Doctor Archive

Thread: I'm MD and a non-master is out-buffing me

Kelderek
Fri Feb 13, 2004 3:39 pm
#1

I am a master doctor and I am really frustrated by three things:

1. Our buffs have way too large a variance. Using the exact same meds I have one buff for 2400 and the next one for 800. This is ridiculous. People can't click remove their buffs so I have a lot of folks go kill themselves in a duel so they can get something better. I think that buffs should vary no more than 300-400 from the lowest to the highest vlues with a given medpack.

2. No Dolovite Iron. I have been a Master Doctor for many weeks now and there still has not been any dolovite iron in Corbantis galaxy. I know that you want to have a variance between Poor, Average, and Good medpacks, but can't you just do that with the quality of the resources and not with the availability?

3. Master Doctor buffs need to be better than any non-master doctor regardless of the quality of meds used. My meds are not all that great since I can't get dolovite iron and there are 0-2-4-0 doctors that were able to get a hold of better meds and offer better buffs than me. This is really messed up since I spent all those skill points to get master doctor and am being out-done by a non-master just because they had access to better meds than me. You could change this by increasing the medicine use requirement on Enhance D medpacks or by making our buffs more reliant on the Wound Treatment skill, anything to make master doctor buffs better than someone else that is just using good medpacks. When you show your MD title everyone expects you to have better buffs than a non-master, I shouldn't have to hang my head low when a 0-2-4-0 doctor comes along and offers them better buffs.



Salome - Elder BE, Master Engineer Trader, Storm Squadron Ace
Galactic Hot Spot: Corbantis Bio Engineer Pet Museum
Insomniac - Elder BH, Master Medic, CorSec Ace "I'm Your Huckleberry" | "Piledriver"
SirLoin OfBeef - Elder Merchant, Master Structures Trader, Crimson Phoenix Ace
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MyT_Chicken
Fri Feb 13, 2004 3:41 pm
#2

Its not really new news. Its been going on for almost a month now.




h Egri p
§ If you don't know; you'll find out soon enough! §

mcglonec
Fri Feb 13, 2004 3:44 pm
#3

Being a master doctor is only part of the deal. I believe the old saying goes something like, "A craftsman is only as good as his tools."


Honestly, you're complaining because you haven't seen Dolovite Iron for a few weeks? Any crafting doctor that has been in SWG for a while knows that it can take months to gather up good resources - it's a process, just like anything else. It takes time - simple as that. Perhaps you just need to adjust your timetable.


If having the best packs is that important to you but you don't have Dolovite Iron, buy the packs from someone else. Obviously, the 0/2/4/0 doc didn't make the one's he/she is using. That pack was purchased from someone so what's stopping you from doing the same?






High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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JasonK
Fri Feb 13, 2004 3:51 pm
#4

I agree. I'd like to be able to use any garbage resources I find to make the crappiest meds possible and be able to buff for 3k with them every time and laugh at non-masters with their 900 power packs buffing for 2k. What the hell, just get rid of all the resources and crafting and just let me buff with a /tendenhance command or something so I'll never be outdone by a non-master.



----
Blah, blah, blah.
Kelderek
Fri Feb 13, 2004 3:54 pm
#5

My question is this, should a non-master be able to give a better buff than a master, regardless of the meds used?


Since medicine use can be experimented down, MD-level buffs can be used by someone with as little as 0-2-4-0, and even with so few skill boxes in doctor they can out-buff a MD if their meds are good enough. In my opinion, the quality of the buffs given should have a heavy weight based on the wound treatment skill or something other than the meds so that a MD will ALWAYS give out better buffs than anyone else. Use the quality of the meds to separate one MD from another MD or to separate one non-master from another non-master, but good meds should not allow a non-master to do better than a master.



