Doctor Archive
Thread: New issues to add to top 5 vote threrad (updated March 13)
UPDATE [I'm moving the new top 5 voting thread until Sat. March 20, to allow you to submit issues with pub 7 stuff.] I expect it to be up for 2 weeks from that day.
Please post your issues here.
Also, since Publish 7 is being trickled out. Please don't post issues that have been fixed in Publish 7, or complain about publish 7 features (at least until after you have tried them).
I will compile the list on Monday, and start the voting then. I'll also update/ replace Zarlor's "Fixed item" thread to reflect the new stuff in Pub 7.
-T
Message Edited by Traigus on 03-13-2004 04:22 PM
These are just things I can remember off the top of my head that come up for me every once in a while.
- TEF issues related to non-GCW factions and dragging
- Action and Constitution Enhance Dschematics not congruent with the other 4
- Not being able to register in hospitals owned by GCW factioned players, specifically neutrals.
- Getting kicked out of PUBLIC structures for healing TEFed players. You should only get kicked if the structure is private or has an access fee.
- Stim-B med use
- Factory Crafting XP
- Visible Resusitation timer along the lines of the incap timer
- Poison/Disease "inocculations"
- Consent to apply buffs
- Mounted healing
- Combat que and healing
1. AoE cure poison/disease
2. Consent or Grouping for buffs
3. Ability to remove buffs (Was this in patch 7?)
Keurian
Master Doctor/TKA
#2 AOE cures for states/posion/disease
#3 A medical bag that will allow us to /healdamage or /healwound with out a message "no valid medicine found"
#4 "it would be unwise to heal that patient" -common let us make that decesion
#5 see any of the above
-T
#2 Queue for heals actually show up on the combat queue, it's too long to heal yourself (especially as a rifleman)
#3 Refresh button on the diagnostic window
#4 Limited surveying ability only for doc resources maybe max survey 2 range(does not include meat, which is in the scout/ranger prof)
#5 ability to put vendor at our house (limited to 1 maybe so it's not like what merchants can do)
omg where oh where do i start.....
ummmk
first(1 for those that cant read)
the changes are beyond annoying
0-50 not -50 to +50
nuff said
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second (2 ...)
resource shift, at least on starsider is terrible--i mean i will drop doc because i wont be able to do anything
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third (3 need i keep on?>![]()
janta blood? where is it and which csr has to ban me so i can get some?
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fourth also know as 4(with a "th")
the holo-crack has hurt us bad enough-along with resource shift wait times---keeps new docs from staying long----but does soe want us to all quit the game?
btw i wont rant too long---
i was a chef then they totally changed the fun from that--i was a ch--same thing--i dont want to be a jedi untill this game is ready for release
it is so not ready for release
plz help us mr blue name guy
because imma bout to hang my hat up and say" hello lineage, im sorry i played a sony game, but im back even though you are point and click "
i propose no more changes
keep it the same
random is good
i buffed someone 3k every stat--no janta blood
or just make it sesame street and gimme free acct
whatever
im out
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1 concent gui window for people not in group so i dont have to explane /concent to them.
2 Let me rez wen i have status effects and wile tumbling. Its bad enough they cant help me for 60 seconds after the rez. It can take a good 30 seconds to just get all the status effects off myself. And all this time im taking heavy fire. Makes rezing much less usefull.
3 we need a bonus for healing and buffing wen /register'ed in a med center of a total 115% at least so as to make them more usefull than droids...would also clear up the starports a bit.
4 Increase the range of healing others...lots of time in heavy action there is enought latency to make geting your stim off hard. 15m seems good imo....
5 Make forage resorces worth sompthing.
(1) balance to combat med vs doc...allow area cures for docs...perhaps at the master level, giving the master a cool ability over nonmasters
(2) allowanti-poison/disease preventative measures like craftable rebreather or innoculation stims...perhaps as part of a doc quest or doc loot (the cm's get the new super poisons dropping...we get stim a+? that makes no sense..
(3)let wookie docs wear crafting aprons...why should wookies be less capable at makign meds..just b/c they can't wear vests