Doctor Archive

Thread: Repost from other board about med centers being useless...

Lyv
Fri Nov 21, 2003 2:13 pm
#1

Basic complaint on the board was that no doctors were in the med center when he went looking. Some of the other doctors replied about searching for a doc others told him why no one was there and reasons why it is useless. What follows was my comments about how they could fix it. Hope you find it amusing.

*****
They could start by placing a better then average crafting station in the med center. They could do any of the following:

1)Decrease the risk of failures on crafting
2)Increase the xp generated from each craft/stim/wound done 3)Pay us to be there
4)In player city med centers generate tax from each heal
5)Recharge medical robots while inside for free
6)Make crafting take less units of resources while there
7)Make quests force us there
8)Make groups of doctors share XP instead of competen for it much like bands
9)Put a public medical factory there
10)Make it the lowest place in the city so everyone rolls down hill and ends up there *hahaha*



Lyv
Brawler Doctor Rebel -
Fear is shared among fools and children.
Chilastra, Talus, Dearic
PVP + Dialup = Dead
Jorzun
Fri Nov 21, 2003 3:03 pm
#2

Give medical missions instructing the doctor to go to the med center and heal 1,000, 5,000, or 10,000wound points. Give the medic exp pts for it, plus payment at .5 to .75 credits per wound point healed (to cover the expense of the meds used).


As a master doctor, even I would go hang out in the med center and do missions like this. Currently, there is no reason form me to be there. Its just an expense to me. Most do not want to pay for your service, and will berate you if you ask a fee.




Jorzun
Master Doctor
Chilastra
raz1337
Fri Nov 21, 2003 4:59 pm
#3

now THAT is a good idea, jorzun, very clever



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
jatu
Fri Nov 21, 2003 8:02 pm
#4

Jorzun, that is an awesome idea!!!


Truth is, after you make Master, there just isn't a reason to hang out in a med center other than for social reasons.


We are too busy running around maintaining our harvestorsand gathering materialstomake stim bs and buffs


I would love missions like the ones Jorzun suggested. Only problem, the newbies would have a heck of a time leveling since we can heal 500+ wounds in one shot.


The rest of the player base would love this though.




Jatu Duran: Hunt Master/Creature Handler/Rifleman (Bria)
Squints Duran: Master Doctor/Merchant (Bria)
Gnuut
Fri Nov 21, 2003 9:07 pm
#5

Great idea but I could see it getting exploited. Players would get their Commando or CM buddies to blacken their HAM bars. Maybe base it on healing a quantitiy of players not just wounds. Say "Heal at least 50/100/200/500/1000 points in wounds (Combined STA, CON, HP, ACT etc) from 15/30/45 different patients". You could still exploit it to a degree I guess but I doubt many would go to that much trouble.




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Blue-Quick
Sat Nov 22, 2003 11:14 am
#6

When I start making more money off tips from healing in med centers than I can buffing on Dathomir, I'll think about hanging out in Mos Eisley Med Center again.


Blue-Quick

Kirus
Sun Nov 23, 2003 2:15 am
#7

I agree. I avoid the money sink called med centers at all cost unless someone sends me a tell. I do not gain med XP for anything anymore, so I am either driven to help my friends, fellow PA members, or turn a profit.


People get mad when asked for money up front for wounds. I like the idea of a pure medical vendor/bazaar where only emdical components could be sold and bought. Thus is you have wounds, you can purchase one from the vendor, and then ask to have the doc heal your wounds. Thus, some docs can make money by selling stims directly to the people who need them, and the docs/medics who work there do not pony up their own resources to help others..




Kirus Hayden, Theed, Tempest
Master Combat Medic
Master Doctor

"The weak and the cowardly have no place in shuffleboard."
--Phil Hartman ("Worf," SNL)
Bowoci
Sun Nov 23, 2003 1:07 pm
#8

Does anybody have any idea how the Hospitals in Player Cities are going to work? Will patients be charged a fee? Are there any perks for a Doc providing a Hospital? If we have to buy one from an Architect and give up 3 lots to put it down and then heal there and not get paid... what's the point?



Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

Loviza
Tue Mar 23, 2004 3:38 am
#9

Change the droid and hospitals stats. 110 for a hospital and 100 for a droid. Will get most doctors back and prolly will help player cities being more populated.



Lov'i Za' - ISB Sergeant
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