Doctor Archive

Thread: Disease/Posion Pack Potency question..

GenTesla
Tue Mar 09, 2004 3:58 am
#1

After a CMguild chumof mine told me it takes 3 attempts from a CureC Pack to cure his poisions I was wondering does our Exp on effectiveness affect these packs at all? It does not indicate this anywhere in the crafting window. If it takes like 3 attempts for our best pack to cure a hit then the Doc gets a guaranteedtic even with the antedote on him! Bare in mind we have a large mind cost to using the antedote already this sounds a bit wrong.


Im curious to know from anyone else's experience whether this is the case with our cure packs. Myself for one dont mind this in all fairness, I take anti poison/disease food in PVP, have the cures and large amounts of 410 brandy,will also shortly be Mst Pistoleer so still have a good chance to compete with a CM/Rifleman combo, but anyones views on our ability to combat the strongest of the CMs 'Love' as they fondly call it would be helpful.





Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


GenTesla
Tue Mar 09, 2004 8:10 am
#2

noted with the TC new addition of fixed power displays for the kits..


walks away and buries head back in sand




Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


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