Doctor Archive

Thread: AREA POISON AND AREA DISEASE HEAL FOR MASTER DOC's ITS only fair

Sherllock
Tue Feb 10, 2004 4:41 pm
#1

I am a master doc Rifleman and Cm. I can do ridiculous mind damage but lately in pvp I am just annoyed. It turns into a fest of CM's doing area poison and area disease. Why can't we do area mind poison heal. Or area mind disease heal. I hate the way Cm is and I hope it gets fixed but i should not be able to own everyone in pvp just because i can throw some little circular thing and another thing at a person that kills them. Cm is no skill nerf it or make area poison and disease heal ty.



Shek Tasayon
vortexala
Tue Feb 10, 2004 5:17 pm
#2

We don't do 'area effect' anything because that is the realm of the Combat Medic.


What we do have in the Doctor Profession is the ability to enhance other players. If anything should be given, it should be something along those lines. Perhaps an innoculation with a short timer(5-10 minutes) but it would still be single-target only.





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Roustabout
Tue Feb 10, 2004 5:19 pm
#3

Yup, it is kinda annoying in a battle. If a CM hits a group of say 4 ppl including yourself w/ poison and disease then you've gotta expend 10 packs to cure them. By the time you get to that you and you're group will be....um...what's the word? Oh ya, dead. It's something to think about but if I had to bet I'd say it has about zero chance of getting implemented.
TandisJargin
Tue Feb 10, 2004 5:20 pm
#4

Why dont they make it available to a master doc / master combat medic like me /giggle. I can do both hehe




Tandis
Medical Know It ALL
Obsidian Mineral Co
"Your Wanna Be Community Leader"


Sherllock
Tue Feb 10, 2004 5:25 pm
#5

Fine make it available to cm's I don't care. I will do both but the combat right now at least on chilastra is all cm based. A cm can toast crowds.



Shek Tasayon
RudeGullet
Tue Feb 10, 2004 7:52 pm
#6

What we really need is something along the line of a vaccine. Something like a buff but it ups the player's resistance to poison and diseases for a certain amount of time.



_______________________________________________
Rathache Osis - Flurrian Hairless Half-Wookie Muonaholic TKM/MD

"I could have sworn that cloning centres were the inventions of those damned dirty Tleilaxu..."
G3N0C1DE
Tue Feb 10, 2004 9:36 pm
#7

If i'm not mistaken, I think with the chef revamp coming up there is going to be a food that increases you disease/poison resistance YIPPY! I think it would be nice if docs got a defense against poison/disease because it's kind of annoying trying to heal your poison/disease before your mind has already ticked away.


As for the area poison/disease heals... It would be nice, but it would make the CM profession completely useless. Whenever i raid there's always atleast one master doc on the battlefield and adding an areapoison/disease heal would just make pvpa spamming ofthrowingblue glowy things.


You havebeen poisoned!


You have been diseased!


Youpoison hassubsided!


Your disease has subsided!






Airius Mysterio - Chilastra
Ragnerok
Wed Feb 11, 2004 6:18 am
#8

absolutely NOT! Are you kidding? Area effect CURES? That pretty much negates any benefit of being a CM, period. Sure the area stuff is annoying, its supposed to be annoying. BOTH sides have cm's and BOTH sides have docs that can not cure area. DEAL. Do not ask for even more changes which will no doubt introduce more bugs and change game ballance even worse that it already is....
bpeter3
Wed Feb 11, 2004 7:45 am
#9

Actually, it doesn't completely negate beinga CM and doen't make the class useless.The healcould have a more limited range than a CM poison, be weaker, etc.but still be a useful counter. Also, while a doc is healing poison, he's not healing other wounds or rezzing. So the CM can effectively remove a Doc or 2 from battle. (Each class has a counter combat design)


Currently, it's almost impossible to cure the poison and disease being thrown out by only a single CM. One CM poison can require ~4-6 cures (4x the time in battle, ~4x the resources). It's not even worth the effort to cure it since the CM can dish it out so much faster than any doc can pray of healing it.


Nevermind a mind disease that can remove me from battle "forever" by quickly giving me 1100 mind wounds and requiring me and whoever else to sit in the cantina.


I don't know how many times i've cured the poison on one guy to see it pop right back up on him, along with myself and 3 other people.


As the original poster stated, PvP on Chili is completely dominated by CMs. Why? Obviously there is some advantage to PvPing that way, otherwise it wouldn't happen.
MasterSatyr
Wed Feb 11, 2004 8:04 am
#10






bpeter3 wrote:

It's not even worth the effort to cure it since the CM can dish it out so much faster than any doc can pray of healing it.








Target; aim; fire; incap; db




Colonel S'atyr
rawraw
Wed Feb 11, 2004 9:38 am
#11

Here is my input:


- I'd say docs need a high resist against diease and posion it only makes sense.


- An area heal would be nice but I can't see it happening.


- I like the fact that CM's can do area attacks it is something unique. I will say that they need to remove all mind poison\diease attacks from the CM.Mind attacks are just way to powerful for a class that is suppose to bea hybrid support class.



Sraw, 12pt FS Master Weaponsmith / 12pt Master Doctor
Vendors Located: Mos Kashyyyk Tatooine @ [-6627 -5084]
Drop Offs: Rifles vendor in the merchant tent at the above waypoint
GenTesla
Wed Feb 11, 2004 9:39 am
#12

Well I have to say I have been writing a few threads on the CM boards recently after repeatedly being slapped by them on Chaemara, the thing that took the biscuit was the RP battle recently we had, it was CM vs CM er well whats the point they stand outof range well at 64m from nearest enemy, infecthim speed burst away,then it leapfrogs to the rest who cannot due to building and permiter problems get more than 38m away!! We were in a base btw,its a real joke tbh. The range needs adressing big time 35m maxand then they can keep their 38m area range at least the other professions are in range to have a chance of hitting them, it seems the CMs have a 'smart bomb' to rip through groups which is completly wrong and over done in my view, and the docs have absolutly no chance in curing their group we aint quick enough.


Id say reduce their range to 35m then its up to them, they get nailed they get nailed, but they infect you well done you did it enagage CM Win Button





Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


RasterVex
Wed Feb 11, 2004 10:05 am
#13

Shortening the range makes sence, although maybe giving doctors resist packs might be helpful. Say they can resist certain levels of poison or disease. Say you can only apply one at once. I dunno. There are all sorts of preventative methods out there for doctors to use. They are obviously the MOST defensive position in the game.





Zexipher Evant
Teras Kasi Master, Master Brawler, Novice Creature Handler
Lost Souls, Corbantis
Souls Shop of Wonders, -2116, 1094, Perdition, Corellia
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