Doctor Archive
Thread: Docs in PvP
Ok, I've been trying (note the emphasis is on the word *trying*) to help out imp groups in PvP recently. I am a Master Doctor. I am completely, totally, utterly useless in PvP.
Suggested Improvements:
1)Give docs a self-only stimpak that gives a high amount of immunity to kd/dizzy. (OK, with the upcoming changes to Chefs, this might be unnecassary since there are apparently foods that will give you resistance to knockdown, etc).
2)REMOVE THE 60 SECOND DOWNTIME ON REVIVE
-- If a player clones at the clone facility, they can immediately begin fighting again. However if a Doc risks themselves (by taking a TEF for reviving the player), the player they have just revived can't do anything to protect the Doc. This is *totally* bass ackwards. Make people unable to fight or use specials for 1-2 minutes after cloning, but not after a Doc revive.
3)Please give Docs/Combat Medics a special helmet to protect our heads from eyeshot/headshot. Make it require either Master in Doctor or CM to use (certification). A helmet that does NOT completely bork your mind. Right now, I never can wear any armor helmets because it makes my mind unable to regen, and I'm out of mind with just a few uses of medicine. Completely useless to a Doc in PvP.
In summary, right now, it is *far* too difficult for a Doctor to help out a group in PvP. We die very easily (unless we happen to also be a Master in some combat profession), and when we revive our group mates, they are basically paralyzed for 60 seconds, which dramatically reduces the usefullness of a revive.
Just gotta change your stradegy. I for one am not a big PvP person. But I do do some. What you do is stay way way back. Set up camp, or have someone set up camp. All those medics in the area, and trust me there are alot of them, drag incapped or dead bodies back to camp. All those wounded or state, pull back to the doc. Remember always have a few good soldiers stay back. When someone comes back for a fix a new soldier goes in. This way you have some protection on you and fresh soldiers always ready to go. This keeps a constant flood of fresh soldiers going in after your target.
Vorgus wrote:Docs are useful in PvP, but we are most useful before and after the fight, we are NOT Combat Medics.
Uhh, don't make excuses for the developers Lol.
Docs are given cure poison/disease, and revive - three medicines that are only usefull in the context of battle - not in the med center. Anyhow, if I go sit in the med center waiting to heal people, I get ganked. Anyway you slice it, Docs are a combat *support* profession, with no range, and therefor *have* to be in the middle of battle. But, we are largely unable to help out in the role we were intended to do, because it is so easy to kill us, and when we revive people, they are unable to turn around and help defend us.
As far as helping out *after* the fight - there is no such thing. People die, the pop out of the clone center 20 yards away, come out and kill the doc that just revived his teammate, and cured his other teammate of poison. The person that cloned is in a much stronger position than the person the Doc just revived. All in all it's a lousy setup.
Actually, now that I think about it - that's really the solution (although it's not gonna happen anytime soon) - implement city control where an attacking force can gain control of the city, thereby forcing enemy faction members to clone at an alternate location. Then a group can actually make progress. As it is now, people just pop out of the clone centers and gank the Doc.
I agree it's difficult to be a doc in combat, but a few things will help you.
1) a heal state macro for yourself (if I could get into game I'd post mine.) But basically it runs through all the states and a stim at the end.
2) Player drag (this takes some serious mouse skills) But if you select the player on the group listing you have him targeted. run in, hit Drag (in you toolbar) he comes with you incap or dead. Get out of the action Asap don't try to cure in the fire fight.
3) Your group had better learn to keep you alive. Get pissed at 'em if they don't protect you! They will learn. My guild mates usually provide me a guard in PvP. My rear has been saved to many times to count.
4) Remember most Pvp battles last less than a hit of moun, fishack and breath of heaven (take all 3 b4 a fight)
5) Idealy any PvP needs 1 doc to every 3-5 non docs. (Tough one but with that ratio the teams I fight on have only lost 2 PvP encounters.)
6) Make sure you are /anon and your Doc Tag isn't above your head. Aviods hearing "Oh look a Master Target!..I mean doctor."
As far as helping out *after* the fight - there is no such thing. People die, the pop out of the clone center 20 yards away, come out and kill the doc that just revived his teammate, and cured his other teammate of poison. The person that cloned is in a much stronger position than the person the Doc just revived. All in all it's a lousy setup.
As much as I agree with this statement, what "needs" to be fixed here, is no bases that close to a city. If your actually just battleing in a city, then you deserve to have this happen to you, since that is the known risk of fighting next to a cloning center.
Militaryassets should not be able to be placed in player cities. The base entirely surrounded by medium houses should never have been an option. I have no doubt this will eventually be changed, but for the time being, PvP is VERY FUBAR in this game, and not just for the Doctors involved.
Vorgus
/curedisease;
/curepoison;
/healState;
/firstaid;
3)Please give Docs/Combat Medics a special helmet to protect our heads from eyeshot/headshot. Make it require either Master in Doctor or CM to use (certification). A helmet that does NOT completely bork your mind. Right now, I never can wear any armor helmets because it makes my mind unable to regen, and I'm out of mind with just a few uses of medicine. Completely useless to a Doc in PvP.