Doctor Archive
Thread: Devs: Smugglers and Dead Eye Prototype, BEs
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joshbrem
Tue Feb 17, 2004 10:39 am
#1
I'm a master smuggler with novice medic skills. I get one expirementation point on the dead eye prototype. Although this is a stim it has a system message like a spice and can be used in addition to spices. Why not give smugglers expirementation on this product?
Also, my complain about BE food: It gives bonuses like defense vs dizzy, why not allow BE components in spices?
Do medics and doctors get expirementation on the prototype?
MyT_Chicken
Tue Feb 17, 2004 10:42 am
#2
yup, a master doc has 10 experiments. I personally have 12, but whatever. 
joshbrem
Tue Feb 17, 2004 12:05 pm
#3
Cool thanks. I may just grind out doc and make a ton of these while act 3 is still here, just in case the rebels lose and there's no more alderaa flora.
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