Salome - Elder BE, Master Engineer Trader, Storm Squadron Ace
Galactic Hot Spot: Corbantis Bio Engineer Pet Museum
Insomniac - Elder BH, Master Medic, CorSec Ace "I'm Your Huckleberry" | "Piledriver"
SirLoin OfBeef - Elder Merchant, Master Structures Trader, Crimson Phoenix Ace
Valadion - Elder CH, Master Medic, CorSec Ace
Vendors: NGE Loot - Attachments - Old Stuff, Salome's Droids, Single-Use Droids - BH, Survey, etc., Master Artisan Electronics Components, Astromechs and Flight Computers, Pilot Ready Chips
Imperium Mall on Naboo (-3311, -5116)
Kelderek
Fri Feb 13, 2004 3:56 pm
#6

If I spend 33 more skill points to be a master doc then someone who is 0-2-4-0 then there needs to be a bigger difference than there is right now.



Salome - Elder BE, Master Engineer Trader, Storm Squadron Ace
Galactic Hot Spot: Corbantis Bio Engineer Pet Museum
Insomniac - Elder BH, Master Medic, CorSec Ace "I'm Your Huckleberry" | "Piledriver"
SirLoin OfBeef - Elder Merchant, Master Structures Trader, Crimson Phoenix Ace
Valadion - Elder CH, Master Medic, CorSec Ace
Vendors: NGE Loot - Attachments - Old Stuff, Salome's Droids, Single-Use Droids - BH, Survey, etc., Master Artisan Electronics Components, Astromechs and Flight Computers, Pilot Ready Chips
Imperium Mall on Naboo (-3311, -5116)
mcglonec
Fri Feb 13, 2004 4:06 pm
#7

Ok, let's think about this for a second, shall we? Here's the formula for your average buff power:


Avg = Loc_Rating * (100 + Wound_Treat) / 100 * Pack_Power


So, let's imagine that some 0/2/4/0 doctor is using a pack with med use 90 and power 800. We'll also assume that that doctor has a 110% droid and +25 Wound Treatment BE clothing.


Avg= 1.1 * (100 + 35 + 25) / 100 * 800 = 1408


Now, let's see how good of a buff pack you would need in order to match that at master doctor, shall we? (I'm also going to assume at 110% droid and +25 BE Clothing.)


1408 = 1.1 * (100 + 100 + 25) / 100 * X


X = 1408 / 2.475 = 569


So, in order to buff as well as that 0/2/4/0 doctor, you need to have packs that are at 569 power while his/hers need to be at 800. That means that you have a bonus of 40% power over that 0/2/4/0 doc.


If you're consistently being outbuffed by a 0/2/4/0 doc, it's your fault. Even subpar resources can produce a 600 power enhancement pack and you certainly don't need advanced solid delivery shells to make it there. Sure, that doc might get a few lucky rolls and beat your best ones, but there's no way he/she should beat you consistently. If he/she is, you're using some awfully bad packs.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
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mcglonec
Fri Feb 13, 2004 4:07 pm
#8






Kelderek wrote:

If I spend 33 more skill points to be a master doc then someone who is 0-2-4-0 then there needs to be a bigger difference than there is right now.






Oh yeah, and I just thought of one other thing. Of those 33 extra skill points that you've spent, only 6 of them impact applying buffs. The other 27 skill points provide other bonuses.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
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Arcdischarge
Fri Feb 13, 2004 4:43 pm
#9






Kelderek wrote:

My question is this, should a non-master be able to give a better buff than a master, regardless of the meds used?





No. Using equal enhance packs and +25 gear, a Master will always outperform a non-Master. Obviously if the power on your Enh-D's is much lower, this has to be taken into consideration. Go get equal packs or pay the premium for a previous version of the Dolovite Iron you are lacking.




Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Kelderek
Fri Feb 13, 2004 9:14 pm
#10


My enhance Ds are 25 charge 655 power 8376 duration 94 med. use.


I was just really frustrated today with people not willing to pay me for the buffs I gave them because they were getting lots of sub-1000 buffs from me (my buffs usually range from 800-2400). I charge 6k because I know my meds are not all that great, but people still want those 2000-3000 buffs, I average about 1400 per buff. I had to sit there and watch a person I just finished buffing, decide to not pay me, then suicide in a duel and go over to the 0-2-4-0 doctor to get a set of better buffs.


