Doctor Archive

Thread: Profits compared: Rangers vs Doctors

Efix_Lordana
Fri Feb 20, 2004 7:55 am
#1

Hi all...


We had a nice little discussion on the Farstar boards, which ended in a dispute over the profits a MD makes on buffs compared to what a Ranger made on Avian meat.


THe original thread can be read here:

http://forums.station.sony.com/swg/board/message?board.id=FarStar_Euro&message.id=19828&page=3


I decided to whip out the old calc.exe and my reply was eventually as follows:



Quote: "so why are you trying to squeeze our profits just to increase your profits"


Thats what every businessman tries to do, but thats not the point right now.


I am, by the way, totally understanding why rangers ask 40 cpu for certain types of meat, you wont hear me arguing about that, its simple demand-supply economics. (I just refuse to pay it.. its too high...why? Read below)


But you know what also is a economic mechanism? raw ingredients and resources always have a lower profit margin then for instance the end product. Why? Because after you harvest it, its done. Finished. You sell it, done.You dont need to craft with it, or run it through a factory.


To end the discussion once and for all to all Rangers who think they should make 40 cpu, because we are making much more in then end:


Lets recalculate our work involved back to aprofit per hour (start of manufacturing to completion of product) to see how much you (Rangers) make, and how much we(Doctors) make. (Lets disgregard time levelling skills & training). Starting point of operations: Coronet.



Rangers Job: one order of7038 units of Avian meat


Selling price:40 cpu, so281520 credits


Time needed to locate resources: none .Doctor has already given you type of meat and which planet, else he wouldnt be asking you....


Time needed for harvesting:4 hours. (I can rack up 2k in 2hours myself, youshould be able to do it)


Travelcosts: 1500 credits (roundtrip Naboo-Corellia)


Bonus: Kaduu missions are 2k each, lets assume you pick up on 15 of those missions, makes you 30000 credits


Expenses: Buffs (not really needed on Kaduu's but lets say you take em for 6k, needed 2 times.One stimpack 1500 credits, weapon costs 20k, 10k camping costs, )


So: Total income 281520 credits, total expenses 46000 credits = 235520 credits pure profit /4 hours =58880 cr/hr (one contract). This means that a Ranger can make 60k per hour , every hour he's on a contract....the larger the contract, the higher the profit because of reduced travelling costs & mission payout and weapon costs...



Doctors Job: Make one crate of each buff pack and sell all buffs


Lets assume this doc gets everything himself except the Avian meat, so not paying for anymore profits to others...


Packs:1 crates of all 6 stats, 25 uses per stat , sell for 1k: Total income: 6*50*25*1000= 7.5 Million Credits.


Total amount of resources needed:


7038 units of Avian Meat (includes one schematic run of each pack)


7038 units of Reactive Gas (includes one schematic run of each pack)


14688 units of Lokian Wild Wheat (816 ABEC's needed)


14688 units of Tatooinian Fiberplast (816 ABEC's needed)


4896 units of Dolovite Iron (306 ASDS's needed)


4896 units of Domesticated Oats (306 ASDS's needed)


9792 units of Herbivore Meat (612 ACRDM's needed)


9792 units of Class 4 Liquid Petrochemical Fuel (612 ACRDM's needed)



Time needed to survey for resources: 1 hour per resource, number of different resources (mine-able): 6 (includes placing harvestor and recollecting it)


Travelcosts: Lets assume Class 4 & Dolovite areavailable and spawned on Corellia, so no travel costs needed there, all other resources (Reactive Gas, and Domesticated Oats) also on Corellia, and good enough to use.


2 Roundtrips toTatooine (Fiberplast: Place, return to Corellia, Collect, return to Corellia) 1500 per roundtrip, 3k total, while Im on Tatooine each time, I can also go to Lok (Wild Wheat), 2 roundtrips again, 3200 per trip, makes 6400 credits. Total travel costs 9400 credits.


Harvestor operating costs: Harvestors are BER13, (2100cr per day,1800 power per day, 18720 units per day on 100% spot)Lets assume average 80% spot, leaves actual BER rate at 10.4 or 14976 units per day.


