Doctor Archive
Thread: Ress kits.. Does quality of resources really matter for reviving players?
Page 1 of 1
Raavan
Wed Feb 04, 2004 2:06 pm
#1
Thanks everyone. Thats more than what I wanted to know.
Bulbados / mcglonec,
Thanks for the excellent FAQ. If you are in Kettemoor, All your personal use medicines are free. Send me a tell or email ingame to Raavan. (I heard you quit med business)
Bulbados / mcglonec,
Thanks for the excellent FAQ. If you are in Kettemoor, All your personal use medicines are free. Send me a tell or email ingame to Raavan. (I heard you quit med business)
Barrogey
Wed Feb 04, 2004 2:17 pm
#2
Just like disease cures, these don't make a lick of difference regardless of quality. I've played with all of the factors during experimentation and nothing changes. All stats for these are static.
mcglonec
Wed Feb 04, 2004 2:24 pm
#3
Raavan wrote:
Thanks everyone. Thats more than what I wanted to know.
Bulbados / mcglonec,
Thanks for the excellent FAQ. If you are in Kettemoor, All your personal use medicines are free. Send me a tell or email ingame to Raavan. (I heard you quit med business)
Hehe, thanks. Too bad I'm on Flurry. ![]()
I'm still a doctor (I just can't bring myself to give it up), but I've given up making and selling meds. I did it for quite a long time. In fact, I believe I was one of the very first on Flurry to start selling meds professionally.
But, over the months that I did it, I picked up plenty of tidbits...hence, the FAQ. ![]()
Thanks again and best of luck to you.
Hurricane24
Wed Feb 04, 2004 2:33 pm
#4
with poison i was hit with a nasty health poison and it took 2 charges to subside it. dieases are 1 hit to clear with A kits
Ledao
Wed Feb 04, 2004 3:35 pm
#6
Rez kits will heal mind wounds... If you make nice ones, they might heal 20 wounds, instead of 5... Not huge, of course, but in a pinch you can rez someone a few times and get rid of quite a few wounds.
With advanced components, 33 or 34 charges isn't hard to get...
Raavan
Thu Feb 05, 2004 1:18 am
#7
I am planning to sell some Ress kits and was wondering whether the quality of resources will affect success/effectiveness of revive or does it affect only the number of charges in the Ress kit.
Also I am getting 23 charges. Is that a decent number or way below the standard.
Thank you.
Also I am getting 23 charges. Is that a decent number or way below the standard.
Thank you.
lizzardfire
Thu Feb 05, 2004 1:29 am
#8
No, all quality affects is how much health the player has when he stands up (I think).
vortexala
Thu Feb 05, 2004 1:34 am
#9
It effects how much pool they have and how many of the HAM wounds are healed when you revive them. That's about it.
Personally, I used to use regular components and so-so resources for my rezkits.
Personally, I used to use regular components and so-so resources for my rezkits.
mcglonec
Thu Feb 05, 2004 1:41 am
#10
You can safely use junk LS's in a rez kit, but it would be a good idea to use a high quality BEC (with lots of charges) and high quality organics (High OQ) and high quality inorganics (High OQ and High UT) so that you can get as many charges as possible.
You should be able to net around 25-28 charges with good BEC's and resources.
Page 1 of 1