Doctor Archive
Thread: What makes buffs better?
I know that Mallublity is good for experimenting, but can you explain does it make me not critical, or does the experimenting experiment for more uses/effectiveness?
OQ is for the power of the buff...
DR is for the duration of the buff...
Mal/PE is for the experimentation...
No matter what, the higher these are, the better your buffs. D-packs are very resource specific (except for action - no sense there) High OQ/PE Avian Meat, with a good DR. And high OQ/DR reactive gas. Also, if you are looking for UBER packs. Your componets should only be the best, with the highest power possible.
KingLuka wrote:
OQ is for the power of the buff...
DR is for the duration of the buff...
Mal/PE is for the experimentation...
No matter what, the higher these are, the better your buffs. D-packs are very resource specific (except for action - no sense there) High OQ/PE Avian Meat, with a good DR. And high OQ/DR reactive gas. Also, if you are looking for UBER packs. Your componets should only be the best, with the highest power possible.
Thanks guys. Assuming I can't get the best resources (which I can't as I'm pretty poor), which is more important, mall or PE to experimentation?
I always use adv components. I'm just trying to get a feel for what to do in every situtation.
Thanks again, BIG help!!!