2 Harvestors(Wheat andFiber) needs to be on for 24h : 2100cr, 1800pwr per harv...


1 Harvestor (Class 4) needs to be on for 16 hours: 1400cr, 1200 pwr


1 Harvestor (Dolovite) needs to be on for 8 hours: 700cr, 600 pwr


1 Harvestor (Gas) needs to be on for 11 hours: 962cr, 825 pwr


1 Harvestor (Domesticated Oats) needs to be on for 8 hours: 700cr, 600 pwr


1 Fusion Harv needs a harvest a total 6825 (+4350 for the factory, see Factory costs) units of power (assuming 500 PE), means 18 hours * 90 cr =1620 credits.


Total harvestor operating costs:9582 credits


TIme needed till we can start producing: 11 hours for the power + 24 hours for the resource mining. So we are ready to start crafting after 35 hours. I disregarded the fact that you could start with recollecting your low yield harvs first, but overall it doesnt matter because you need to wait for the ABEC's until you can craft anything..


Crafting of the schematics for each subcomponent and final packs total 1 hour..


Running the factory: 120 seconds per subcomponent, total number of subcomonents needed: 1834 * 120 seconds = 61 hours of factory running for all subcomponents to be completed. 320 seconds per Enhance-D pack * 300 packs = 26 hours till packs are complete. Total factory running time: 87 hours. Power needed:4350units, maintenance needed:5220 credits


Total manufacturing costs:


281520 (Avian Meat) + 195840 (Herbivore@20cpu) + 9400 (travel) + 9582 (Harvestors) = 496342 / 300 = 1654 / pack


Hours spent till production complete: 105


Selling the buffs:


25 buffs per pack * 50 packs = 1250 customers can be served.


Lets assume all 1250 customers are lined up in Coronet: Time between 2 statbuffs = 20 seconds * 6 * 1250 = 41 hours of nonstop buffing required to sell all buffs...


Total hours spent from start of product till end of sales: 146 hours. 7500000-496342 / 146 =47970 credits per hour


So dear Rangers.... we actually make LESS money with our services then you are...and thats even when I am making the calculations with the ABSURDLY BEST POSSIBLE CASE SCENARIO'S!!! Read the notes below to show you what I left out the calculations...


After 146 hours a ranger would have made 8.5 Million credits and thats 1 Million credits more than a Master Doctor...



NOTES:


1. Disregarded Redeeding costs of a Heavy Harvestor: 4500 credits per harv,7 needed : total costs31500 credits. You wouldnt normally redeed after only one (or a partial) day


2. Made resource availability Super-Best Case Scenario. Normally not all resources are on the same planet and travelling will be much more needed. This also means I assume all extra-rares like Class4 are of acceptable quality... it might even not be, thus increasing production time considerably...also assumed all resources are available on the same day.


3. Disregarded Harvestor purchasing costs, which averages over 110K per harv for a BER13.......


4. Disregarded Critical Failures when crafting schematics....


5. Disregarded Bio Enhanced clothing costs.


6. Disregarded Making of Respacks needed when customer gets a low buff and wants to rebuff.


7. Disregarded Droid battery costs... normally I recharge after each customer.



My main point to be made was that people always think the rest of the materials used in Enhance-packs always grow on trees.. Offcourse we make a profit on those packs, would be very stupid if we didnt, but the ratio's some people think we make are not true. I think I have proved it here, and make you realize what work has to be done by a Master Doctor to provide your daily buffs... So can we make a profit please? Thanks...




Here rests:
Efix Lordana
R29 August 2003 - W12 November 2005
testify4
Fri Feb 20, 2004 8:52 am
#2

Nice, those are some good considerations for a serious buffer. And, it's interesting you post it now, since I am considering a career change and my first order of business would be to get my Master Scout skills back.


I'm a "casual" buffer, so I just make my subs in a factory, and hand combine my buffs. I sell buffs once or twice a week to make some walking around cash, but lately I haven't been selling any.


In the Notes section for myself, I'd have to add "Harvesting meat is a heck of a lot more fun than having a second "virtual job" making and providing buffs". Medical crafting is really a chore to me. I've had a lot of fun being a doc, but selling buffs has lost it's excitement. /bow to the multiple-factory Docs that love their job and make loads of meds to keep the galaxy healthy!




./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

atimes
Fri Feb 20, 2004 10:28 am
#3

The problem with a player driven economy is that since the majority of players have zero knowledge of economics greed and inflation quickly become the norm and run rampant.


That's why I saw a crafting kit selling on my server for 15K. A CRAFTING KIT.


