Doctor Archive

Thread: How to make enchantments packet for dummies

Skye_Trig
Tue Mar 16, 2004 3:03 am
#1

Hey guys,

I am almost Master Doctor I only have the last two boxes in the crafting tree left. This character is an alt character that is going to stay Doctor for the rest of his life. I however is having a difficult time find information on how to make enchantment packets.


I have read the doctor FAQ 3 times and there sure is a lot of useful information in there. But there isn't really a "How to make enhancement packs for dummies" section.


I would love if someone could take some time and explain it to me (in an easy and understandable way, without tons of equations and math). Here are some of the things that I am wondering about.


I have put them into different categories for an easier overview.


Resources
I know that it requires lots of resources to do the buffs. So lets see whichones.


1) Which resources can I NOT get as Doc/TKA myself? I don't have any artisanskills.


2) Where is good hunting locations for the rest of the resources? (a completelist would be awesome but I understand if it takes to long).


3) Is there a way to quickly see if the resource is good? I know that this issomething that I need to learn and memorize, but do you have any useful tricks?To do a quick calc in your head or something? Or should I go out and buy myself a calculator?


4) Also, I would like to make at least 100 buff packets (for each stat) at the time so I don't have to go hunting every other day. Is that doable or do I needinsane amounts of resources then?


5) Since I want to make my buffs into crates I guess I need factories. How does that work? Are their better factories or they are all the same? Does the locationmatter where I put my factory? Or I can put one next to my house? Also, do they require windpower generators and other machinery?



The Crafting Process
So now I have all the resources, a factory and a 40+ crafting station. Its time to start making the buffs (I guess?).


1) I read that if you are going to use a factory you need identical resources and for resources to be identical you need them in factory crates. So I need to make factory crates of each component that is going into the buffs. What are they and could you list them for each component?


2) All right I now have all the component required what do I do next?


3) The Schematic and Experimentation - Sounds exciting. Any tips/tricks? Someone said that I should do one point at the time instead of all of them at once. How come?


4) How long does it take to make the buffs when the factory is running?


5) I have seen people have robots that tend the crafting stations. What do they do?


Well, that is all I could think of. I am sure there are lots of things that I have missed. Please feel free to fill me in. I appreciate all the help I can get.


Thanks in advance.
// Nintech





-ARCONA Inc-Shop at -4250, 2950. SW of Theed, Naboo on Farstar
Tenjiwi - Master Architect / Master Tailor / Master Artisan At Your Service
scaesar3
Tue Mar 16, 2004 9:02 am
#2

First off you need to be near a food/chemical crafting station and pull up your personal food chemical crafting kit and see the options for making buff kits (enhancement kits).

You dont need to be an artisan for crafting doctor items you just need the correct crafting kits

You must use a personal food/chem factory to make multiple components in crates needed for creating buff kits and you have to make each item one ata time, such as the advanced biological controller because you HAVE to have subcomponents that are IDENTICAL factory created items to make buff kits.


The best doctor page to find lots of answers is this one. http://www.iootnega.com/doctor/faq.asp

The game only allows you to make one item at a time with factories so make about 100 in the creation mode with your factory.

People often have a med/surgical droid next to them at a public crafting station to access the droid storage compartment that houses their resources needed to make items that they are crafting as they, like myself, probably have their backpack and inventory already filled to the max.

Hope this helps

Skye_Trig
Tue Mar 16, 2004 10:02 am
#3

Thanks for your reply. I have read the FAQ (3 times no less) and one thing that really is true is this quote.


"For those of you that don't like math, I hate to say it, but crafting is all math. Period."


Its seems extremely complicated knowing what products are good and since I need to spend pretty insane amounts of cash on resources I don't want to end up with bad ones. So I was looking for tips how to choose the correct resources without calculating formulas that make my head hurt.


Still looking for more answers.


Thanks

// Nintech



-ARCONA Inc-Shop at -4250, 2950. SW of Theed, Naboo on Farstar
Tenjiwi - Master Architect / Master Tailor / Master Artisan At Your Service
Starphire
Tue Mar 16, 2004 10:52 am
#4

Hello, let me try to help. If you need to learn crafting fundamentals try out the artisan forums. I assume you know to use the right tool, at the right crafting station, with the right ratings (for example go buy a +30-ish medical crafting station from a master architect and a master chem took from a master artisan). I also assume you know how to work a factory.


