Doctor Archive

Thread: Medicine Experimentation Question

NotYetFamous
Thu Feb 19, 2004 4:56 pm
#1

First let me say that I am a Master Doctor on Starsider. My question is: If I have a +1 medicine experimentation SAE will I have a total of 11 points to experiment with? I heard that you need a total of ten to get the extra point. Will someone please help me out? Thank you.
Brikker-Sunrunner
Thu Feb 19, 2004 4:58 pm
#2

At master, +10 Medicine Experimentation clothing will give +1 more points.

+20 = 2 more points.


The max is +25, but you can't get that 1/2 point, so you don't need more than 20.



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Medic, Combat Medic, Doctor
Arcdischarge
Thu Feb 19, 2004 6:31 pm
#3






Brikker-Sunrunner wrote:

At master, +10 Medicine Experimentation clothing will give +1 more points.

+20 = 2 more points.


The max is +25, but you can't get that 1/2 point, so you don't need more than 20.




Yet in addition to the 2 extra rolls, each +experimentation point gives you a better chance for a good experimentation roll (ie it should increase your rate of amazings). So +25 yields some benefits compared to +20, although you will not get a 13th experimentation point. However the amount of benefit is undocumented.




Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Traigus
Thu Feb 19, 2004 8:41 pm
#4

The anmount is probably not worth the large number of credits the +5 will cost you on most servers, but it does indeed impact actual craft rolls (dunno how much).

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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NotYetFamous
Fri Feb 20, 2004 11:27 am
#5

Thank you everyone for your information. Time to start hitting the trade forums.
Okin_Sin
Fri Feb 20, 2004 4:49 pm
#6

I thought that the chance of a good or amazing assemble was your Medicine Assembly mod
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