That's also why the costs of high quailty hide on some servers is now up to 50 cpu. Supply, demand, inflation and a knowledge lack of basic economics. Artisans with no sense of economics and only see "whoa gotta get this resource NOW" offer insane amounts of money for resources (inflation). All rangers harvest it (who wouldn't at those prices) and get rich. Now the ranger is used to making that kind of money for everything else they harvest so they charge 40 cpu for meat. The greed kicks in when someone sits on a huge stack of resources they mined then wait until the shift leaves and then offer it for 18 kabillion cpu.


The cycle continues and prices keep going up and up and up until you have to run 3 sets of destroy missions just to afford a CDEF pistol and a pair of shoes off the bazaar

Olepi
Fri Feb 20, 2004 11:01 am
#4

EFIX = THE MAN!



nicely done mate.




Marrow1
Fri Feb 20, 2004 3:19 pm
#5

Well, Im a M. Doc and would gladly pay 40 cpu for high quality avian. The true cost in a game is time. I have little of it. So paying someone well to spend their time on gathering what is clearly the most time consuming resouces it OK with me.


Most of the other resouces (class 4, lok wheat, etc) can be gathered using a harvestor and thus require little time and are therefore cheap.


Herb meat is the only other that can not be gathered by harvestor. Luckily, however, they yield more meat per kill so it takes much less time to gather the meat.


When thinking of the value of something in a game I always go back to "how long does it take to make it". Buffs are expensive for these reasons:

1. Require factory components. This takes time to run the factory.

2. Resouces are very specific. Takes a lot of time to find them.

3. Lots of avian meat that is hard to gather.

4. Has to be administered to the person. Take a long time to get a return on your investment.


If someone can take 4 hrs of their time to same me 8 hrs. I will pay them a good chunk of my provits.


Marrow






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
zebraone100
Fri Feb 20, 2004 4:02 pm
#6

Well said Marrow1.



2k of resources @40 cpu = 80K. If it took me 4 hours to collect it, im missing out on almost 500k of income.



Just because someone knows the phrase "supply and demand" doesn't mean they're an economist. There were many other concepts taught in that class! Like "Opertunity Cost." Opertunity Cost is the concept that if you had 30,000 dollars and you bought yourself a truck, you can't buy a boat. Hence the actual cost of buying the truck isn't 30,000 dollars, it's not being able to buy the boat. The actual cost of buying a boat isn't the 30,000 dollars, it's not being able to buy the truck.


Like Marrow said, the real limited resource in this game is time. Collecting 2k of resources costs 4 hours. Selling 500k in buffs costs 4 hours. The actual cost of collecting 2k of avian meat is not selling 500k in buffs and vise-versa.


I'll leave it up to you guys to figure out whats best for you!


Of course if you can find some one who is willing to charge less for meat, then take it! lol. I offer 20cpu all the time, but i don't get very many responces to it. If it is a good resource, you're going to want to collect as much as you can before it disapears. You may have to provide an incentive to work for you. (btw, congrats, you are now an employer!)


Ufgood-Zep
Fri Feb 20, 2004 5:48 pm
#7

As far as the orignal poster stated about him being able to collect so much meat in a certain amount of time, if you don't like the prices rangers are offering the meat for then don't pay it and harvest your own.

You came up with your own means for pricing various things, so did the person collecting that meat for you. Maybe running around talus killing flewts all day isn't their idea of fun, its simply a way of making money for them.

Don't like harvesting the meat yourself? Don't want to pay for a ranger to do it? Then organize a guild hunt. I can't think of one guild i've been in that wouldn't do something like that to collect meat for their doctor, god knows it's going into the buffs that their going to get the benefit of, most won't have a problem helping you collect it for that very reason.



"You wana paly with fire, be my quest." - Hakan
*sig edited by admin*
Received Badge For: "Master of all things obvious"
1Kylekatarn1
Fri Feb 20, 2004 7:25 pm
#8

You also might want to add: Disregard Cost of 110 med droid



Trino and Valance

gerko
Fri Feb 20, 2004 9:32 pm
#9

well you turn things to your advantage but you see a fact that buffing isn't profitable for the price they go now 6K a fulll set


why a doc sit at coronet for hours to make 50 K profit an hour when he could just make master swordsman/tk (very fast when you are a doc) take an at st and make solo 200 K an hour on dantoine on janta missions recolting blood and hide in this manner too



many docs have enough to hear other players arguing what !!! only 1420 for this stat !!! give my money back !!!


buffs are way too cheap... 25K a set of high end buffs is a correct price for rentability.



if you compare it to the price of the new food enhencing mind (average 300/400K for a create of 25 stackable by two 400 mind/willpower/focusenhance for 30 minutes, 18 charges), the price is ridiculous.


if i take the same base as for the food mind enh, a complete set of 6 buff will cost.... around 35K so be happy and the chief doesn't have to stay at the starport to buff you !!!


zebraone100
Sat Feb 21, 2004 2:34 am
#10

gerko, i think u need to check your math.


