Doctor Archive

Thread: doc 0-2-4-0 to buff all attributes?!

bioni76
Tue Mar 02, 2004 5:44 am
#1

Hi there!


Is this all i need or do i have to go for 0-4-4-0??

Im very low on skillpoints so if i can get away with the first one and be able to buff all stats recenable good ill be happy :-)

I also do have some be clothing +25 injury/wound treatment


Thanks guys, bioni




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-=bioni Stardrifter=-
r
Rudoku
Tue Mar 02, 2004 7:17 am
#2

If you're rich enough to buy your buffpacks, your only problem will be the fact that you won't buff as well as a Master.

Gairnok
Tue Mar 02, 2004 8:44 am
#3

0240 then you get a bonus when you hit master, or you can buy some bio clothes. But you will never buff as good as a Master Doctor using the same stuff as you.







Best,

Gairnok
Gimfalisette
Tue Mar 02, 2004 9:28 am
#4

I think (not in game at the moment) that your Wound Treatment skill will only be like 35 at 0/2/4/0, vs. 75 at 0/4/4/0 or 100 at Master. Sonot only will your buffs be hugely lower than a Master Doctor's, they will also be significantly lower than a Master Surgeon's. (Wound Treatment skill being that which directly affects the quality of the buff.)


I was 0/2/4/0 for about a day while hologrinding, and it was just intolerable to me how crappy my buffs were. Plus, at 0/4/4/0 you get the ability to rez, which if you play in groups at all is just SO useful. If you're not going to go 0/4/4/0, I'd say, just make really good friends with some Master Docs by frequently giving them gifts of large chunks of high-quality avian and herbivore meat and forget about wasting your skill points on doctor.





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Dr. Maritra Ukos - Imperial Army
atimes
Tue Mar 02, 2004 9:41 am
#5

With 0-2-4-0 doc and +25 wound treatment clothing you'll have a wound treatment mod of 60


Under the new system on TC which will be released in a few weeks and with a buff pack of 800 (high grade buff pak) and a medical droid with a rating of 110 you will buff each stat for 1408 points.


aldure
Tue Mar 02, 2004 9:43 am
#6

Not to mention, your buffs will have to be expiermented down to 90 or less to use, giving up at least 1 expierment point getting it there.



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Porag_Krongt
Tue Mar 02, 2004 12:46 pm
#7



atimes wrote:

With 0-2-4-0 doc and +25 wound treatment clothing you'll have a wound treatment mod of 60

Under the new system on TC which will be released in a few weeks and with a buff pack of 800 (high grade buff pak) and a medical droid with a rating of 110 you will buff each stat for 1408 points.






Changes to crafting in publish 7 reduce the average experimentation effectiveness... so 800 buff packs will be signifigantly harder to craft.



Porag - Master Doctor/ Master CH
Tyndel - Master smuggler / TKM
Noone Special - Master Swordsman / Master Rifleman
bioni76
Tue Mar 02, 2004 3:31 pm
#8

Thanks for the inputs guys!


Did my first buffs today!


They ranged from 2.4 healt, action 1.9 and the lowest stamina at 900 aprox.


Very random i think.


i would rather buff all stats at 1.4k instead



bioni






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-=bioni Stardrifter=-
r
VikaLine
Wed Mar 03, 2004 1:15 am
#9






Porag_Krongt wrote:




Changes to crafting in publish 7 reduce the average experimentation effectiveness... so 800 buff packs will be signifigantly harder to craft.






Not to mention that I bet the cost of lowering the med use on packs will cost more than 1 point due to the new systems "less bang for you buck" setting. Currently the 0-4-4-0 system is good but after the next publish I expect 90 med use packs to be the low 700's or even high 600's especially if made by those without a +25 expiermentation.





Vikaline
-Master Doctor
-Tera Kasi Master
Entropism
Thu Mar 04, 2004 3:19 am
#10

Ummm.... At 0240 doc, you wouldn't be able to use ANY D pack, so it doesn't matter. Aren't B packs around 60 med use? Maybe low Cs? The lowest I've seen D packs go are 89 med use, which is still 29 points higher than you even with the BE clothes.



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