Doctor Archive
Thread: My god, The buffing system must be the worst out there...
This is a common complaint for Doctors. We strive to make the best packs available, and still get a totally unacceptable range of results.
One fix that will hopefully be happening soon will be for people to be able to drop buffs, or for Docs to be able to overwrite a lower buff.
Last night, I saw I had a couple old 720 packs sitting in my inventory, so I decided to burn them on myself. I got some decent enhances, around the 1800's. Then, I go to buff my friend with my lovingly crafted 800-850 packs, and immediately hit him forunder 1k on three stats. Feh!
Docs voted to keep variability, so they could retain the 3k possibility in buffing.
-T
Traigus wrote:
Actually (Zarlor just corrected me on it in another thread), the coices were keep it as it is, or have a fixed buff of the average number. Which for Good D packs woulda been 1.5k or so.
Docs voted to keep variability, so they could retain the 3k possibility in buffing.
-T
Yep, and it was a good decision. So what if we sometimes get a bad roll? I like the variable nature of it.
I would have voted on cutting down the variance. Just made doctor recently so I wasn't aware of this issue before. Now it's really irking the bejeezus out of me each time I throw a set of buffs.
Bottom line is I feel I'm wasting time and efforts hunting for the best resources and crafting the best Enhance packs possible, when a run-of-the-mill 650 pack will do just as well, in general, as an uber +900 pack. Why (1) spend the effort or (2) spend the credits to buy the packs?
Again, tightening the variance for the final results would go a long way toward making this system more attractive to all.
I agree, I like the variability to a certain extent. But when a a customer needs a buff so he can go hunt, a health buff for 825 points isn't going to do any good at all. I don't know about anyone else, but I seem to have a lot of 3100 buffs on quickness before 900 buffs on health. Makes for very unhappy customers.
Yep, and it was a good decision. So what if we sometimes get a bad roll? I like the variable nature of it.