I paid 200k for bio enhanced brandy 25 unit crate. 21 uses each.


since our buffs last between 2 and 3 hours and brandy lasts between 30 and 40 minutes, you would have to drink 4 times to last as long. Multiply that by 2 to ensure that the buff is worth anything and you have a total of 8 drinks to buff as if it was like our buffs (well not exactly as good as ours but good enough to help out an awful lot..).


200k / 25=8k per unit. 8k / 21 =381 per drink


381 * 8 =3048 per 2 to 3 hour buff.


since brandy buffs 3 stats not one...

3048 /3 =1016 per stat. thats about what we charge for buffs.


even using your worst case senario numbers.. (ie 400k for a crate of 18 use brandy) it comes out to about 2371 per stat. or 14226 for a set of six buffs. I don't know where u get 35k from.


also, the price on brandy will come down. The law of supply says that when the price is high, more people will seek to produce the item. Hence you will see people flocking to sell brandy. Pretty soon their will be more brandy than buyers, and chefs will have to reduce prices to bring in new customers (Law of Demand).


What chefs don't realize is that a crate of brandy will last most people several weeks since we dont always need to be buffed. The demand isn't as high as they think it is. The initial demand that they saw at the begining was based on the fact that nobody had brandy and everybody wanted it all at the same time.


with our profession, our costomers have to keep comming back every 2 to 3 hours or even more if they get killed.


as far as our buffing being profitable, no one ever said that doc was the most profitable profession. If you dont like it then become something else. The fewer doctors the better, then I can start selling my buffs for 20k a pop! lol

gerko
Sat Feb 21, 2004 8:30 pm
#11

you just forgot something in you math..; efficiency



400K for a create of 25 400 brandy 18 uses 30min duration 49 stomach filling (prices on chimera)



price of one dose : 888 price of two doses (for full 800 buff) : 1776 that enchance 3 stats so 592 credits for a stat for 30 minutes



so our buff last for 3 hours for an average of 1600 to do simple : 592 x 6 (3 hours compared to 30 minutes) x 2 (800 compared to 1600) equals 7104 credat



so the complete buff is worth 7104 X 6 = 42K.... I down this to 35 K to stay raisonable....



if you wanna challlenge higher mob solo or with max two or three poeple (nightsisters, dark jedis force srystal hunters) wear best armor with a helmet sliced in efficiency you have to be mind buffed food in not a boost like muon it is a buff.



prices of brandy are set on prices of muon on chimera so .... like you said it goes down to 300 K a create one day but not now



motarian
Sat Feb 21, 2004 8:43 pm
#12

i only harvest avian meat when i need to buy buff packs,why, because it is the most boring thing i have done so far in this game. especially when the only good meat available at a certain time is on a low difficulty planet . the main problem isn't that rangers r gauging prices, the main problem is that creatures don't drop enough meat. if they increased the amount you got off of each creature, of gave a way for players to harvest meat with a harvestor of something the price for meat would go down. the high price of these recources is getting paid by people buying the buffs, and docs like me who don't sell buffs.so the next time someone complains that you r charging to much for buffs just tell then that if more people harvested meat the prices of buffs would go down, maybe if we can encourage others players to harvest meat when their hunting we can get the price lower



wombat motarian laziest jedi ever
trw rebel
"first one's here, first one's here"
look out for the shotgun sniping rednecks
zebraone100
Mon Feb 23, 2004 11:01 am
#13

your right. lol... but how would we figure in the fact that the head only gets hit 10% of the time while hunting...


or figure in the use of meds from that pool,


or the ratio of PvP and PvE, where 10% becomes more like 95%, and what is the ratio of PvP to PvE?,


and so on...


such that the buff of 800 to the mind might be equivalent to a 5000 pt buff or it might not be...



what does that do to our formula?


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