Doctor Archive

Thread: Docs in PvP

Lucreel
Sun Feb 01, 2004 8:40 pm
#1

Hello,
Ok, I've been trying (note the emphasis is on the word *trying*) to help out imp groups in PvP recently. I am a Master Doctor. I am completely, totally, utterly useless in PvP.

Suggested Improvements:

1)Give docs a self-only stimpak that gives a high amount of immunity to kd/dizzy. (OK, with the upcoming changes to Chefs, this might be unnecassary since there are apparently foods that will give you resistance to knockdown, etc).

2)REMOVE THE 60 SECOND DOWNTIME ON REVIVE
-- If a player clones at the clone facility, they can immediately begin fighting again. However if a Doc risks themselves (by taking a TEF for reviving the player), the player they have just revived can't do anything to protect the Doc. This is *totally* bass ackwards. Make people unable to fight or use specials for 1-2 minutes after cloning, but not after a Doc revive.

3)Please give Docs/Combat Medics a special helmet to protect our heads from eyeshot/headshot. Make it require either Master in Doctor or CM to use (certification). A helmet that does NOT completely bork your mind. Right now, I never can wear any armor helmets because it makes my mind unable to regen, and I'm out of mind with just a few uses of medicine. Completely useless to a Doc in PvP.


In summary, right now, it is *far* too difficult for a Doctor to help out a group in PvP. We die very easily (unless we happen to also be a Master in some combat profession), and when we revive our group mates, they are basically paralyzed for 60 seconds, which dramatically reduces the usefullness of a revive.
Vorgus
Sun Feb 01, 2004 10:51 pm
#2

Docs are useful in PvP, but we are most useful before and after the fight, we are NOT Combat Medics.


Things that actually should be changed for Doc's (IMO) for both PvP, and PvE are as follows...


*We should be able to rez, enhance, or whatever with state affects on us. Forcing us to stim away state affects before being able to rez / buff / whatever often prevents us from being able to actually use our abilities, since so many classes have AOE / Ranged affects like this, and you get 5 of them thrown on you in seconds.


*Dramatically lowering the amount of time between being able to remove poisons / diseases. As a Doc, we are supposed to be a counter for CM bio warfare. We are not much of a counter when they can keep applying it, as fast as we can cure it on a single player, when thier affect is AOE. On this same subject, anyone I "cure" for a specific disease, should stay immune to that disease for at least a minute. When your up against multiple CM's, a Doc is unable to even keep himself cured, let alone anyone else, and that's unbalanced. If they added a short term immunity to being "reinfected" after being cured, then at least when people crowd around the Doc for cures, they aren't just becomeing a better "grouping" for a CM to toss at.


As to specifically what Lucreel talks about, I'll give the only answer's I can (again, in my opinion)


1. KD / Dizzy is some professions only decent attack ability. I don't believe we should be immune to it, but I do believe that we should be able to do 100% of our skills, with state affects on us or not.


2. I'd support lowering the downtime ona revive. At one minute, those you revive only help your cause as additional targets, half the time your better off letting them return to Clone Center.


3. I'm a Wookiee, I get no armor at all, so I have trouble sympathising... However, there is no need for special helmets. It's called buffs / drugs / food, and that will totally remove your problems wearing a helmet in PvP on regen. Every other prof in combat has to do this same thing, or they are as useless as a Doc is, why would we deserve an exemption? Our mind use is high, but let's face it, most of the people your fighting with, have a higher drain on mind than we do, and they cope with it alright.


Vorgus
Nbuje
Mon Feb 02, 2004 7:06 am
#3


Docs are useful in PvP, but we are most useful before and after the fight, we are NOT Combat Medics.



LOL, Combat Medics are not Combat Medics.


But I agree



Zara Ravenhair
UTA
Master Doctor / Master Combat Medic
Kauri
Penecillian
Mon Feb 02, 2004 7:27 am
#4

Just gotta change your stradegy. I for one am not a big PvP person. But I do do some. What you do is stay way way back. Set up camp, or have someone set up camp. All those medics in the area, and trust me there are alot of them, drag incapped or dead bodies back to camp. All those wounded or state, pull back to the doc. Remember always have a few good soldiers stay back. When someone comes back for a fix a new soldier goes in. This way you have some protection on you and fresh soldiers always ready to go. This keeps a constant flood of fresh soldiers going in after your target.






Happy Fly'n,
Pen'cillian A'Yka
Master Shipwright
Master Doc since July '03
Retired Master Doc Sept. 05
Pen's Aeronautics in Mos Haven, Tatooine
3044x10x2804
Lucreel
Mon Feb 02, 2004 7:46 am
#5



Vorgus wrote:
Docs are useful in PvP, but we are most useful before and after the fight, we are NOT Combat Medics.


