps, medical centers and certain player buildings, temporary damage healing (like stimming) is available in the form of Chef foods and Smuggler Spices (yes, those are also buffs, but if you are low and need a quick "stim", even though it will go away in time, that can be one way to do it.), and a what is often a primary tank for many groups, pets, can be healed by anyone through the use of pet stims, the trick command and feeding. So our skills already exist in other places.
Zarlor,
I know where you are coming from and yes, I would personally like the survey skill, but I think it is an issue of balance and therefore I don't think we will ever get it without possibly giving up something else.
I think that the intention of the current skill-based system was to foster inter-dependence of classes hence the reason I don't think doctors or combat medics will ever get survey. If SOE wanted to be fair to all crafting classes they should have had a miner profession with survey skills that all others would have to inter-depend with