Doctor Archive

Thread: New issues to add to top 5 vote threrad (updated March 13)

Traigus
Wed Mar 10, 2004 10:36 am
#1

We are getting close to having another top 5. I'm gonna scavenge unresolved issues out of Zarlors vote thread and start a new one next week

UPDATE [I'm moving the new top 5 voting thread until Sat. March 20, to allow you to submit issues with pub 7 stuff.] I expect it to be up for 2 weeks from that day.

Please post your issues here.

Also, since Publish 7 is being trickled out. Please don't post issues that have been fixed in Publish 7, or complain about publish 7 features (at least until after you have tried them).

I will compile the list on Monday, and start the voting then. I'll also update/ replace Zarlor's "Fixed item" thread to reflect the new stuff in Pub 7.

-T

Message Edited by Traigus on 03-13-2004 04:22 PM



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Agent001
Wed Mar 10, 2004 10:52 am
#2

These are just things I can remember off the top of my head that come up for me every once in a while.



  • TEF issues related to non-GCW factions and dragging

  • Action and Constitution Enhance Dschematics not congruent with the other 4

  • Not being able to register in hospitals owned by GCW factioned players, specifically neutrals.

  • Getting kicked out of PUBLIC structures for healing TEFed players. You should only get kicked if the structure is private or has an access fee.

  • Stim-B med use

  • Factory Crafting XP

  • Visible Resusitation timer along the lines of the incap timer

  • Poison/Disease "inocculations"

  • Consent to apply buffs

  • Mounted healing

  • Combat que and healing

Flynn_Nomad
Wed Mar 10, 2004 11:06 am
#3

Medical Centers are useless V.S. the 110 medical droids.


Player City Cantinas allow all medical activities, therefore, no one goes to medical facilities when they can get their MIND and BODY healed at one place.


No incentive to register at a hospital, better to camp a starport or NPC cantina entrance. (are people even aware that they can look up a registered doctor?)


Where's the FX-7 medical droid and Bacta Tanks?


Medicines are way out of balance in regards to strength.


Small stimpack E's are the "biggest" most powerful stimpack, yet they are still called "small" stimpacks?





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Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Keurian
Wed Mar 10, 2004 12:55 pm
#4

1. AoE cure poison/disease


2. Consent or Grouping for buffs


3. Ability to remove buffs (Was this in patch 7?)


Keurian


Master Doctor/TKA





Keurian
(Andronicus Tyre/Chilastra)
Master Doctor/Swordsman
taloncard
Wed Mar 10, 2004 10:50 pm
#5

#1 TEF kicking a Doc/medic outta a hospital or tavern

#2 AOE cures for states/posion/disease

#3 A medical bag that will allow us to /healdamage or /healwound with out a message "no valid medicine found"

#4 "it would be unwise to heal that patient" -common let us make that decesion

#5 see any of the above




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Traigus
Thu Mar 11, 2004 1:03 am
#6

No, patch 7 has no buff removal... it does allow us to put bigger buffs over smaller ones though.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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JaraKsynn
Thu Mar 11, 2004 1:21 am
#7

I'm not sure if this can be summed up with over writng "smaller" buffs, but often it's the "has 5-12 minutes" left factor, any chance we can get some sort of option to re buff someone when low on duration? maybe 10% of max time or some other way of calculating it. Maybe just me, and the people i play with, dont have as much time to play as the next person.
DarkWraith65
Thu Mar 11, 2004 2:19 am
#8

The ability to survey for our own resources even if it's at a novice artisans ability.



Chiirynotarr--Jedi--Chilistra
Holocron professions All Done......
Shredzz
Thu Mar 11, 2004 2:37 am
#9

#1 Give us the ability to heal poison & disease faster (and more effective especially for poison)with low mind usage or give us AOE to heal poison and disease with lower range than combat medic


#2 Queue for heals actually show up on the combat queue, it's too long to heal yourself (especially as a rifleman)


#3 Refresh button on the diagnostic window


#4 Limited surveying ability only for doc resources maybe max survey 2 range(does not include meat, which is in the scout/ranger prof)


#5 ability to put vendor at our house (limited to 1 maybe so it's not like what merchants can do)



Shreds
Rifleman / Doctor
namenurfd
Thu Mar 11, 2004 3:42 am
#10

omg where oh where do i start.....


ummmk


first(1 for those that cant read)


the changes are beyond annoying


0-50 not -50 to +50


nuff said


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second (2 ...)


resource shift, at least on starsider is terrible--i mean i will drop doc because i wont be able to do anything


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third (3 need i keep on?>


janta blood? where is it and which csr has to ban me so i can get some?


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fourth also know as 4(with a "th")


the holo-crack has hurt us bad enough-along with resource shift wait times---keeps new docs from staying long----but does soe want us to all quit the game?


btw i wont rant too long---


i was a chef then they totally changed the fun from that--i was a ch--same thing--i dont want to be a jedi untill this game is ready for release


it is so not ready for release


plz help us mr blue name guy


because imma bout to hang my hat up and say" hello lineage, im sorry i played a sony game, but im back even though you are point and click "


i propose no more changes


keep it the same


random is good


i buffed someone 3k every stat--no janta blood


or just make it sesame street and gimme free acct


whatever


im out


]


;


;


;


;


;






V AlphaSix V
dark jedi templar
Quandry
Thu Mar 11, 2004 1:07 pm
#11

1 concent gui window for people not in group so i dont have to explane /concent to them.



2 Let me rez wen i have status effects and wile tumbling. Its bad enough they cant help me for 60 seconds after the rez. It can take a good 30 seconds to just get all the status effects off myself. And all this time im taking heavy fire. Makes rezing much less usefull.



3 we need a bonus for healing and buffing wen /register'ed in a med center of a total 115% at least so as to make them more usefull than droids...would also clear up the starports a bit.



4 Increase the range of healing others...lots of time in heavy action there is enought latency to make geting your stim off hard. 15m seems good imo....



5 Make forage resorces worth sompthing.





_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Briz9
Thu Mar 11, 2004 1:40 pm
#12

1) being able to put meds in a back-pack and still use a hot-key (as stated above). If we want to truly be prepared for combat, we need several stims, poison heals, disease heals, rez kits, and several types of state heals all out in our inventory.....who's got room for that?


2) more class 4 liquid petro shifts!! I can't find the stuff anywhere! (unless I want to pay 150 cpu's on the forums) Hey I know... let Doc's who are registered at a med center use an interface that will give them the approximate location of doc resources!


Padtai
Sat Mar 13, 2004 12:41 pm
#13

(1) balance to combat med vs doc...allow area cures for docs...perhaps at the master level, giving the master a cool ability over nonmasters


(2) allowanti-poison/disease preventative measures like craftable rebreather or innoculation stims...perhaps as part of a doc quest or doc loot (the cm's get the new super poisons dropping...we get stim a+? that makes no sense..


(3)let wookie docs wear crafting aprons...why should wookies be less capable at makign meds..just b/c they can't wear vests


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