Uhh, don't make excuses for the developers Lol.



Docs are given cure poison/disease, and revive - three medicines that are only usefull in the context of battle - not in the med center. Anyhow, if I go sit in the med center waiting to heal people, I get ganked. Anyway you slice it, Docs are a combat *support* profession, with no range, and therefor *have* to be in the middle of battle. But, we are largely unable to help out in the role we were intended to do, because it is so easy to kill us, and when we revive people, they are unable to turn around and help defend us.



As far as helping out *after* the fight - there is no such thing. People die, the pop out of the clone center 20 yards away, come out and kill the doc that just revived his teammate, and cured his other teammate of poison. The person that cloned is in a much stronger position than the person the Doc just revived. All in all it's a lousy setup.



Actually, now that I think about it - that's really the solution (although it's not gonna happen anytime soon) - implement city control where an attacking force can gain control of the city, thereby forcing enemy faction members to clone at an alternate location. Then a group can actually make progress. As it is now, people just pop out of the clone centers and gank the Doc.

KIDD_CHAOS
Mon Feb 02, 2004 11:11 am
#6

I agree it's difficult to be a doc in combat, but a few things will help you.


1) a heal state macro for yourself (if I could get into game I'd post mine.) But basically it runs through all the states and a stim at the end.


2) Player drag (this takes some serious mouse skills) But if you select the player on the group listing you have him targeted. run in, hit Drag (in you toolbar) he comes with you incap or dead. Get out of the action Asap don't try to cure in the fire fight.


3) Your group had better learn to keep you alive. Get pissed at 'em if they don't protect you! They will learn. My guild mates usually provide me a guard in PvP. My rear has been saved to many times to count.


4) Remember most Pvp battles last less than a hit of moun, fishack and breath of heaven (take all 3 b4 a fight)


5) Idealy any PvP needs 1 doc to every 3-5 non docs. (Tough one but with that ratio the teams I fight on have only lost 2 PvP encounters.)


6) Make sure you are /anon and your Doc Tag isn't above your head. Aviods hearing "Oh look a Master Target!..I mean doctor."


Also soon with the chef revamp foods will

1) help you regen mind faster

2) resist poisons & Disease

3) moderate the effects of certain states dizzy etc.


So Stock up and put the foods in your toolbar also.


You appartently like a challenge as a doc that Likes combat. I salute ya for it!

Doc Pepa

Vorgus
Tue Feb 03, 2004 12:39 am
#7

Lucreel posted:



As far as helping out *after* the fight - there is no such thing. People die, the pop out of the clone center 20 yards away, come out and kill the doc that just revived his teammate, and cured his other teammate of poison. The person that cloned is in a much stronger position than the person the Doc just revived. All in all it's a lousy setup.






As much as I agree with this statement, what "needs" to be fixed here, is no bases that close to a city. If your actually just battleing in a city, then you deserve to have this happen to you, since that is the known risk of fighting next to a cloning center.


Militaryassets should not be able to be placed in player cities. The base entirely surrounded by medium houses should never have been an option. I have no doubt this will eventually be changed, but for the time being, PvP is VERY FUBAR in this game, and not just for the Doctors involved.



Vorgus

Xtremegene
Sun Feb 15, 2004 11:04 pm
#8

Bump for more discussion, because I really want to know what a MD's role in PvP would be -_- (especially if you're the lone one in a group)



------------------
Xtremegene
Medic going on Doc
Rebel Pilot in Ragnarok 9

No forced interaction (in an MMORPG?), but hey, the expansions sure seem forced.
Micronut
Sun Feb 15, 2004 11:26 pm
#9





I love my Doctor/pistoleer combo i also only PvP with seasoned PvPers.I PvP with a 90% comp suit on and use tons of food/spice combos so i can take tons of dmg and get my doc work done.Doctor is a finesse class in combatjust keep at you will get your style down.


This is a macro i use the ToolbarSlot part is set to /peace on my bar so i can stop in mid combat and pop the macro.



CureAll

/ui action toolbarSlot23;
/curedisease;
/curepoison;
/healState;
/firstaid;
MorvenDee
Mon Feb 16, 2004 6:16 am
#10




3)Please give Docs/Combat Medics a special helmet to protect our heads from eyeshot/headshot. Make it require either Master in Doctor or CM to use (certification). A helmet that does NOT completely bork your mind. Right now, I never can wear any armor helmets because it makes my mind unable to regen, and I'm out of mind with just a few uses of medicine. Completely useless to a Doc in PvP.