Get a factory


Always make advanced parts (Advanced Bio, Advanced Chemical, Adv Liqiud suspension.. etc..) - The reason for this is even CRAP resources in an advanced part is normally better then a so-so regular part.


You will need a lot of special resources to make all adv buff packs. You can see this buy checking out your ADV part schmitics. Avian Meat, Lok Wheat, Tolium Reactive etc..


I look in coronet for most my resources, or find other docs to swap with. If your char is a perma-doc-bot then get novice artisan with it.


Find a master archie and buy some harvestors with good rates. Ask an archie what makes a good one and what makes a bad one etc.. buying a uber small harvestor is as good as some of the crap bad ones and costs less in energy and maint.


As I said before you don't need artisan you can just go buy it all on the coronet bazzar. I found some great petro 4 on there the other day. Get friends to get you the avian meat in trade for buffs.


Now for the stats, how to get a high buff? You need to pay attention to what your using and what matters. Most buff packs use Avain Meat and Tatooine fibreplast. All kinds of stats matter. For instance one stat effects ease of use. Well I am a master and I am not selling buff backs so I dont need good ease of use so I dont buy stuff with whichever stat is good for that. For example OVER ALL QUALITY effects POWER on buffs. So I always try to get stuff with 700- 900 OQ. Decay Rate I think effects the buff timmers, and people like those so I try to get good decay rates on my resources.


All of this you can figure out yourself by viewing your schimtic details in the lower right hand side of the craft screen. Decide WHICH stats you care about, note which attribute effects it (Like Potential Energy for example) and then find resources that match up.


It's that easy. The hardest part is finding the good resources. I have 12k of CRAP tolium reactive, which I keep around.. but pray I dont have to use. I also use it for trade as most people have trouble getting tolium. So i can trade my crap tolium (for someone who has no tolium) for some uber lok wheat. He's happy cause now he can make a buff and i am happy cause now I can make BETTER buffs.


Collect resources, get a back pack and attempt to be l33t! Hope that helped.




Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
Kynin
Tue Mar 16, 2004 5:08 pm
#5

go here - http://www.iootnega.com/medresources/default.asp - the resources that make this list for your server are the ones you want to use
Skye_Trig
Thu Mar 18, 2004 7:36 am
#6


Trig (my alt character) is now Master Doctor and I am slowly learning how to do this. It isn't that complicated when you get into it a bit. I made an excel document with all the equations (from doctor FAQ) in it and now I just type in the different stats such as OQ and PE into my crafting things and get the results. Very useful and easy to see what resources that are really the best.


Thanks for all the input. Appreciate it.


// Nintech




-ARCONA Inc-Shop at -4250, 2950. SW of Theed, Naboo on Farstar
Tenjiwi - Master Architect / Master Tailor / Master Artisan At Your Service
DoctorBill
Thu Mar 18, 2004 12:34 pm
#7

Ok, I will rattle off my tips until I get tired of typing.


First awesome tip is when you make adv. bio-controllers, experiment in charges, not effectiveness!! You get way more bang for your buck, I have 12 exp. points and have made med's with Bio-Controllers in every way possible, the best is to experiment all your points to charges!! Then when you assemble you meds put all your points into effectiveness after you assemble everything. Generally you only lose about 10-20 power but gain 10 charges on med's doing this. For Example if I experiment into effectivness I would make a 19/930 pac, if I exp in charges I make a 30/915 pac thats allot less resources you need to gather!!


Second, I generally like my avian meats to equal 1800+ when you add the OQ and PE together, DR is a bonus, I have some meat that is like 970 OQ, 950 PE and 250 DR, I still hit 32/905 11k duration pacs with it. Your reactive gas has a DR rating that can help make up for that and my gas has like 980 DR.


Third, herbivore meat I generally try to only use stuff that's 1300+ when you add PE and OQ.


Fourth, Just be sure to have good resources, generally your looking at OQ and PE on all organics and DR is a bonus when it's high. Inorganics you are looking for OQ/UT/DR to be good, DR is only important on action enhance pacs, so focus on UT and OQ.


