Doctor Archive

Thread: Mass producing buffpacks, any tips?

Danga_Manew
Mon Mar 01, 2004 10:03 pm
#1

Lets pretend resources arent a problem.....

wack out a few schematics for your components and produce 1000 of each [max] abec acrd asds.


16 abec 12 acrd and 6 asds for one set of buffs...


Thats 62 buffSETS worth from one factory run of 1000 each.... [lots of leftovers of acrd and asds obviously]

Then of course you have to experiment the buffpacks... so lets say for arguments sake, that takes you down to 50 packs worth of components [nice round number].


Now, am I missing something really obvious here... how do you other docs do it, a few of day 1 docs perhaps around can share some wisdom?


Make several component schems(?) and several different pack schems? say 5 health 5 action 5 blah blah..... ?


5am now gonna hope this isn't complete trash and wonder off to bed...



ign: Danga

Pikeman / Doctor

New Valour
Callyndra
Mon Mar 01, 2004 10:11 pm
#2

I make a few schematics of my components, all for 1000 each.


When I do the factory runs, I set them up to do 245 packs for each stat. This is mainly to conserve ACRDMs.I get 2 runs' worth of buffs from 1 schem of ACRDMs(980 ACRDMs from manufacturing, the rest get burned in experimentation) and 4 runs' worth of buffs from 1 schem of ASDSs. I end up with more extra ABECs this way, but I often save them for small runs of Stims or miscellaneous stuff.


Not sure if that works for you, hope it helps.





_______________________________________________________________________________
Callyndra, Elder Medic
(Formerly Master Doctor (7/12/03), Master Combat Medic (7/25/03)
Guildmistress of Transcendence and proud citizen of the City of East Lianorm, Naboo
Co-administrator of the Corbantis.org Message Boards

Former owner/operator of Callyndra's Meds (7/15/03 to 11/15/05)
Co-founder of the late Corbantis Medical Dealers Association (Pub 9 to CU)

Visit the Transcendence Mall & East Lianorm Shops: 3150, 2750 Naboo
Proudly serving the community of Corbantis since September 2003

Danga_Manew
Mon Mar 01, 2004 10:22 pm
#3

I don't quite follow, 245 packs for each stat?
Do you mean 245 packs all together, 40 sets of full buffs.. as you cant possibly get 245 out a run of 1000 =]


night night



ign: Danga

Pikeman / Doctor

New Valour
Aynsun
Mon Mar 01, 2004 11:50 pm
#4

I just started out last week and started making 1000 of all components. After several enhance pack It doesn't really work well. Too much left over bits to mess out with.


After I gather more resources I'll be making1000(992) abec, 750(744) acrm and 750(744) asds. Gets lot more easier to handle, With those I should be able to make least 60x6 enhance packs and would have enough asds for next round also. Leftover bits will be mostly gone in experimentation and with rest I'll make couple stims.





Account cancelled and business closed, Bye bye all
Danga_Manew
Tue Mar 02, 2004 8:26 am
#5

all comments/tips/advice welcomed :}



ign: Danga

Pikeman / Doctor

New Valour
Songe
Tue Mar 02, 2004 10:07 am
#6

Write down numbers, split the resources/components into 6 different bags in your house, it makes things easy.



------

Novice Lekku Stomper
Eyam
Tue Mar 02, 2004 11:07 am
#7

I accumulated a whacking stockpile of 22k of homogenous herb meat, & two 9k stockpiles of avian meat, ready to do my first ever factory runs.


However, that was a month ago.


I've never done them because I'm perpetually waiting for just on more ingredient to spawn better (well, mostly waiting for good tat fibreplast & lok wheat, but you get the picture).


One thing I do plan to do tho, when I eventually go for it, is to up a number of my harvs & drop a total of 4 food factories - one for each of the components, & another for final assembly. I reckon that will simplify things, & fortunately I got the factories at 35k each.


Iam.





Master Doc & Swordsman
Iam Amazing Machinations Medical Megastore
Mos Krayt. Tatooine 5980 4331
BolReleek
Tue Mar 02, 2004 12:23 pm
#8


I use 3 factories and have come up with a fairly good way to make buff packs without all the leftover ASDS's and ACRDM's.


Hour 0: Make 3 schematics for ABEC's (lets call them ABEC1, ABEC2, & ABEC3)... Run 1000 in each factory. Takes approx. 33.3 hours to complete.

Hour 34: Make 1 schematic for ASDS (ASDS1)& 2 schem. for ACRDM's (call them ACRDM1, ACRDM2)... Run 1000 in each factory. Takes approx 40 hours to complete.

Hour 74: Make 1 165 count schem. for Health using (ABEC1, ACRDM1, ASDS1).

Make 1 165 count schem. for Strength using (ABEC1, ACRDM1, ASDS1).

Make 1 165 count schem.for Const. using (ABEC2, ACRDM1, ASDS1).

Run these schematics in your factories... Takes approx. 14.7 Hours.

Hour 89: Make 1 165 count schem. for Action using(ABEC2, ACRDM2, ASDS1)

Make 1 165 count schem. for Quick. using (ABEC3, ACRDM2, ASDS1)

Make 1 165 count schem. for Stamina using (ABEC3, ACRDM2, ASDS1)

Run these schematics in your factories... Takes approx. 14.7 Hours.

Hour 103: Pull 165 of each Enhance D out of your factories.


This will leave you with 0 ACRDM's, 0 ASDS's, and roughly 6 crates of ABEC's leftover.


*Note: With a 6 Factory set up you can cut the time in half by running all your components at the same time, then running all your Enhance D packs at the same time.


