Doctor Archive

Thread: My god, The buffing system must be the worst out there...

Djferio
Mon Feb 02, 2004 2:59 am
#1

I use 922 Enchance stims and i hit 70% around 1500 enchance...


I use 780 Enchance stims and i hit for 1800+ enchance




Sigh, Seems the devs can't do anything right, can they?






iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
Nibiru420
Mon Feb 02, 2004 6:14 am
#2

HA. Yeah someone was definatly asleep at the switch when came up with the buff formula. DUnno whats worse, coming up with it, or some big wig agreeing to it."lets make it so buffs are completly inconistant but yet make combat so it requires buffing to hunt anything above a gnort. Oh one more thing, lets make it so you can't heal mind effeciently, but can be incapped if lose it". Good job Steve, your a genious, we putting you in charge of quality control.


I kinda wish there was a list of who came up with what idea, kinda like how you can see what congressman voted for what. Just so we can see who the weakest link is.


Maybe I'm just getting bitter



----
Pogo,
Master Doctor, Master Combat Medic, Crappy PvP
Kauri Server

"Her bouquet cleaved his hardened shell, and fondled his muscled heart ...
He imbibed her glistening spell, just before the other shoe... fell"
-An Unknown 20th Century Poet
LeviathanAK
Mon Feb 02, 2004 12:09 pm
#3

Yeah, it drives me nuts that my buffs range from under 1k to over 3k within a buff set when all my buff packs have exactly the same stats. It's nuts. Plus, on a personal sidenote, it seems like the people who end up with the really amazing sets of buffs don't appreciate them, wheras the people who would end up getting shafted with a bunch of buffs between 1000 and 1200. Makes me insane.
testify4
Mon Feb 02, 2004 12:57 pm
#4

This is a common complaint for Doctors. We strive to make the best packs available, and still get a totally unacceptable range of results.


One fix that will hopefully be happening soon will be for people to be able to drop buffs, or for Docs to be able to overwrite a lower buff.


Last night, I saw I had a couple old 720 packs sitting in my inventory, so I decided to burn them on myself. I got some decent enhances, around the 1800's. Then, I go to buff my friend with my lovingly crafted 800-850 packs, and immediately hit him forunder 1k on three stats. Feh!






./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

Ututin
Tue Feb 03, 2004 1:10 am
#5

The problem is the random multiplyer that I thik ranges from 1 - 3.5. There was a vote called out before to either remove the variability or keep it as is (no given choice for alternatives) and it came out 52% or 53% for removing. Wasn't enough ofa tip of the scale to make a change. Perhaps a call to vote on the subject again would yield a different result.





Ututin

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the former." - Albert Einstein

Traigus
Tue Feb 03, 2004 1:18 am
#6

Actually (Zarlor just corrected me on it in another thread), the coices were keep it as it is, or have a fixed buff of the average number. Which for Good D packs woulda been 1.5k or so.

Docs voted to keep variability, so they could retain the 3k possibility in buffing.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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DoctorGriggs
Tue Feb 03, 2004 1:50 am
#7



Traigus wrote:
Actually (Zarlor just corrected me on it in another thread), the coices were keep it as it is, or have a fixed buff of the average number. Which for Good D packs woulda been 1.5k or so.

Docs voted to keep variability, so they could retain the 3k possibility in buffing.

-T




Yep, and it was a good decision. So what if we sometimes get a bad roll? I like the variable nature of it.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Songe
Tue Feb 03, 2004 4:12 am
#8

Yep the 3100 buffs on quickness... lol



------

Novice Lekku Stomper
Fynite
Tue Feb 03, 2004 4:24 am
#9

there is no system, its all based on luck........... lol
babeltoad
Tue Feb 03, 2004 5:46 am
#10

I think I read somewhere that they were thinking of changing the buff system so that you could rebuff a bad one etc.. Im sure I read it on these boards somewhere !


But your right they are a bit random, Im just using c's 19/320 ish (rubbish I know but im a new doctor) but the results i get range from 350 - 1100....one of those things I supose *shrugs*, although it would be nice to have the option of rebuffing a stat


Eerain - Farstar

Davy
Tue Feb 03, 2004 8:36 am
#11

I would have voted on cutting down the variance. Just made doctor recently so I wasn't aware of this issue before. Now it's really irking the bejeezus out of me each time I throw a set of buffs.


Bottom line is I feel I'm wasting time and efforts hunting for the best resources and crafting the best Enhance packs possible, when a run-of-the-mill 650 pack will do just as well, in general, as an uber +900 pack. Why (1) spend the effort or (2) spend the credits to buy the packs?


Again, tightening the variance for the final results would go a long way toward making this system more attractive to all.






Lei'lu, Elder Light Jedi

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Cassiopia Zorrak - DZ Crafts & Armor
Riverlands, Corellia

Tiberian74
Tue Feb 03, 2004 11:54 am
#12

i did not know the mulitplyer was so big for all rangers of power.. would a better system not be something like


any pack with a power valuve of say 600 or less get the biggest range, i read in here 1 - 3.5, then as the packs get stronger the range for the multyplyer decreases so a pack between 600 and say 700 gets a range of something like 1.5 - 3.5, a pack of 700 to 800 would get 1.7 -3.5 and so on.. any pack with a 900+power rating gets something aloing the lines of 2.8 - 3.5, so while still keeping the randomness it makes a fairer system and also enables you to price you packs accordingly.


feel free to tell me this is a daft idea
Rugs
Tue Feb 03, 2004 1:09 pm
#13






Yep, and it was a good decision. So what if we sometimes get a bad roll? I like the variable nature of it.



I agree, I like the variability to a certain extent. But when a a customer needs a buff so he can go hunt, a health buff for 825 points isn't going to do any good at all. I don't know about anyone else, but I seem to have a lot of 3100 buffs on quickness before 900 buffs on health. Makes for very unhappy customers.




Rugs Hiloitaca, MDoctor, MFencer
Tempest
"Quitters never win, winners never quit. But those who never win and never quit are idiots."
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