I don't mind that other master doctors can out-buff me, I expect it since I haven't been a doctor long enough to get dolovite iron, let alone some other good resources. But when people come to me for buffs since they see my MD title and expect something good, then leave me to go get buffs from a lower-level doctor, I get really frustrated and feel completely inadequate.


Obviously the quality of the meds is the most important factor and far outweighs the skill level of the doctor that gives them. This is just a matter of my expectations being misplaced. I expected a MD to have the skill to administer excellent buffs, better than non-masters regardless of the quality of the meds, and that the variance in medicine quality would be the factor the separates one MD from another MD. I would expect MD w/ good meds >> MD w/poor meds >> non-master w/any meds, but this is not the case. The reality is that the quality of meds is > all and even lesser-skilled doctors can be kings with buffs if they have better meds.


I had just spent 300k (emptying my bank) to buy harvesters and maintenance and power so I can make meds, and then had someone refuse to pay me for the buffs I gave him because my buffs "suck" and then watched him go get satisfactory buffs from a lower-level doctor. Being MD is just not what I had expected it to be :/



Salome - Elder BE, Master Engineer Trader, Storm Squadron Ace
Galactic Hot Spot: Corbantis Bio Engineer Pet Museum
Insomniac - Elder BH, Master Medic, CorSec Ace "I'm Your Huckleberry" | "Piledriver"
SirLoin OfBeef - Elder Merchant, Master Structures Trader, Crimson Phoenix Ace
Valadion - Elder CH, Master Medic, CorSec Ace
Vendors: NGE Loot - Attachments - Old Stuff, Salome's Droids, Single-Use Droids - BH, Survey, etc., Master Artisan Electronics Components, Astromechs and Flight Computers, Pilot Ready Chips
Imperium Mall on Naboo (-3311, -5116)
Quandry
Sat Feb 14, 2004 3:01 am
#11

Never buff someone you dont know unless they pay first.



I only charge 6k wen i sell buffs because i only use 750-800 packs on them. I keep the good ones for guild mates and myself. If your only paying 6k i dont feal guilty at all avraging out 1500 on my buffs. If you want the 860+ packs i would charge 12 k or so. Most of the time i dont even try and sell them. THe only people that ask me for buffs are people that see me buff myself or have ben with me in the past. Havent had any complantes to speak of. But if i get 2 or more under 1k i often tip back some.





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NemesiS65
Sat Feb 14, 2004 3:07 am
#12

The easy fix would be to take the base buff pack strength and multiply by treatment... Any variation is useless. So if I have 800 str packs and +125 injury treatment i would buff for 1800 each and everytime. That way when we sell buffs we know what we are selling and can guarantee results. I am a Master Doc with 840+ packs and maxed treatment...I should never under any circumstance get out buffed by a non-master unless he/she has some godly buff pack. This is not always the case now. Any master doc can get a bad roll and buff someone for 1400 ave and a non master can get a good roll and average 1800. This should never happen imo...
MasterGinner
Sat Feb 14, 2004 4:53 am
#13

Okay .. your making it too complicated here ... did you ever think that he might be using bio-engineered clothing ...


I have a 4-piece set that takes my wound healing to 200% ....


Also, these professional skills...they are not something to be taken lightly. Before I went Master doctor, I was a bio-engineer (dropped), weaponsmith (dropped), etc... not going for JEDI. But I tell people going for a profession ... before you start grinding ... visit www.swgcraft.com and tells you resources needed to build for that skill tree ... lists items specifically. So before you start grinding away for that profession ... you should have survey 4 skill and have harvesters collecting resources as you grind. I have known master weaponsmiths who spend months collecting the best resources and made they grinded good ones away when after they only got crap. But before I learend of this website, I asked around from master weaponsmiths what resources most important and hard to get. Need to do some foot work


PS -- if you try to make it more complicated ... say only Master docs get great buffs ... warning ... the game devs might mess up the doctor profession completely.


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