Doctor Archive

Thread: Buffs after the patch (stats)?

Zon-
Tue Mar 09, 2004 12:42 pm
#1

What are the stats of a 910 buff after the patch? does any one know the formula if there is one?



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Agent001
Tue Mar 09, 2004 12:58 pm
#2

somthin like


Buff power X ((wound treatment+ BE + Bivoli)/100)


thatll give you a pretty close number
Zon-
Tue Mar 09, 2004 2:21 pm
#3






Agent001 wrote:

somthin like


Buff power X ((wound treatment+ BE + Bivoli)/100)


thatll give you a pretty close number







910(100+25max be clothes+23 bovoli/100)


910(100+25+23/100)


910(148/100)


910*1.48=1346.8


are you sure thats right? it seems a bit low




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Zarlor
Tue Mar 09, 2004 2:27 pm
#4

I beleive the Publish 7 TC thread up top has discovered that the formula is most likely:


Base * (1 + woundtreatment skill/100) * (droid or building rating/100)


so 910*(1+148/100)*(100/100, assuming just a med center or home healing)


910*(1+1.48)*1


910*2.48=2256.8




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Cailid010
Tue Mar 09, 2004 2:35 pm
#5






Zarlor wrote:

I beleive the Publish 7 TC thread up top has discovered that the formula is most likely:


Base * (1 + woundtreatment skill/100) * (droid or building rating/100)


so 910*(1+148/100)*(100/100, assuming just a med center or home healing)


910*(1+1.48)*1


910*2.48=2256.8







Wouldn't that equal 149/100 ?





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Zarlor
Tue Mar 09, 2004 2:38 pm
#6






Cailid010 wrote:





Zarlor wrote:

I beleive the Publish 7 TC thread up top has discovered that the formula is most likely:


Base * (1 + woundtreatment skill/100) * (droid or building rating/100)


so 910*(1+148/100)*(100/100, assuming just a med center or home healing)


910*(1+1.48)*1


910*2.48=2256.8







Wouldn't that equal 149/100 ?









Ah. Missing a set of parenthesis in there.


Try


Base * (1 + (woundtreatment skill/100)) * (droid or building rating/100)




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
BolReleek
Tue Mar 09, 2004 3:45 pm
#7






Zarlor wrote:





Cailid010 wrote:





Zarlor wrote:

I beleive the Publish 7 TC thread up top has discovered that the formula is most likely:


Base * (1 + woundtreatment skill/100) * (droid or building rating/100)


so 910*(1+148/100)*(100/100, assuming just a med center or home healing)


910*(1+1.48)*1


910*2.48=2256.8







Wouldn't that equal 149/100 ?






Ah. Missing a set of parenthesis in there.


Try


Base * (1 + (woundtreatment skill/100)) * (droid or building rating/100)





You're still right Zarlor... order of operationswould state that the division operator is done first, so (1 + 148/100) = (1 + 1.48) = 2.48




Message Edited by BolReleek on 03-09-2004 04:47 PM



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RebSquasher
Tue Mar 09, 2004 3:58 pm
#8

Here lies your answer


http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=37125


I tested it and it works. Hope this helps, hehe




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Zarlor
Tue Mar 09, 2004 4:02 pm
#9






BolReleek wrote:





You're still right Zarlor... order of operationswould state that the division operator is done first, so (1 + 148/100) = (1 + 1.48) = 2.48





Message Edited by BolReleek on 03-09-2004 04:47 PM



Yeah, that's what I thought, but it doesn't hurt to throw the extra set of parenthesis in there to make it clearer anyway, since not all of us remember the mathematecal order of operations. So what the heck.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Agent001
Tue Mar 09, 2004 4:11 pm
#10

yeah I forgot the 1+
Zarlor
Tue Mar 09, 2004 4:23 pm
#11

BTW, for those who might be interested, this is exactly the same formula we are currently using on the live servers. The only difference is that it is modified by a random number between .5 and 1.5, I beleive is the variation level.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
hall0559
Tue Mar 09, 2004 5:29 pm
#12

Post pub 7 will there no longer be the x.5 - x1.5 randomness?


to quote the patch notes


"Removed the random factor in medical enhancements."



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Zarlor
Tue Mar 09, 2004 6:00 pm
#13






hall0559 wrote:

Post pub 7 will there no longer be the x.5 - x1.5 randomness?


to quote the patch notes


"Removed the random factor in medical enhancements."






That is correct. That's what we've primiarily been talking about in this thread is that the randomness will be gone so it's easier to see what the base formula really is.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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