Doctor Archive
Thread: area cure disease and poison?
Doc's are not area anything. CM's don't cure anything. These are the "sanctities" (sp?) of each profession. Cross that line you may as well kill both professions and roll them into one.
How about added resistances for player against posion and disease? (I heard the food dosent work). How about get more doctors? How about increasing the rate at which Doc's can apply cures? How about reducing the CM's range? How about ******* (Not brought up out ofrespect for CM's).
But please consider what you are asking. If CM's should get an area cure, shouldn't Doc's get a touch poison/disease? Or perhaps CM's should get the ability to area revive.
I strongly feel that a better solution to this issue is out there, giving any classthe abilities of anotheris not the answer to any ingame "issue", mechanical or otherwise.