Doctor Archive
Thread: I used better resources this time...my packs came out worse
/bump
I'm interested in this as well...does DR play a role in this or what? Anyone have any answers?
The names of thse crafting results are the same as the ones used in experimentation.
With Master doc, you will see "amazing success liek 90% of the time, the next one down around 5%, and a crit fail 5% (crit fail is always 5%, until publish 7 or 8).
This is my guess on what happened... the pack with the better stats had a lower craft roll.
-T
i dont know how this factors into the maximum experimentation, but i feel that further experimentation yields much smaller gains when one of the two limits is reached.
just take a short look at the numbers given by TheGreatOne00:
Type 1:
max Duration exp: 65,93%
max Power exp: 97,97%
Type 2:
max Duration exp: 92,35%
max Power exp: 94,90%
those percentages would be the maximum experimentation level if those two attributes would be in different experimentation lines. (now it might be helpful if we knew what level was actually reached during experimentation)
BigAke hit it on the head. Generally speaking OQ/PE are your primary stats to aim for with buff packs BUT you always need to keep in mind how DR will affect the duration since the Effectivness bar works on BOTH Power AND Duration. That interaction causes more than a few little anomolies, as mentioned here.
Another thing to remember is that any bar that affects two attributes also performs two seperate Experimentation rolls every time you hit the Experiment button and the response you see is a statement of the average of what happened. In other words let's say you use up 1 EP on the effectiveness bar and hit Experiment. It is possible that you could get a Failure result on Power (and not have it move at all) and get an Amazing Success on Duration (where it will improve 8%) but what you will be told isthe average of those two results (probably something like a Big Success).
I'm not certain yet exactly how the change in teh crafting system will affect this particular situation just yet, though. Maybe it will be more readily apparent what is happening, but I doubt it.
On the inital combine (before experimenting) I have never seen an 'amazing success'. It is always a 'great success' or a crit fail.
Traigus wrote:
there is a craft roll before experimentation starts (which determines your starting values before experimentation (8% for example)). There are 3 or for results plus a crit fail. so it is possible to craft several different packs from the same materials (not jsut different ones). The higher your skill the less likely your will see the lower crafted items.
The names of thse crafting results are the same as the ones used in experimentation.
With Master doc, you will see "amazing success liek 90% of the time, the next one down around 5%, and a crit fail 5% (crit fail is always 5%, until publish 7 or 8).
This is my guess on what happened... the pack with the better stats had a lower craft roll.
-T
Hrmm. you may be right about greats vs. amazings...
I remember amazings in beta...
Ok just crafted like 30 things on Chilastra...
Ok no amazings.
I'll put that on the list... I'll also check TC to see if the crafting changes have done anything about this.. may not be until the weekend.
-T
Coulda swore I saw them... thanks.
I'll still put this in with the crafting problems.
-T