Doctor Archive

Thread: Publish 7 changes to enhances!

Lexy
Fri Feb 27, 2004 11:56 am
#1

- Medical enhancements can now be replaced if the new one is of equal or greater strength. As a result there is no longer a need to wait out a previous enhancement in order to replace it with something better. (Correspondent Issue)
- Removed the random factor in medical enhancements.

These are from the notes for publish 7 that is going on TC currently. The first one is great! Finally we are able to rebuff!!!

the second change though breaks my heart! What's the point of being able to re-apply buffs if you know exactly what the buff will turn out to be before you apply it? Give us back random buffs, I want my 4k buffs back !!!!
Songe
Fri Feb 27, 2004 12:00 pm
#2

Ugh both suck IMO. Anyone onTC can give more information?



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Novice Lekku Stomper
Elite_Jedi
Fri Feb 27, 2004 12:06 pm
#3

Why would the first one suck? That makes no sense.



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Zarlor
Fri Feb 27, 2004 12:06 pm
#4

I have a sneaking suspicion the second one is something different or a mistype or something.


We'll have to test it out to be certain.


Then again I personally don't think that would be all that bad of a thing. It would certainly help us to figure out EXACTLY how things modify our buffs, it will make them perfectly consistent, Docs will still be the best buffers in the game, and we'd get a whole lot less complaints about folks just not understanding how things work or being convinced that buffs got nerfed. I mean if your buff pack provides a known value every time under the same conditions, you'll KNOW if it got nerfed. We wouldn;t have to guess at it. The only thing disappointing about it if they really are doing that is only that they didn't inform our Correspondent (and therefore us) about it first.


I fail to see the problem at all with the first one, though. Being able to overwrite is a great answer to ninja buffers and if the variability is still in the system, it's one way to help alleviate that some as well. So how is that a problem?





Zarlor - Mesric City, Dantooine - Eclipse
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Lexy
Fri Feb 27, 2004 12:08 pm
#5

elite Jedi, the ninja-buffers hate the first change. They can't hit us for 100 health anymore to stop us from getting a better buff before pvp

Message Edited by Lexy on 02-27-2004 01:09 PM

Songe
Fri Feb 27, 2004 12:10 pm
#6

Because of people who will always ask for a better buff. Actually I am not thinking, if the second part is true it won't matter so much, it will just depend on what pack you use.


For the second part, I totally agree that it would have been nice to be informed first... I'm worried that the value will be low is all, but yes we should be able to see how clothing/droids/food etc affect buffs without hundreds of tests at least.


Anyone got a doc on TC? I'm really curious now.





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Novice Lekku Stomper
Imperio59
Fri Feb 27, 2004 12:12 pm
#7

TC is currently being patched. As soon as it's up i'm going to run a couple of test buffs with my Master doc, I'll make a new thread if i find anything interesting, but beware, i don't have very good avian on TC, my packs aren't the greates (around 550-600 power for D packs... i know ) but we shall see, some of the other docs have better packs than mine, i'll try to test along with them to see what we get...




_________________________________________________________

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TC: Imperia
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Lexy
Fri Feb 27, 2004 12:14 pm
#8

Zarlor, the problem with the change is I don't want 2k buffs! I want 3500-4k buffs like I use now, I can't ever go back to 2k.

Didn't the docs vote on this, and it was VERY clear that the majority of docs wanted the randomness?

Buffs are going to become completely boring. There's no variance. How would a *insert profession here* feel if their attacks were all averaged out? Say a Carbineer normally hits for 1000-3000 damage in pve, and the devs changed it so EVERY shot of theirs now does 2000 average. What fun would it be to know that every time you will hit for 2k? There's no challenge, no excitement if you know your actios will always be the same, no matter what.

Message Edited by Lexy on 02-27-2004 01:15 PM

Songe
Fri Feb 27, 2004 12:18 pm
#9

Well I would say that from the forums lately people don't want the randomness actually (I personally don't). Just we don't want the buffs we get to be totally nerfed in the process. Wait and see I guess.



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Novice Lekku Stomper
Imperio59
Fri Feb 27, 2004 12:19 pm
#10

This lack of randomness ties in with being able to rebuf over a lower buff. If they didnt have that, rich people could "rebuff" until they hit the maximum possible (around 3 or 3.5K).


I think the formula will be around base pack power * wound treatment skill/100* 2 or 3... I am sure that there will be a renewed interest in BE clothes after this patch.


This also ties in with the experimentation changes. I'll have to see how it all interacts as a whole, but i'm happy that they will not be random anymore. That way Docs can now advertise "Buffing 3500 each stat for XK credits" and the poorer will get the worse buffs for cheaper, and the rich will want the best docs who will have the best packs, the best clothes, and they'll pay dearly for it too






_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

atimes
Fri Feb 27, 2004 12:24 pm
#11

Yes I thought we wanted the randomness adjusted not removed.


If the total randomness is removed then some docs may lose business. "I don't want your buffs because they suck. I only want this guy's buffs" Only guys with 900 packs will be able to sell a buff and if you don't have a 900 pack then you will get no business. I struggle to make packs in the750 -850 range. I have limited time and resources and can't afford to pay 50 cpu for uber meat and I harvest all my resources on my own 10 lots. I'm nearly a master doc and was looking forward to the extra income from buffs that I would be making but now I'm a little worried.


Of course if I'm the only doc around then it won't be so bad but ifthis changeturns buffing into a monopoly then the devs will have a big problem on their hands since they are nerfing vendors to remove all the "monopolies" that they claim already exist.


We'll have to wait and see but I'm being a bit cautious about this.


Worst case scenario is I've spent 140 skill points to just buff myself while I grind out pikeman so /shrug.
DoctorGriggs
Fri Feb 27, 2004 12:29 pm
#12



Lexy wrote:
- Medical enhancements can now be replaced if the new one is of equal or greater strength. As a result there is no longer a need to wait out a previous enhancement in order to replace it with something better. (Correspondent Issue)
- Removed the random factor in medical enhancements.

These are from the notes for publish 7 that is going on TC currently. The first one is great! Finally we are able to rebuff!!!

the second change though breaks my heart! What's the point of being able to re-apply buffs if you know exactly what the buff will turn out to be before you apply it? Give us back random buffs, I want my 4k buffs back !!!!




I have to say I like the idea of better buff replacing worse buff It will solve the problem of the ninja buffers out there, and will give an option to those annoying people that are never happy with a buff even when 5 of 6 stats are 3k plus.

Second issue I reserve judgement on until I hear some facts and/or feedback from people on TC. Luckily for me, this month Gorath will be on TC2 so I will be able to give Doctor and CM a good workthrough



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MatchstickNaritus
Fri Feb 27, 2004 2:03 pm
#13






Lexy wrote:





MatchstickNaritus wrote:


This puts the emphasis on the skill of Doctor and the tools they use. I say goodbye randomness... the loss of the occasional high-end buffs is more than worth it.








Except that those "ocassional" high-end buffs aren't ocassional. they have given us the ability to override buffs now, so you can get 3k+ on all stats under the current system and the overriding buff change. There is no need to also institute an average buff






Yes the ARE occasional. Even with override capability it would still only happen occaisonally. And you're talking about things that go hand in hand. They haven't implemented EITHER.


You want uber buffs all the time. Of course you do... who doesn't. But they aren't going to give you uber buffs all the time. They don't want that to be possible. It's unbalancing. So in order to get buff overrides... you MUST have the random factor taken out as well.




Matchstick


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