Doctor Archive
Thread: Mass producing buffpacks, any tips?
I make a few schematics of my components, all for 1000 each.
When I do the factory runs, I set them up to do 245 packs for each stat. This is mainly to conserve ACRDMs.I get 2 runs' worth of buffs from 1 schem of ACRDMs(980 ACRDMs from manufacturing, the rest get burned in experimentation) and 4 runs' worth of buffs from 1 schem of ASDSs. I end up with more extra ABECs this way, but I often save them for small runs of Stims or miscellaneous stuff.
Not sure if that works for you, hope it helps. ![]()
I just started out last week and started making 1000 of all components. After several enhance pack It doesn't really work well. Too much left over bits to mess out with.
After I gather more resources I'll be making1000(992) abec, 750(744) acrm and 750(744) asds. Gets lot more easier to handle, With those I should be able to make least 60x6 enhance packs and would have enough asds for next round also. Leftover bits will be mostly gone in experimentation and with rest I'll make couple stims.
I accumulated a whacking stockpile of 22k of homogenous herb meat, & two 9k stockpiles of avian meat, ready to do my first ever factory runs.
However, that was a month ago.
I've never done them because I'm perpetually waiting for just on more ingredient to spawn better (well, mostly waiting for good tat fibreplast & lok wheat, but you get the picture).
One thing I do plan to do tho, when I eventually go for it, is to up a number of my harvs & drop a total of 4 food factories - one for each of the components, & another for final assembly. I reckon that will simplify things, & fortunately I got the factories at 35k each.
Iam.
Danga_Manew wrote:
I don't quite follow, 245 packs for each stat?
Do you mean 245 packs all together, 40 sets of full buffs.. as you cant possibly get 245 out a run of 1000 =]
night night![]()
Well, I mean 245 fullsets of buffs, over the course of several runs.
1 run of 245 actions: 490 ABECs, 490 ACDRMs, 245 ASDSs, plus any used in creating the schem.
1 run of 245 con: same numbers.
1 run of 245 health: 735 ABECs, 490 ACRDMs, 245 ASDSs, plus any used in creating the schem.
1 run of 245 quickness: same as health.
1 run of 245 stamina: same as health.
1 run of 245 strength: same as health.
Total component schems needed:
1 run of 1000 ABECs (Covers the action & con)
4 runs of 750 ABECs (To cover the other stats. if you use 1000, you'll have some extras naturally)
3 runs of 1000 ACRDMs (Each run covers 2 stats' worth of assembly runs)
1.5 runs of 1000 ASDSs (Each run of covers 4 stats' worth of assembly runs)
i make all components to their full 1000 units.
I then make a schematic of, say, health buffs. I make the schematic leaving it to 1000 units.
When i make the schematic, i use the same stuff i plan on putting in the factory.
So if i want 1 crate of health buffs, i put 3 crates of the bios used, 2 chems, 1 solid del. and 1400 avian and 1400 gas.
No left overs. and if i have more of the crates used in the schematic i can always use it again.
Gieger
i started out measuring everything out and calculating exactly what i need to make X number of such and such stat and so on. let me just say that you will drive yourself nuts if you keep doing it that way (if you produce buffs in large quantities to sell to the public). ive been making and selling enhance packs for about 5 months now and after all this time ive found that the best way to do it is to make 1000 ABECs, 1000 ACRDMs, and 1000 ASDS (full schematic run). then grab a crate of each along with reactive gas and avian meat and start out making schematics for 2 stats. make one crate (50 packs) of those 2 stats, then make schematics for 2 other stats and produce 1 crate of each of those. then check your abec supply and see if you can make a crate of 1 more stat.
from that point on i simply make 1 crate of a stat at a time and produce new runs of adv subcomponents whenever they get low. i don't worry or stress myself out over making sure i have the same number of packs for every stat. if you do youre wasting your time and creating alot of unnecessary stress for yourself. you'll find that customers dont always buy the same number of each stat, then you'll be all messed up. for example earlier today i found that i had about 5 crates (10 packs per crate) of each stat except for action (3 crates) and stamina (2 crates). so i went to check my supply of subcomponents. found that i had 3 full crates of abecs left in addition to a partial crate that i used to create schematics and lots of acrdms and asdss. so i made a schematic for stamina enhances (since i had the fewest of those) then i made a schematic for another run of abecs and stuck those in the factory. tomorrow ill pull the stamina packs, split it up into crates of 10 and stick those on my vendor. when ive made at least 2 crates of abecs (since actions only require 2 abecs) ill make a schematic for action enhances using the new abecs and then make 1 crate of those. so on and so forth.