Doctor Archive

Thread: dabbling in doctor

thereddeath
Tue Feb 17, 2004 12:38 pm
#1

Hey,


So i am curious, what exactly controls buff power? is it would treatment?? Also what level medicine use do I need to be able to use all buff packs?

(I am a rifleman, who is going doctor only to buff myself, I would like to spend as little skill points as possible in this tree, and I dont plan on making my own buffs.)


Do I only need 0440 ??

thx



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mcglonec
Tue Feb 17, 2004 12:49 pm
#2

Short answer, yes. Long answer, check the FAQ.




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Oasa
Tue Feb 17, 2004 8:21 pm
#3

/sigh its not that hard if you actually took the time to learn about doctor, or even medic. Buff's are controlled by the power of your resources, the components that come out of them, and the experimentation that makes them. You must have a medical use of 90 to use good buffs, in my opinion, so you only need 0/0/4/0. You have to find someone to make you buffs and sell them to you though. if you don't, you're gonna need 0/0/4/4.



i think thats right at least





--Proud Defender of Logic and Reasoning Everywhere.--
Szticks
Wed Feb 18, 2004 1:51 pm
#4

To be able to use D-buffs you have to have them experimented for med use down to 90 if you are not a master doctor. The ones I make usually defaults around med use 94-96. This will take away from thier potential power. I suppose they should be enough to satisfy you though.


technically you only need 0/2/4/0 to use those packs, but if you get the rest of the wound treatment tree you get better effect(usually) on the buffs, and also can use revive packs which will be a fun bonus.





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Keir Darkin, Ex-Trooper
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