Doctor Archive

Thread: New Doc...Should I buy or make buffs?

Nightmare-x
Wed Mar 17, 2004 5:55 am
#1

Hey guys, just wanted to know if it is worth it to go through all the trouble to make these buffs. Buying seems more expensive but much easier and would probably give me a better stim then I couold make. If making them is the better way can someone tell me about the resources need and the boosts like clothes etc....


Thanks
DarthBeans
Wed Mar 17, 2004 6:03 am
#2

I've only just started making my own buffpacks. When I first hit master I bought a crate of 12 of each stat from another master doc to give me time to get decent resources together myself. It's definately a lot of hassle to make your own stuff but in theory will save you a lot of money in the long run, especially if you're planning on selling the stuff you make. Clothes wise the only thing you'll be able to get right away is the +25 wound treatment/+25 injury treatment BE stuff. You may also be able to get your hands on a Doctors apron to give you a head start on your search for the 2 extra experimentation points. Other than that it's a case of looking for skilltapes.
Nightmare-x
Wed Mar 17, 2004 6:35 am
#3

What are the resources needed? Any talored items? And is it very important to get these clothes and skill tapes?
VelRahn
Wed Mar 17, 2004 6:56 am
#4






Nightmare-x wrote:
What are the resources needed? Any talored items? And is it very important to get these clothes and skill tapes?







Go to www.swgcraft.comfor a list of schematics and resources for those schematics. You're gonna want to use Advanced components, not the regular ones when making buffs (ex: Advanced Biological Effect Controller instead of the Biological Effect Controller).


Hardest thing to find is good AvianMeat and good Dolovite Iron. Most of the other items spawn fairly regularly.


Good luck





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Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

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DarthBeans
Wed Mar 17, 2004 7:11 am
#5

Getting the clothes will give you 125 wound treatment which is part of the equation for buffs, so it directly effects the outcome of your buffs. The skilltapes will just allow you to use an extra 2 experiement points, though it only really matters if you use REALLY good ingredients and even then 10 points is usually enough to max out power so the other 2 would probably go on quantity or ease of use, it's not massively important to get them as I have none myself and produce stuff the same quality ot better than those with the 12 points on my server, I simply get less charges but as I don't mass produce my stuff to sell I don't really care how many charges I end up with as I can always make some more.
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