Doctor Archive

Thread: ABEC the charges or the power are more important

taloncard
Tue Mar 23, 2004 7:51 am
#1

Ok considering how long I have been a Medic before doc I am rather stupid here.

which has the greater effect and greater use for the ABEC the charges or the power?

Thanks for answering this stupid question.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Houdani
Tue Mar 23, 2004 8:02 am
#2



I prefer CHARGES.


The tiny amount of power that an ABEC adds to the final med is miniscule compared to an average ALS or ACRDM. Especially when you're making things like Enhance packs. Since those consume so many resources, it makes sense to squeeze an additional 50% charges out of your enhance packs to maximize your resources.


If you put your points into power on your ABECs, you will maybe add 10 points to your final buff pack, which isaround 1% of your overall power on the final product.


On the other hand, if you put your points into charges, you will end up with (example) 30 charges instead of 20 charges -- a 50% improvement. It's totally worth it to put the experimentation points into charges.


On the flip side of the equation, if all you're making is Stimpacks and selling them for your primary income, then you can put the points into power at the expense of charges. This will cause your customers to consume the Stimpacks sooner (since there are less charges in each one) which may get them to come back sooner to buy more. Even so, I personally don't recommend this approach -- I like the extra charges.


H.

Message Edited by Houdani on 03-23-2004 07:07 AM




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taloncard
Tue Mar 23, 2004 8:05 am
#3

thanks that is what I needed to know




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Houdani
Tue Mar 23, 2004 8:07 am
#4

You're very welcome.




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0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
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Marrow1
Tue Mar 23, 2004 9:50 am
#5

I agree for the most part.


For buffs I always go with max charges. There are 2 or 3 BEC's in a buff so the added power will be a bit more than the 1% stated before. But I still agree to max the charges for buffs.


For stims I recommend making about 80% max charges and 20% max power. Some folks want every bit of the power and never even look at the charges. They will buy a stim with 10 more power than 10 more charges. Don't ask me why. They just do.


Marrow




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

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atimes
Tue Mar 23, 2004 10:03 am
#6






Marrow1 wrote:

I agree for the most part.


For buffs I always go with max charges. There are 2 or 3 BEC's in a buff so the added power will be a bit more than the 1% stated before. But I still agree to max the charges for buffs.


For stims I recommend making about 80% max charges and 20% max power. Some folks want every bit of the power and never even look at the charges. They will buy a stim with 10 more power than 10 more charges. Don't ask me why. They just do.


Marrow







Because 10 extra chrages doesn't do much when you are incapped but that tiny extra bit of power and a good roll would have given you enough HAM to get in that last blow to kill that MOB


If money isn't an issue and you want every bit of power you can get to squeeze out every extra bit of healing power each time you heal (you gotta realize that with novice medic you aren't going to get a whole lot anyway) you want power.


When I was 100% combat 30 charges vs 40 charges didn't mean much to me. It was still 30 charges. I wanted power power power.


Personally for stim B's I'm doing power because I'm trying to get a 400 power stimB without using an advanced CRDM (personal goal) and every bit helps.


If I'm making meds for personal use then it's all charges. If I'm making stims to sell it's a mix of the two (unless I use an ACRDM then it's all charges since I can get above 400 easily with one of those)


IMO 400 power is the "magic" number that people look for. . . I know it's what I looked for when I used stim B's and if I saw 400 power with at least 30 charges I was there.

Message Edited by atimes on 03-23-2004 12:05 PM

Songe
Tue Mar 23, 2004 10:24 am
#7

10 more power will make no difference either, because it's random. Having 1 more charge on your stims when you don't have another out of crate will surely make a bigger difference IMO.



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atimes
Tue Mar 23, 2004 10:38 am
#8






Songe wrote:
10 more power will make no difference either, because it's random. Having 1 more charge on your stims when you don't have another out of crate will surely make a bigger difference IMO.







That's why I always had more than one out


For the most part I agree with you on having charges vs power. For the majority of my meds that's what I do. However if I had to choose between a crate of 25 390/40 stims and 25 400/30 stims I'd choose the 400/30's.


I've been playing this game since release and I've been pure combat up until a few months ago when I went doc (and I love it by the way). I'm just saying from my personal preference as a combat oriented character I wanted power more than anything and I loved seeing 400+ power stims. Charges were irrevelant because I had enough sense to always have more than one stim out in my inventory at once and 30 charges was nothing to sneeze at.

Marrow1
Tue Mar 23, 2004 12:00 pm
#9


These are all very good reasons to mix thing up with BEC's. Never do anything in this game the same way all the time. Everyone has a different style and a good crafter seeks to make items for every customer.


Most, not all, PvP'ers love the extra power at the cost of charges. They are also willing to pay the most for stims. However, they use the fewest stims. They die or are trying to save mind pool points.


I recommend about 80/20 ratio of High charges/ high power ratio because hunters (most folks) use a lot of stims and need higher charges.


Marrow





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Nimhnoid
Tue Mar 23, 2004 12:36 pm
#10

Charges are more important. But play around with the experimentation points some times your dont have to max the line out to get the same amount of charges, so you may have an extra point or two for the power line.


nimh





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Scoooter
Tue Mar 23, 2004 2:08 pm
#11

Charges.


The max power of a BEC is miniscule compared to the power in the CDRM/SDS and LS. You get more benefit from the charges






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Oloosi
Wed Mar 24, 2004 4:48 am
#12

Question ABEC's Is the max 24 charges and 10 power if you go all Charge's. Just wondering if Any one can get higher for the Last 2 Months we have Manufactured like 10000 of these guys at 24charges and 10 Power and I seem not to be able to get higher at all. Hmmm like 91% experment on the charges. Looking for more hehe : ) anyone hith higher?



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