Hope this helps,



_______________________________________________________
Boltare
12 Pt. Master Doctor
Boltare's Buffs - Located in Coronet's Coffee & Donuts tent (-141 -5507)
Boltare's Stim E's and Rez Kits - Located in StarForge outside Coronet (-115, -5505)


Songe
Tue Mar 02, 2004 12:30 pm
#9

I do the same thing, just I try to maximize my ABECs and ACRDM schematics, so I often get 2 runs of720 ABECs
and 2 runs of 660 ACRDMs that both cover 3 types of packs (numbers might be off, too lazy to count right now lol).



------

Novice Lekku Stomper
Callyndra
Tue Mar 02, 2004 5:16 pm
#10




Danga_Manew wrote:
I don't quite follow, 245 packs for each stat?
Do you mean 245 packs all together, 40 sets of full buffs.. as you cant possibly get 245 out a run of 1000 =]


night night



Well, I mean 245 fullsets of buffs, over the course of several runs.


1 run of 245 actions: 490 ABECs, 490 ACDRMs, 245 ASDSs, plus any used in creating the schem.


1 run of 245 con: same numbers.


1 run of 245 health: 735 ABECs, 490 ACRDMs, 245 ASDSs, plus any used in creating the schem.


1 run of 245 quickness: same as health.


1 run of 245 stamina: same as health.


1 run of 245 strength: same as health.



Total component schems needed:


1 run of 1000 ABECs (Covers the action & con)


4 runs of 750 ABECs (To cover the other stats. if you use 1000, you'll have some extras naturally)


3 runs of 1000 ACRDMs (Each run covers 2 stats' worth of assembly runs)


1.5 runs of 1000 ASDSs (Each run of covers 4 stats' worth of assembly runs)




_______________________________________________________________________________
Callyndra, Elder Medic
(Formerly Master Doctor (7/12/03), Master Combat Medic (7/25/03)
Guildmistress of Transcendence and proud citizen of the City of East Lianorm, Naboo
Co-administrator of the Corbantis.org Message Boards

Former owner/operator of Callyndra's Meds (7/15/03 to 11/15/05)
Co-founder of the late Corbantis Medical Dealers Association (Pub 9 to CU)

Visit the Transcendence Mall & East Lianorm Shops: 3150, 2750 Naboo
Proudly serving the community of Corbantis since September 2003

ClemGeiger
Tue Mar 02, 2004 5:24 pm
#11

i make all components to their full 1000 units.


I then make a schematic of, say, health buffs. I make the schematic leaving it to 1000 units.


When i make the schematic, i use the same stuff i plan on putting in the factory.


So if i want 1 crate of health buffs, i put 3 crates of the bios used, 2 chems, 1 solid del. and 1400 avian and 1400 gas.


No left overs. and if i have more of the crates used in the schematic i can always use it again.



Gieger


Rhadamanth
Tue Mar 02, 2004 8:09 pm
#12

i started out measuring everything out and calculating exactly what i need to make X number of such and such stat and so on. let me just say that you will drive yourself nuts if you keep doing it that way (if you produce buffs in large quantities to sell to the public). ive been making and selling enhance packs for about 5 months now and after all this time ive found that the best way to do it is to make 1000 ABECs, 1000 ACRDMs, and 1000 ASDS (full schematic run). then grab a crate of each along with reactive gas and avian meat and start out making schematics for 2 stats. make one crate (50 packs) of those 2 stats, then make schematics for 2 other stats and produce 1 crate of each of those. then check your abec supply and see if you can make a crate of 1 more stat.


from that point on i simply make 1 crate of a stat at a time and produce new runs of adv subcomponents whenever they get low. i don't worry or stress myself out over making sure i have the same number of packs for every stat. if you do youre wasting your time and creating alot of unnecessary stress for yourself. you'll find that customers dont always buy the same number of each stat, then you'll be all messed up. for example earlier today i found that i had about 5 crates (10 packs per crate) of each stat except for action (3 crates) and stamina (2 crates). so i went to check my supply of subcomponents. found that i had 3 full crates of abecs left in addition to a partial crate that i used to create schematics and lots of acrdms and asdss. so i made a schematic for stamina enhances (since i had the fewest of those) then i made a schematic for another run of abecs and stuck those in the factory. tomorrow ill pull the stamina packs, split it up into crates of 10 and stick those on my vendor. when ive made at least 2 crates of abecs (since actions only require 2 abecs) ill make a schematic for action enhances using the new abecs and then make 1 crate of those. so on and so forth.


Rhadamanth
Tue Mar 02, 2004 8:20 pm
#13

P.S. ive also found that because im only making 1 crate of a particular stat at at time, my current method is not only least stressful, but also has very few leftover resources. one thing that you can do when you're getting low on a particular run of ABECs is to try combinations of action/constitution (which require only 2 abecs each) to use up your remaining crates of ABECs. for example, if you find that you have 4 crates of ABECs left (in addition to a partial crate for making schematics) you can use them all up by making action or enhance, and will get 2 crates of enhances vs only one crate of the other stats along with 1 leftover crate of abecs. if you have 5 crates of abecs (again, along with 1 partial crate for schematics) then you can make 1 crate of health, qui, stam OR str in addition to 1 crate of action OR con. of course, as with ANY system that you use you WILL have some components left over. even if you plan it out PERFECTLY you have NO way of predicting how many components you will use up trying to get a good schematic. i simply use the few leftovers that i have to make single packs for my own personal use or to make things like cure packs, state heals, etc.


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