Doctor Archive
Thread: Buffs way too powerful?
I'm not sure how you've worked out that buffs are "too strong".
I agree that if I buff a noob straight out of Mos Entha with 3k HAMs, then he can be swatting fluffy critters with very little to stop him, however, I would like to see what happens to a group of 10 people who attack a crowd of Nightsisters with only +800 buffs...
I might agree with the idea of increasing wounding slightly, if I see someone with heavy wounds they have either a) visited a saarlac or b) been set on fire. That's it. Ever. I can't remember the last time we had to camp inbetween lairs to heal wounds, it just doesn't seem to happen. I imagine this is all pretty academic though, as the way HAM's work is changing so much soon(-ish) that it's not possible to predict the dynamics...
90% armor makes any buff over the encumberance costs of the armor irrelevant.
-T
2-Not everyone (in fact very few of the total players) can afford 90% comp armor.
Message Edited by Low_Ki on 02-19-2004 09:19 AM
1Kylekatarn1 wrote:
If you can afford to make 900+ health packs you can afford Ub3r comp, and to aford this run missons.
Your comment is complete ingnorance. I can make 900+ Buffs, I can't afford "ub3r comp" armor, and I can't run ANY missions, because I can't hit the blind side of a barn even if I was standing 1m in front of it. You are completely ignorant about how people play, and you should just go away.
How you came up with "buffs are too powerful" makes no sense to me Sir. The buffing system has enuf problems as it is imo. Nerfing it b/c other parts of the game are out of balance makes ZERO sense.
Buffs dont need to be nerfed, they are compensated by their difficulty to make good ones.
Besides the new combat system will change the way all buffs work
Well, I tend to agree with the people who say 1)The buffs aren't really too powerful (I'll explain my position in a moment), and 2) wait until the devs do more fundamental changes to the game that they are planning.
On point 1)As the game is, it still doesn't make you completely uber - many times I have people come back to me for another set of buffs because they got mind-killed. In fact, the way HAM currently works, most attackers in PvP just go for the mind, and in PvE, I've noticed that damage, usually, occurs in a pattern of about 40% health, 35% action, 25% mind. (Sometimes this is different - I've had PvE encounters where the mob just went straight for the mind and my health/action were basically untouched). Anyhow, point of this is, Docs can't buff minds, and not everyone can have a medic with them when they are hunting, so buffs give them a way to have enough health/action to last a *reasonably* long time - it still doesn't make them indestructible (ok, if they are wearing very high-end armor it can have that effect - but then that's part of the game, and the reason people work to get 250k creds to buy an uber suit of armor and a set of buffs to offset the encumbrance of the armor.
As far as 2), what more needs to be said than we really don't know what the devs have in mind, we just know they are going to overhaul combat. So it's really hard to say how things 'should' be in the new system.