Doctor Archive

Thread: Is there a big difference in making enhancement paks without ACRDM compared to regular ones

Radew
Mon Feb 16, 2004 11:29 am
#1

There seems to be no spawn of Class 4 petro on our server and it is very rare.

I know on stimp paks it doesnt make that big a difference, I can hit over 400+ easily, but i was wondering if it would be the same for enhance paks?

thanks



__________

radew
____________________
Travin64068
Mon Feb 16, 2004 11:40 am
#2






Radew wrote:
There seems to be no spawn of Class 4 petro on our server and it is very rare.

I know on stimp paks it doesnt make that big a difference, I can hit over 400+ easily, but i was wondering if it would be the same for enhance paks?

thanks




I don't make any enhance packs without all advanced subs in it. LP4 is a real pain to get sometimes. Even the worst ACRDM will be much better than the best CRDM.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
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Loviza
Mon Feb 16, 2004 11:57 am
#3

Yes a big difference. You need to push up that power and with ordinary CRDMs its like doing an emergency solution, should be avoided at all costs.


Like Travin said you almost have to do it on purpose to get a lower ACRDM then a top CRDM



Lov'i Za' - ISB Sergeant
mcglonec
Mon Feb 16, 2004 12:41 pm
#4

Actually, it makes exactly the same amount of difference in an enhancement packs as it does in a stimpack.


The attributes of subcomponents are ADDED to the base stats of the item you're crafting. You can check out this thread for details: http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=32735


As these numbers are added, the difference in final results will be equal to the difference in subcomponents.


For example, if you can make an enhancement pack with 850 power using an advanced CRDM with 58 power, you can make an enhancement pack with 810 power using a basic CRDM with 18 power. (Assuming all other subcomponents and resources are equivalent.) There is a 40 point difference in the subcomponents so there is a 40 point difference in the final product.


As that other thread shows, the more advanced the medical item being crafted, the less essential it becomes to use advanced subcomponents and the more important it becomes to use high quality resources, such as avian meat and reactive gas.


So what does a 40 point difference mean to you when it comes to applying the buff? Well, here's the formula to determine your average buff:


AvgBuff = Loc_Rating * (100 + WoundTreatSkill)/100 * PackPower


So, let's find the difference between the average buff of the two packs (assuming you're in a med center with no BE clothing):


850 Pack:


AvgBuff = 1.0 * (100 + 100)/100 * 850 = 1700


810 Pack:


AvgBuff = 1.0 * (100 + 100)/100 * 810 = 1620


A difference of just 80 points. However, due to the nature of the formula, having a good droid and good BE clothing further differentiates the two packs:


850 Pack: 2104


810 Pack: 2005


Now we see that the difference is magnified to 99 points.


So, worst case, the basic CRDM is going to cost you, on average, about 100 points per buff. In my opinion, it's worth using advanced CRDM's, but those are the facts.





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Radew
Mon Feb 16, 2004 2:34 pm
#5

cool thanks for the replies, now if we can only get class 4 on our server to spawn



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radew
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Marrow1
Mon Feb 16, 2004 3:05 pm
#6

I think there are two CRDM required for a D pack. Since they are additive the delta is double what is reported above.


I would always use ACRDM for buffs. The mark up is so high the added cost is little. If you get some good class 4 and good herb make a bunch of good ACRDM and only use them on enhancements. Never waste them on stims.


Marrow




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
TwilightScout
Mon Feb 16, 2004 8:17 pm
#7



Marrow1 wrote:
I think there are two CRDM required for a D pack. Since they are additive the delta is double what is reported above.
Marrow





I don't think the values for multiple components stack in the way you describe. (I should be making 950 power packs if they did, since D's do in fact use 2 chems).
Happymob
Tue Feb 17, 2004 1:20 am
#8

Not a big difference in effect. A good ACDRM will give you about 50 more power than a good CDRM. That translates into a 50 to 150 boost to the actual buff (you will average 100 points higher on each stat). For personal use, I don't really care if the buff is for 1900 or if it's for 2000 (unless I am PvPing).


However, when you are selling buffs or buff packs, people will pay a premium for better buffs. If it's not for personal use, it probably does make financial sense to use ACDRMs, even if they are sub-optimal due to a lack of great herbivore meat or class 4.


In my mind, the difference in effect is small, but the difference in value to others can be quite large.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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