Fifth, keep your eyes open for good resources on www.swgcraft.com, that site has been a life saver for me!! If you cannot mine for yourself then find someone who will only charge like 3cpu, but usually you have to buy 200k or more for a price like that, generally I buy 500k lots from my miners.


I am tired of typing now, I hope this helps you out, it was a long time before I went into buisiness for myself, but if your only looking for personal use just take you time and collect all the right stuff that is good for you to use.





------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


wooshoofoo
Thu Mar 18, 2004 2:42 pm
#8






Skye_Trig wrote:

Hey guys,


I have put them into different categories for an easier overview.


Resources
I know that it requires lots of resources to do the buffs. So lets see whichones.


1) Which resources can I NOT get as Doc/TKA myself? I don't have any artisanskills.

If you do not have Scout, you cannot gather avian meat and herbivore meat. You will have to hire someone to hunt those for you. You will also need to hire an artisan to survey for you and give you waypoints to the various other resources you can harvest.


2) Where is good hunting locations for the rest of the resources? (a completelist would be awesome but I understand if it takes to long).

Resources change in quality and location every so often (at most they stick around for 2 weeks, I think.) So posting about any one resource is pointless. Use swgcraft.com's "current resources" feature to help look up what's available (you still have to find waypoints to where the resources are.) Use swgcreatures.com's "advanced search" to find which animals have avian and herb meat.


3) Is there a way to quickly see if the resource is good? I know that this issomething that I need to learn and memorize, but do you have any useful tricks?To do a quick calc in your head or something? Or should I go out and buy myself a calculator?
It's quite simple- for Doctor resources you only need to examine each resource for three stats: Overall Quality, Potential Energy, and Decay Resistance. For the most part you want high OQ, followed by PE and DR.

Don't ask HOW high- collect some of differing qualities, experiment and see what you get. You'll need the experience yourself in this.


4) Also, I would like to make at least 100 buff packets (for each stat) at the time so I don't have to go hunting every other day. Is that doable or do I needinsane amounts of resources then?
It's doable, but takes a while to gather. You'll need12k of avian meat and reactive gas, 10k of domesticated oats and dolovite iron, 20k of herbivore meat and class 4 liquid, 31k of tatooine fiberplast and lokian wheat. They ALL have to be high in OQ/PE (and preferably DR) if you want to make GOOD ones.


5) Since I want to make my buffs into crates I guess I need factories. How does that work? Are their better factories or they are all the same? Does the locationmatter where I put my factory? Or I can put one next to my house? Also, do they require windpower generators and other machinery?
Location doesn't matter, quality doesn't matter (I think). They require power (wind, solar OR radioactive), and money to run. You have to first craft a schematic from your resources. Then you put those same resources into the factory, throw in the schematic, and start the factory. Come back in a day and you're done. =)



The Crafting Process
So now I have all the resources, a factory and a 40+ crafting station. Its time to start making the buffs (I guess?).


1) I read that if you are going to use a factory you need identical resources and for resources to be identical you need them in factory crates. So I need to make factory crates of each component that is going into the buffs. What are they and could you list them for each component?
No, because it's a lot easier for you to look it up in your own Datapad. Open that, go to Draft Schematics, and look up what you need. For buffpacks, you'll want Advanced Bio Effect Controllers, Advanced Chemical Release Delivery Mechanisms, Advanced Solid Delivery Shells. We call em ABEC, ACRDM, ASDS for short.


2) All right I now have all the component required what do I do next?
You also need avian meat/reactive gas (again, just check your own Datapad's schematics.) Craft them normally, but instead of practice or prototype, make a schematic of your own. Now you can drop that schematic (along with your resources) into a factory.



3) The Schematic and Experimentation - Sounds exciting. Any tips/tricks? Someone said that I should do one point at the time instead of all of them at once. How come?

First off, make sure no matter how many points you decide to do at once, the Risk displayed in the experimentation window is 0. That minimizes your chances of failure.


Their reasoning is that if you do one point at a time, you won't lose everything if you happen to roll one critical failure. You'll get some failures, and some successes, and they average out.


I advocate the EXACT OPPOSITE. Minimize the number of times you have to roll- because, let's face it, you don't want anything but the very best. If I do 1 point at a time, if ANY of those 10 rolls gets a failure I'll toss the whole thing out. If I do 5 points at a time, I only have to roll twice.


4) How long does it take to make the buffs when the factory is running?

