Doctor Archive

Thread: TC update march 3rd (power listing on cure poison and disease packs)[updated]

Traigus
Wed Mar 03, 2004 10:15 am
#1

*Medicines: Fixed a problem with the power of cure dot medicines not being displayed.

I'll check on this and edit details into this post when TC stops loading.

Poison C:
Flowers: OQ317 PE77
Inert: Gas Dr 685 OQ 194
ABEC: P 7 CH 13
LS: P 26

Final product:
Poison Cure pack C
Uses: 33
Effectiveness: 120 (17% experiemntation)
med use: 98

---------------------
Disease C:
Inert Gas DR 685 OQ 194
Greens DR 664 Flavor 670 PE 640 OQ 180
ABEC P7 CH13
LS P26

Final Product:
Disease Cure Pack C
Uses: 33
Effectiveness 64 (30% experimentation)
med use: 97

--------------------

This is using all master doc experimental points on effectiveness, with (as you can see) very poor materials.

Now I gotta find out what effectiveness is comparable to in the CM poisons.

I guess I'll have to let Texxie Poison me =/

--T

Message Edited by Traigus on 03-03-2004 12:44 PM



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Low_Ki
Wed Mar 03, 2004 11:43 am
#2

/cheer



Paulus Atreides
Teräs Käsi Master and Transporter of Illicit Goods

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Fasime Hawo
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Spirit of the Fallanassi <SoF>


Callyndra
Wed Mar 03, 2004 12:06 pm
#3

Hooray!



_______________________________________________________________________________
Callyndra, Elder Medic
(Formerly Master Doctor (7/12/03), Master Combat Medic (7/25/03)
Guildmistress of Transcendence and proud citizen of the City of East Lianorm, Naboo
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Zarlor
Wed Mar 03, 2004 12:25 pm
#4

That would be a fix for Gameplay Issue #20,Cure Pack Effectiveness Ratings. And fits right in with a couple of other thread discussions recently going on about how cures stack up against posions. Good to see it go in.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
vortexala
Wed Mar 03, 2004 3:52 pm
#5

Niiiiice



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Gaiden133
Wed Mar 03, 2004 8:00 pm
#6

Thank you!




[Gaiden]
[Rebel Colonel]
[-Rifleman at heart forever-]

Cas_Lowca
Wed Mar 03, 2004 9:36 pm
#7

How will this affect crated cure poison and disease packs?



Visit the Credit Sink - outside of Coronet 884 -4778, just look for Jenny. Drop off anything you would like to sell or take a look around and purchase something.
Obata
Thu Mar 04, 2004 1:14 am
#8

I would hope that the effectiveness rating on the cures is comparble to the potency on the poisons/diseases. That would mean that a cure with effectiveness of 120 will cure a poison with 120 potency (or lower) in one shot. That would certainly make CMs have to decide even more between effectiveness and potency. That would make the harder to cure poisons and diseases tick for less damage, due to more experimentation points going into potency.

Message Edited by Obata on 03-03-2004 03:15 PM



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Songe
Thu Mar 04, 2004 1:44 am
#9

Really good news



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Novice Lekku Stomper
Zarlor
Thu Mar 04, 2004 6:45 am
#10

Maybe someone who has some crates of these on TC can give us a definitive answer, but my guess would be that the old ones won't show their rating.


The important thing about this change, though, is that all that is happening is that they are showing us what the rating is on these packs. They aren't adding a rating that wasn't there before. It was always there, they are just making it so that we can see what the number is now.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
atimes
Thu Mar 04, 2004 6:56 am
#11

Man. . . I'ma new doc and I made a crate of poisons I didn't see an effectiveness listed so I thought it was a bug and didn't dump any points into it. . . sigh. .. oh well. Time to dump this crate and make a new one when the new patch comes out.

Message Edited by atimes on 03-04-2004 08:56 AM

Zarlor
Thu Mar 04, 2004 7:04 am
#12

Well, like I said I'm not sure if it will show the rating on old packs or not (I suppose it could be possible), but that rating is definitely there, nonetheless. So if we can find for certain that the rating will show on old crates, then it might be worthwhile to jut go ahead and craft them now if you want, in fact they may come out slightly better if you make them now since the new crafting changes haven't gone in yet.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
atimes
Thu Mar 04, 2004 7:07 am
#13


Well I don't need to know the rating. Just knowing that the rating makes a difference I'll probably just go ahead and craft and dump points into effectiveness anyway since I know it matters now.


DOH I just rememered. . . I'm out of flowers


Time to crank up the harverster. . .

Message Edited by atimes on 03-04-2004 09:08 AM

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