Doctor Archive
Thread: Is there a big difference in making enhancement paks without ACRDM compared to regular ones
I know on stimp paks it doesnt make that big a difference, I can hit over 400+ easily, but i was wondering if it would be the same for enhance paks?
thanks
Radew wrote:
There seems to be no spawn of Class 4 petro on our server and it is very rare.
I know on stimp paks it doesnt make that big a difference, I can hit over 400+ easily, but i was wondering if it would be the same for enhance paks?
thanks
I don't make any enhance packs without all advanced subs in it. LP4 is a real pain to get sometimes. Even the worst ACRDM will be much better than the best CRDM.
- Travin
Yes a big difference. You need to push up that power and with ordinary CRDMs its like doing an emergency solution, should be avoided at all costs.
Actually, it makes exactly the same amount of difference in an enhancement packs as it does in a stimpack.
The attributes of subcomponents are ADDED to the base stats of the item you're crafting. You can check out this thread for details: http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=32735
As these numbers are added, the difference in final results will be equal to the difference in subcomponents.
For example, if you can make an enhancement pack with 850 power using an advanced CRDM with 58 power, you can make an enhancement pack with 810 power using a basic CRDM with 18 power. (Assuming all other subcomponents and resources are equivalent.) There is a 40 point difference in the subcomponents so there is a 40 point difference in the final product.
As that other thread shows, the more advanced the medical item being crafted, the less essential it becomes to use advanced subcomponents and the more important it becomes to use high quality resources, such as avian meat and reactive gas.
So what does a 40 point difference mean to you when it comes to applying the buff? Well, here's the formula to determine your average buff:
AvgBuff = Loc_Rating * (100 + WoundTreatSkill)/100 * PackPower
So, let's find the difference between the average buff of the two packs (assuming you're in a med center with no BE clothing):
850 Pack:
AvgBuff = 1.0 * (100 + 100)/100 * 850 = 1700
810 Pack:
AvgBuff = 1.0 * (100 + 100)/100 * 810 = 1620
A difference of just 80 points. However, due to the nature of the formula, having a good droid and good BE clothing further differentiates the two packs:
850 Pack: 2104
810 Pack: 2005
Now we see that the difference is magnified to 99 points.
So, worst case, the basic CRDM is going to cost you, on average, about 100 points per buff. In my opinion, it's worth using advanced CRDM's, but those are the facts.
Marrow1 wrote:I think there are two CRDM required for a D pack. Since they are additive the delta is double what is reported above.Marrow
I don't think the values for multiple components stack in the way you describe. (I should be making 950 power packs if they did, since D's do in fact use 2 chems).