Doctor Archive

Thread: Doctor FAQ

mcglonec
Tue Sep 02, 2003 11:41 am
#1

I've been working on an FAQ for doctors. It's not entirely geared for docs but also for people that dabble in medicine and have some questions.


I don't know much about being a combat medic or bio-engineer so I haven't included any FAQ's on those professions. I'd be happy to add some, though, if someone could put some together.


If you have any comments or would like to see additional FAQ's added to the list, let me know.


You can see the current FAQ at: http://www.geocities.com/mcglonec1978/swg/docfaq.html


Thanks.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Ubofet
Wed Sep 03, 2003 2:33 pm
#2

In the very beginning of your faq you mention needing a novice doctor skill to heal your wounds. It's actually novice medic skills.
Zerona
Wed Sep 03, 2003 3:03 pm
#3

Nice work, and a great foundation. Some fixes:


"You'll need to have the novice doctor medic skill to heal yourself at all. "


"The Stimpack B that I mentioned requires 104 units of resources that come from 4 different planets." You don't require advanced components in a Stim-B. It should be possible to craft one with resources native to every single planet.


"What's better, using Stimpack B's with First Aid 4 or Using modified Stimpack C's with Pharmacology 3?" - As a counterpoint, using Stim-Bs with a high first aid provides the end user a wide variety of stims to choose from, often as discount prices. Most people seem to price their Stim-Cs at double the price of their Stim-Bs. However, your existing example is equally correct. It's just a judgement call for the user.


"What resources do doctors need to make their medicines?" -I would move Organic and Inorganic to the top of the list along with Water, Chemical, and Metal. I would also recommend ithave a specific item for Seeds and Avian meat. The rest is for obscure uses (like Greens or Inert Gas), so there is little reason to list it. But no list should be without those four additions.


"What is an appropriate tip for a medic?
Obviously, this is up to the tipper and it's a touchy subject, but let me explain a few things. In order to make a decent medpack (let's say a medpack B, though they range from A to E), a doctor must use about 100 units of resources that come from a couple planets. " - As before, the specific items are optional.



Finally, I would recommend listing medicine use levels for the different meds, a question about things that were previously broken about Enhancements (does it work after using a shuttle, any downsides) and Res packs and how they work (and the food solution to permanent res sickness).



Again, good work.




Zerona - Intrepid Master Doc/Pistoleer
hothype
Wed Sep 03, 2003 3:06 pm
#4

i have pharm 3, and firstaid 4 and i use only stimpack a's becuase that is what i can afford. but on there it says they heal for just under 100. my a's heal for 80-262. but that coudl just be becuase of my firstaid.




Synir'
Fear Baby Wookiee
mcglonec
Fri Sep 05, 2003 1:58 pm
#5






hothype wrote:

i have pharm 3, and firstaid 4 and i use only stimpack a's becuase that is what i can afford. but on there it says they heal for just under 100. my a's heal for 80-262. but that coudl just be becuase of my firstaid.







That is indeed because you have first aid. The higher the first aid skill you have, the better you'll be able to heal damage. When I said that it heals for just under 100, I meant that as a base value. It will heal for just under 100 PLUS whatever bonus you get. Likewise for any other med - it will heal for roughly it's base value PLUS your bonus with that item.


I have revised some things in my FAQ (thanks to the ideas I've been given here) and even added a couple FAQ's to the list based on things I've seen in the forum over the last couple days. Please take another look and give me any more feedback you'd like.


I don't yet have screenshots of schematics up there, but I'd like to get those, as well as rough estimates of what products can do (such as med use requirements, healing power, etc.) How should these be shown? Should I show the most basic of items (not using experimentation and all basic subcomponents) or should I show something more advanced?


Thanks, everyone.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Zerona
Fri Sep 05, 2003 2:03 pm
#6

I would recommend base statistics using good materials (like 800s OQ and not terrible PE). The Doctors themselves can figure what they can do with their experiment points.


Best to set it up in table format, with the type of med, the typical base charges, heals/buffs, durations, and med uses.




Zerona - Intrepid Master Doc/Pistoleer
mcglonec
Tue Sep 09, 2003 7:35 am
#7

Okay, my FAQ hasn't gone away. In fact, I've now started a section showing the items docs can make, along with what's required for them and what they do.


I've only got a small piece of it in place and I'm trying to put these in from memory so there are probably errors all over the place. However, I'm asking you to take a look and pay particular attention to the format in which the information is laid out. Is everything you want and need available? Is it readable/usable?


Take a look and let me know what you think. I wanted to get some feedback up front before I made the entire list only to find that I was missing something that everyone wants to see.


The URL is: http://www.geocities.com/mcglonec1978/swg/docfaq.html#q11


Thanks.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


mcglonec
Tue Sep 09, 2003 7:47 am
#8

Sorry, I changed the URL on you already. I decided it would be better to give the crafting information its own page. The FAQ can be found here:


http://www.geocities.com/mcglonec1978/swg/docfaq.html


This page includes a link to the crafting info page, which can be found here:


http://www.geocities.com/mcglonec1978/swg/doccraft.html


A couple of the pieces of information I had been considering including but haven't (due mostly to space constraints) is which crafting tool is require to make each item and also what can be experimented on each on. If you think these things should be included, let me know and I'll see if I can find some room for them.


Thanks, everyone.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


mcglonec
Thu Sep 18, 2003 1:05 pm
#9



New to being a doctor? Have some nagging questions? Check this FAQ:


http://www.iootnega.com/doctor/faq.asp


I hope you find what you're looking for in that FAQ but, if you don't please let me know what needs to be added/corrected. Thanks.

Message Edited by mcglonec on 02-19-2004 08:01 AM




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Psquire
Thu Sep 18, 2003 2:05 pm
#10

Wow, that is exactly what I was looking for! Very informative and just the questions I was thinking of.


Thank you,


-Psquire

HoTron-rex
Fri Sep 19, 2003 10:38 am
#11

nice table there you gonna update it with master stuffies?



------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Thorvalt
Sun Sep 21, 2003 5:37 am
#12

Have a look around on his site too. He has also made a real handy resourceevaluator tool.


Great FAQ btw.




-Lucius Warbaby, SDK

-= Proudly in the Emperor's Service =-
-= May he be a guiding light for us, allways =-
Ardente
Sun Sep 21, 2003 11:27 pm
#13

wow.. great job




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