Doctor Archive
Thread: You are a Master Doctor and a ....???
/points to sig
Group with an atst and get janta missions for cash.
They pay 27k each and the jantas drop fast to TK. It's faster cash than pubams used to be on endor.
I've been a Master Doctor since early August. I took up Novice Medic when I started so I could heal my own wounds, I helped a couple people out while I was healing myself and it snowballed from there. Other than Master Doctor I am currently 0-4-0-1 in Marksman, 0-0-0-3 in Artisan, 4-0-2-0 in Scout and 0-0-4-0 in Pistoleer. This allows me to collect all my own resources and when I team up with a Master Heavy Swordsman friend of mine, we are a pretty tough team.
- Travin
Master Doc/TKM. I did pistoleer but it was a waste as its a broken profession and got me killed more than I liked
I am also Scout 0-0-1-0. With this combo I can kill just about anything in the game except the 100% kinetic resistant NS Elders and Janta Rockshapers..grrr..
Im in a good guild and have support with surveying resources (big shout out to Urraba !!!) and other things that I need. TK with some scout is the way to fly if you have resource help. Additionally I have enuf combat skills to run good paying missions solo for extra cash and also hunt for specific people on occasion for the larger pay-days..
If you arent into TK then Id recommend Rifleman.. but whatever you do.. drop the pistols! they arent worth it, trust me..been there done that
Protilious wrote:You guys bring up some good points.You know I never thought of just persuing another career path unless I could master it. pretty silly I guess.I've just heard a billion times 'you must master..pistoleer' to see the true benefit... but Smuggler? I always thought of that one and why do I have to master it? I don't have to, do I?How far did you get in smuggler? What were you missing by stopping short of master?
Without the pistol skillmods it's apparently a bit pants. A friend of mine had just marksman pistol & dirty fighting and to be honest it appeared to suck.
Having said that FD on a doctor should be useful.
I'd try to pick something that appeals though. You don't generally HAVE to master. Just don't spread yourself too thin (i.e. pistoleer and fencer both might be a bit too much).
Like my sig says I'm a Master Doctor and Teras Kasi wannabe (almost there).
My alternate character is an Artisian/Merchant.
I'm ALMOST able to do everything on my own.
heh, my post was long, but I guess I can add a bit more since you asked abut smuggler...
On smuggler, *all* the combat thingsare in one line, under the dirty fight tree, so that's 14 pts. At master, you get a little bit better chance to feign death, but honnestly? You're not giving up much--go ask the smuggler forum. They'll tell you its like 25% combat skills and 75% crafting (slicing spicing and faction dicing). You can also look at the skill trees in game and see waht I mean.
One more thing, I 've only used run of the mill weapnons from a decent weaponsmith. No krayt guns, no "special loot drop poison" things...I just have what ANYONE can easily get for the combat professions I have had. So I think if you picked up anyone of those professions, buffed yourself, got some brandy and decent weapons, you could easily solo missions on the hard planets, maybe solo a cave or two, and be able to be a good addition to any group (so if everyone dies or leaves for some reason, you can hold your own).