Doctor Archive

Thread: Dev Clarification on why buffs are the way they are on LIVE.

Tras2
Tue Mar 09, 2004 6:15 am
#92

I can make 31c/936p Buff packs, i can make higher power but at the cost of 7 charges. I have spent over 70 million in 1 shift of Avian 995/935 (have over 450k) and i have 1000 OQ reactive gas. I do not like that 800 power and 900+ power buffs are so close to one anoter now. But in the end if this will keep peeps from complaining about 1 buff that hit for 1200 when all the others where 3400 to 3900 ill live with it. But if i can no longer make my 31c/936p or 24c/941p packs this will SUCK!!!



Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
WarFerret
Tue Mar 09, 2004 3:03 pm
#93

I am totally cool with these changes provided I can still use pre patch buff packs, I went througha hell of a lot of work to be able to make a few crates of decent packs (mid 800s) and I still have about 14 of each left, I will be EXTREMELY cheesed off if I can no longer use these.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Arnwald
Tue Mar 09, 2004 7:50 pm
#94

Well it seems I where right the new crafting system is going live in few hours...


See you around in few days and let us talk about the new stats on your buffs packs, specially the charges ones...


Deewe

Theos_Robos
Wed Mar 10, 2004 5:44 am
#95






atimes wrote:

Have you guys been following the TC crafting threads in the "in testing" section?


Under the new "improved" crafting system TC docs are finding it impossible to make good buff paks anymore. . . .


They are struggling to make an 800 power enhance pak. . . struggling.








*shrug* I'm not struggling. I can make 888's regularly. Strugling for 900, yes. 800? nope.








Audible
Vendor outside of Restuss, Rori
5572, 6666 ☼



DarkWraith65
Fri Mar 12, 2004 11:33 pm
#96

It's nice that we'll finally be able to tell a customer that you're getting XXXX of a buff. This will truely seperate the good from the medicore doctor.


And Lexy you are very wrong. I used a run of 912 packs the other night to try and break a personal high for buff amount. I used a +110 droid, clothing and food. I refused to buff anyone with BF and the low was 1102 and the high was 3797.



Chiirynotarr--Jedi--Chilistra
Holocron professions All Done......
Tras2
Sat Mar 13, 2004 5:33 am
#97






Theos_Robos wrote:





atimes wrote:

Have you guys been following the TC crafting threads in the "in testing" section?


Under the new "improved" crafting system TC docs are finding it impossible to make good buff paks anymore. . . .


They are struggling to make an 800 power enhance pak. . . struggling.








*shrug* I'm not struggling. I can make 888's regularly. Strugling for 900, yes. 800? nope.





What are there Charges compared to befor?



Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
Theos_Robos
Sat Mar 13, 2004 12:45 pm
#98

28 before 26 now. Tried a pack last night, got 26/904








Audible
Vendor outside of Restuss, Rori
5572, 6666 ☼



Traigus
Sat Mar 13, 2004 4:12 pm
#99

yeah items with 1 line of crafting get stronger (with good materials), while items with more then 1 line of experimentation, can only be maxed in 1 now.

With good materials, you can get max is any 1 line.. it is the extra "spillover" points that are gone.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Zabrek
Sat Mar 13, 2004 6:37 pm
#100


Aynsun wrote:
At least once I'm agreeing with devs here. 3k buffs are too good for current combat system. With those you can solo pretty much everything except perhaps krayts, DJM's and such nasties. 2k buff to all stats will be more than enough and top of that you can also use pretty good foods to get about 3k stats if you like. This is the change I like very very much.
Experimentation is the I'm a bit worried of...





I'm gonna second this. To me, having just attained Master Doc about three weeks ago, the system seems out of wack a bit considering all the variables that go into crafting buffs.

The three Advanced Components each have three variables which we can influence by the quality of resources that we put into them, crafting with a 110 droid, and crafting in a level one facility, while being 'registered' at said facility, crafting under the influence of whatever food stuffs may enhance the crafting, not withstanding whatever "random element" is built in for crafting just those components alone.

Then compiling them with other ingreds for a second round (leading to the final buff)of the same above mentioned factors influencing the final product.

Then having the experience of actually applying the buff with sith several of the same factors having an influence over said application along with Faction standing, and droid battery level etc.

My goodness. I'm not guilded (and don't want to be yet). Thus no access to unlimited resources to play with. The price per cpu of even garbage resources has tripled (even quadrupled since raising the limit to 6k at bazaar) I'm not Factioned so no +25 (or whatever) there, BE clothing is expensive for someone just starting out so no +25 there (at least for awhile) so my clients are at a serious disadvantage for ever seeing a +3k buff.

This is far too many variables of influence though I do love the profession. The only way to "fix" it IMHO is to level out the buffs.

How many times have you had someone wanting you to kill them so you can rebuff them because they didn't like what they already had? Buffs swinging widly from +800 stam for 2hrs to +2200 Constitution for 3hrs ticks people off.

Hmm. Maybe i'm just not that good a Doc? LOL!



Senzar
__________________Former Master Teräs Käsi ___________________________________________
·Kettimore Server·
Thus they were feared by the Jedi for to use such force powers upon the Teräs Käsi is like throwing a bowl of water into the ocean from which it came

Lowenblade
Sun Mar 14, 2004 11:49 am
#101






Efix_Lordana wrote:

very simple solution: only allow docs to buff people in their group.... its sooooo simple... just like training or Image designing....

Why dont they do that?







They can't do that because a primary character you must have, to be hired as a SWG Developer or Programmer, is asevere lack of common sense. Another important job qualification, to beon the Dev Team, is a propencity for Group Think. Add the two together and you get CL10 "combat" droids, and 15 unique resource items for droid stims. In medical circles, they call this malpratice;in SWG, they call it game improvement.


The amusing thing isn't just the un-necessary complaxity in droid stims/wound paks, or the amazingly powerful and universallybeloved CL10 combat droids. The truly incredable thing isthe Devsactually believethey aremaking the majority of DEs andtheir potential customershappy,with theso called *Droid Invasion*.Go figure.

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