A couple minutes per pack. If you're makinga crate of 50, that could take two hours.


5) I have seen people have robots that tend the crafting stations. What do they do?

Absolutely nothing. Decoration only.


Well, that is all I could think of. I am sure there are lots of things that I have missed. Please feel free to fill me in. I appreciate all the help I can get.


Thanks in advance.
// Nintech











Agoo- Master Bounty Hunter/Master Rifleman
Smith-N-Weston Master Artisian/Master Smuggler for hire
Smuggler Spices Swoops and more -1562 266 Talus and 2812 4235 Tatooine

y-osa
Fri Mar 19, 2004 1:05 am
#9

Onething I can add to all this, its easiest for me to calculate a percentage value on a stat to judge a rescource,in most cases I like high effectiveness, made up of OQ and PE, so, .66 times OQ, plus, .33 times PE, gives you a number out of 1000, 1 decimal to the left, gets you the percentage, takes only a second to campare resource quallities this way; as for aquiring rescources, the more the better, drop the highest end harvestors you can afford on the highest quallity rescources you need as they appear, you will eventually find yourself with a surpluss of everything, and wont be hurting for a particular rescourse of good quallity when it suddenly spawns with poor stats for a month or more, also will save you millions in the long run. As for stats on your subcomponents, the previous poster was absollutly correct in experimenting charges up on bio effects, as a comparison if your unsure how good your chem. releases and solid deliveries are comming out, the max power these can hit are 75.
DoctorBill
Fri Mar 19, 2004 1:10 am
#10


too funny I don't know if this site or the internet here at work made it seem like it locked up so I went and had a smoke and a few other things done and it still seemed to be locked up but somehow posted again, I think the boards are acting screwy?

Message Edited by DoctorBill on 03-18-2004 03:13 PM



------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


DoctorBill
Fri Mar 19, 2004 1:14 am
#11

Ok, I will rattle off my tips until I get tired of typing.


First awesome tip is when you make adv. bio-controllers, experiment in charges, not effectiveness!! You get way more bang for your buck, I have 12 exp. points and have made med's with Bio-Controllers in every way possible, the best is to experiment all your points to charges!! Then when you assemble you meds put all your points into effectiveness after you assemble everything. Generally you only lose about 10-20 power but gain 10 charges on med's doing this. For Example if I experiment into effectivness I would make a 19/930 pac, if I exp in charges I make a 30/915 pac thats allot less resources you need to gather!!


Second, I generally like my avian meats to equal 1800+ when you add the OQ and PE together, DR is a bonus, I have some meat that is like 970 OQ, 950 PE and 250 DR, I still hit 32/905 11k duration pacs with it. Your reactive gas has a DR rating that can help make up for that and my gas has like 980 DR.


Third, herbivore meat I generally try to only use stuff that's 1300+ when you add PE and OQ.


Fourth, Just be sure to have good resources, generally your looking at OQ and PE on all organics and DR is a bonus when it's high. Inorganics you are looking for OQ/UT/DR to be good, DR is only important on action enhance pacs, so focus on UT and OQ.


Fifth, keep your eyes open for good resources on www.swgcraft.com, that site has been a life saver for me!! If you cannot mine for yourself then find someone who will only charge like 3cpu, but usually you have to buy 200k or more for a price like that, generally I buy 500k lots from my miners.


I am tired of typing now, I hope this helps you out, it was a long time before I went into buisiness for myself, but if your only looking for personal use just take you time and collect all the right stuff that is good for you to use.





------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


MorvenDee
Fri Mar 19, 2004 1:45 am
#12

Everyone's too polite to rip into your subject line but somebody has to say it: it's not called an "enchantments packet". Enchantment (magical change) is a fantasy game thing. Enhancement (improvement) refers to a medicalability in a sci-fi game. An enhancement pack (not packet)comes from science, not elves and wizards.



Tale
VTmoon
Fri Mar 19, 2004 1:53 am
#13






MorvenDee wrote:

Everyone's too polite to rip into your subject line but somebody has to say it: it's not called an "enchantments packet". Enchantment (magical change) is a fantasy game thing. Enhancement (improvement) refers to a medicalability in a sci-fi game. An enhancement pack (not packet)comes from science, not elves and wizards.






yikes... at least through in a tip or something to ease the pain..




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