Doctor Archive
Thread: Full service, Doc?
Not curing disease or poison or not having res kits I find incredible, aside from buffs, those are what you NEED a doc for, hell, buffing is secondary to ressing in my estimation, I wouldn't be caught dead without a res kit or cures, but then I'm not purely a buffmonkey, I can't be bothered to stand around buffing people, even for 10-12k a set, I'd rather go run missions, it might be a bit slower but it doesn't cost me anything and if there's good meat in shift I can stock up whilst doing it.
I don't however carry resources with me any more, I just cannot be bothered crafting in the middle of nowhere, so I make sure I have crates of everything so I'm not likely to need to, a crate of 50 state cures with 45+ charges each will last you AGES, same goes for wound packs (though I don't usually carry crates of them around, I suppose I really ought to but I really can't be bothered to make them
Woundpacks, state stims, cures, buffs and dmg stims. Plus the resources for in the field crafting (about 15 items). Plus all my food crates, clothes, armor, and misc items and I'm usually at or close to my 110 inventory cap.
As for those other Docs, well, they aren't the true masters of their profession. Only us Docs that play for keeps and have played the profession for a long period of time are willing to go the extra few steps.
Of course you know inventory space is at a premium as a doc...most of you may already have done this, but for the benefit of the less experienced docs, or those who haven't thought of it yet...
I've found it most efficient (for myself anyway) to have a few cheap 10-item storage droids in my datapad, and fill them with the less frequently used stuff (crates of poison/disease cures, state packs etc) and crafting resources for the field. Now that we have the ability to call droids in the field without a camp, this solution's been more effective than ever since I don't even need to ask for a camp anymore to call them. ![]()
these are docs who don't like crafting. They like to buy their kits, I know cause people ask me to sell them some all the time. They probably don't have enough money to buy a lot or have trouble even finding it for sale. Because your not gonna make as much money as a doc if your nto makin the stuff yourself.
I keep everything on my but SUB wound packs. I simply don't have room. I have Janata blood and crap load of resources and crates and crates so I can grind out enhance packs for hours in coronet. I would rather work one long session and make a lot of money, then one short hectic session. So I dont ever carry sub wound packs! BUT I do carry RES, Disease, etc..
A lot of docs, like myself, will always heal your wounds before applying the buffs. I conditioned myself to do that even before this publish since wounds affected the randomness of the buffs. Even tho the person has only 1 wound in their stats,I heal them.
Cant blame a doc for not having certain kits, theres just so much he can fit into his inventory. I can fill up my inventory and 2 backpacks with just medicines and resources....its hard to make everyone happy.
I tend to carry Stims, buff packs, and crates of components / materials.
I make what I need... and keep leftovers.
So if I'm going ot vs. things that poison, I make poison paks, and keep them around till they are used up.
I usually have a full set of states ad poison and a disease pack on me. Once I find myself a live tailor i'll probably keep a crate of cloth and some rori fungus as well.
I've generally found that with a droid, Making stuff on the fly (with storage in bank of extra crated stuff and materials) is more inventory friendly. I generally don't factory make buffpacks... With the new system, I find myself almsot always making them by hand, since I don't feel squeezing the extra 30 pts out of a schematic and making 11 million packs is important for my time (also note I don't sell buffs as a general rule, or solo a ton, so lower value buffs are generally fine for what I do).
-T