This is already in the game, if you find a good armorsmith to make a helmet with high protection against the attacks you want to avoid. And you can get around the MASSIVE mind substat encumbrance using food and drink. Mine has something around 340 encumbrance to focus and willpower but with food and drink I can more than compensate (and that's before Muon).



Tale
MorvenDee
Mon Feb 16, 2004 6:41 am
#11

I've returned to SWG after two months off. I joined a huge player city of five PvP guilds and have been raiding heavily. They are short of doctors so I am overworked. Here are the issues I have faced:

* NEED REZ PLZ: People die to a turret or at the enemy's feet and ask for a rez, over and over. I hate this. They don't seem to think about *where* they have died, they just instinctively type "need rez". This is usually how I die, responding to one of these requests and finding the person's corpse is in the most dangerous place for a doctor to be. Need to educate players about this, or simply operate a rezzing station at the rear of the battle and have people drag corpses to you instead of running to them.


* REBUFF PLZ: I regularly buff 30 people or more before a raid, usinga macro that does all six buffs with pauses between.For some reasontheyseem tothink they can get a rebuff from me after they die, in betweenthe "rez me" and "cure me" spam.Except forthe raid leaders, I simply do not rebuff anyone unless there's a lull in the fighting. Buffs take too long so people who die early are timewasters. If you like yourbuffs, stay alive.


* CURE PLZ: Combat Medics with area-effect disease/poison are my biggest problem. I may shrug it off and cure myself, but then I have to run around the battle curing everyone who was caught in the AE. There are many who run around for too long and fail to get cured, but the main issue is that a CM has area effect and range whilea doc has only single target cures with 6m range.


* FIGHTING: I'm also a strong Carbineer so when the call goes out to attack a turret or incoming enemy, my instinct is to open fire. Then I discover there are corpses waiting to be rezzed and people with mind disease, so I feel guilty. I'm learning that because doctors are in such high demand, my gun is only for self-defense. I'm teaching myself not to be an attacking player.


* FOG OF WAR: It's hard to watch the action on the screen while keeping up with the chat window. I get caught up watching the HAMs of my group, clicking on a name and hitting my /follow hotkey to find them. Then I discover someone has been asking for a rez in groupsay. Meanwhile I should also be noticing the poison/disease effects on the people outside my group and curing them. Too many places to look at once.


It's wrong to say that doctors are best before and after a fight. I am at my busiest during PvP fights when I'm trying to do the rezzes and cures. I also stand behind whoever is tanking a turret, spamming heals on them. But I always let somebody down because there just are never enough doctors to go around, and people always have some misunderstanding about how doctors actually function.



Tale
Patuba
Mon Feb 16, 2004 11:55 am
#12

I'm a Novice Doctor, halfway to Master Doctor and have learned to stay away from the Battlefield. If I go out to heal someone I get TEF then gunned down in a second. I'll buff before the fight and heal wounds after the fight but I won't come close to the Battlefield in PvP.
Loviza
Mon Feb 16, 2004 12:26 pm
#13


Im a Master Doctor and halfway thru pikeman. Believe me I wont change my behaviour even when Im hitting master pikeman


Anyway heres how I usually do it (or at least tries to)


I never start buffing before Ive estimated the enemies capabilites (unless we are the raiders of course). Sometimes you encounter a squad of snipers or Combat Medics with nasty mindpoison/diseases. No need to waste buffs in such fights. Let the ppl take their drugs/powerboosts instead. Just find a good spot to buff everyone up if needed (bases or far of from the actual fighting)


Like stated above. Stay away from the actual fighting zone. Is there a red dot on your radar then you are to close. Only jump in to drag ppl away and do that with only one at a time (remember you cant help everyone). I know that some ppl are good at draging more then one. Good for them. Start with one until you start to think you get the hang of it.


Remember to help your friend includes for you to stay alive. This rule have helped me helping a lot. Dont feel sorry to leave someone behind to save your own life. They will still be as dead as you if you stay.


Already stated, but yes I dont wear armor or helmets. I DO use lots of food and occasionaly drugs (just dont like downers in fights). Some new foods and drinks have appeared and I will say that these are a doctors best friends nowadays


Recent fighting Ive encountered nasty mindpoison/disease. Always remove the disease from a person first unless they only have a poison. Disease can incap, poison cant.


Tell ppl a good spot a bit away from the fighting zone that this is your operation point. It helps them to gather at you for help. This should also be your draging spot. Dont rez ppl until they are here. We know they are useless after a rez, so they need a safespot to chill in for a little while.


Well simple things, but thats how I like it. Keep it simple and mostly keep yourself alive



Lov'i Za' - ISB Sergeant
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