Doctor Archive
Thread: Stats on Cure Posion/disease
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Cas_Lowca
Mon Mar 22, 2004 2:15 pm
#1
Have some crated and show the ratings, but what is a good score???
Ideas, it was so long I ran those I am not sure what I used would, but would like to get an idea how effective they will be.
Reguards,
Cas
TaeRocko
Mon Mar 22, 2004 3:00 pm
#2
My cures:
Cure Poison C: 555 effectiveness, 50 charges, med use 93
Cure Disease C: 181 effectiveness, 50 charges, med use 96
The cure poisons were made post-patch, the cure diseases were pre-patch
-Tae
Cure Poison C: 555 effectiveness, 50 charges, med use 93
Cure Disease C: 181 effectiveness, 50 charges, med use 96
The cure poisons were made post-patch, the cure diseases were pre-patch
-Tae
Xtremegene
Mon Mar 22, 2004 11:33 pm
#4
Err, is it me, but cure disease / poison can now have their effectivenesses looked at? Geeze, I miss out on a buncha stuff over spring break...
Cas_Lowca
Tue Mar 23, 2004 6:39 am
#6
Just trying to get an idea on the strenght now that we can see acutally see the numbers.
I need to dig mine out of the bank.
WarFerret
Tue Mar 23, 2004 7:39 am
#7
Is the effectiveness only important for combating CM poisons/disease ?
I've never needed to use more than one cure for NPC poisons/diseases.
I've never needed to use more than one cure for NPC poisons/diseases.
Agent001
Tue Mar 23, 2004 8:49 am
#8
thats cause NPCs dont have anywhere near the poison strength CMs can make.
WarFerret wrote:
I've never needed to use more than one cure for NPC poisons/diseases.
Xtremegene
Wed Mar 24, 2004 12:28 am
#10
Got 509 Poison C's, yet only 158 Disease C's x_x Have to use some better ingredients on the final combine for that I think.
TaeRocko
Thu Mar 25, 2004 2:46 am
#11
Just adding to my previous post...
I crafted new cure disease packs
Cure Disease C: 263 effectiveness, 50 charges, med use 93
I've tested the usefulness of cures on diseases...poisons will take a bit longer to narrow down their ability
Area Disease stats: 101 eff, 145 potency
I was able to clear 2 diseases but not 3 with 1 cure pack
On a statistical basis, I consider the CM resources to be of slightly higher quality as compared to the doctor resources (not a big difference, but it's there), so it looks like cures are more powerful than their damage causing counterparts. (I'll try to add poison data later)
Now if there could be innoculations...
-Tae
I crafted new cure disease packs
Cure Disease C: 263 effectiveness, 50 charges, med use 93
I've tested the usefulness of cures on diseases...poisons will take a bit longer to narrow down their ability
Area Disease stats: 101 eff, 145 potency
I was able to clear 2 diseases but not 3 with 1 cure pack
On a statistical basis, I consider the CM resources to be of slightly higher quality as compared to the doctor resources (not a big difference, but it's there), so it looks like cures are more powerful than their damage causing counterparts. (I'll try to add poison data later)
Now if there could be innoculations...
-Tae
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