Doctor Archive
Thread: Which skills first?
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Kal-El-Shafer
Wed Feb 25, 2004 5:34 am
#1
Im a Novice Doctor now, and I was wondering if you would mind giving me suggestions on what skill boxes to do first? Should I do the Wound Treatment and the crafting boxes first if im aiming to Buff quickly? What affect will leaving the others for awhile do to my buffing skills if im 0/4/0/4? I was going to go with 0-4-0-4 for awhile so I could keep some points in Harvesting/Scout to build up a pile of Avian meat before I dropped Scout entirely. What do you all think?
What path did you guys take in leveling up? If there's anyone who was aiming to buff quickly with good results, how did you progess up the tree, and would you do it the same again? Thank you for the help people!! 
R4v3N
Wed Feb 25, 2004 6:29 am
#2
Well, at 0/4/0/4 you cannot buff, unless you know someone that makes Enchance packs with at 55(?) MU.Err, you can buff, just not with anything higher than an Enchance A I believe hehe. You need a MINIMUM of 0/2/4/0 to buff with Enchance D's that are experimented to MU90 or less. I would do 0/0/4/0 first personally, then get 0/2/4/0, but that is just me.
Kal-El-Shafer
Wed Feb 25, 2004 7:24 am
#3
Hmm.....remember im new to the Doc profession, but it looks like the 3rd column doesnt have anything to do with buffs. Does the medicine use dictate what type of buffs you can use? It would be nice if they would list that in the skill boxes, since the way its listed a newb Doc like me would think that the second column would be the way to go when youre trying to get to buffs asap. And im wondering too, why would you do the 3rd column all the way to four anyways, b/c thats where the best buffs come in? Im just kinda confused right now, so any help from you all would be GREATLY appreciated in explaining how that works. Thank you!!
R4v3N
Wed Feb 25, 2004 7:58 am
#4
At Novice Doctor (or 0/4/0/4) your medical use is only 55. When i make Enchance D's (which is what you want to use to buff), then Medical use on them before experimentation is 92. So technically you need to get to 0/2/4/0 to use them IF i experiment them down to 90 use. at 0/2/0/0 you get the skill heal enchance which means you now can buff, but since your medical usage is only 55 you cannot use the buff packs. Once you get the 3rd tree to the 4th box, you have 90 medical use, thus can use the experimented packs. Also, the lowest I was ever able to experiment a buff pack was around 78 but it was dookie in terms of power.
Kal-El-Shafer
Wed Feb 25, 2004 8:59 am
#5
Thanks R4 I think Im getting a clearer picture of what you mean
Im almost 0-2-0-0 already, so i might just hit the buff box first then do the third column like you suggested. It might be interesting to see how my buffs improve as I move up the third tree. I take it from what youre saying that I should complete the second tree after the third? I would just like to progress in such a way as to increase my buffing skills first and the least important to buffing last. Im assuming the first tree doesnt affect the buff usage as much as the 2nd and 3rd trees do, so that would be last? Thanks again!
R4v3N
Wed Feb 25, 2004 9:38 am
#6
Ok, seems we have crossed wires somewhere hehe. Let me try to re-explain.
Basics first. To buff ANY even it is 1 point, you must have a minimum of 0/2/0/0. Now with this, the only thing you can use is an Enhance A maybe a B? I never tried at this skill level, but you get the skill /healenhance here.
Buff packs. I will deal with only D's. When they are made you can experiment on the charges, the power, the medical use. The lowest people make these are 89 or 90 medical use. Why? Well to be able to buff with D's you need a minimum of skill 0/2/4/0. You need the 4 in the 3rd tree because that is what gets your medical skill to 90 vs the 55 you have at just novice or no skill in the 3rd tree. In the 2nd tree, the higher you up, the better the buffs will be.
The first tree is basically just for curing poison and disease. Also healing wounds faster. To get the max effectiveness of buffs, without mastering doctor you would want to do 0/4/4/0, and buy buff packs made with 90 medical use.
Now if you are going to Master Doctor. I suggest 0/4/4/x (x=do the crafting whenever) After that, its just med xp and skill points imho (the first tree).
Message Edited by R4v3N on 02-25-2004 11:40 AM
flabajaba2213
Wed Feb 25, 2004 10:39 am
#7
Also, imho, try to get the crafting done in one of 2 ways.
1. grind.
2. make the stims and wound paks as you go alnog. =)
Gettin the next box in crafting, even if you can't use any of the stims, still means one more exp point, which can make a difference between a 300 power stim c or a 320 power stim C, or 1 or 2 more charges. =)
Ventuviper
Wed Feb 25, 2004 11:36 am
#8
I went up the cure poison/disease trees 1st since I tend to go on hunts against creatures that typically gave these attributes. Buffs are generally only good once you get to Master (**Note: In most cases, there is a few exceptions to this).
Kal-El-Shafer
Wed Feb 25, 2004 11:09 pm
#9
You guys rock! Thank you for the suggestions! I'll prolly do the middle trees first and craft as I need stims, just like you all suggested. And thanks R4 for coming back to clear up the picture, it really helped
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