Doctor Archive
Thread: Publish 7 changes to enhances!
Okin--
"Average" will be meaningless after the next publish as the buffs will always land for the same number.
I do look forward to knowing all my buffs will be at least 2200 with my current common packs, but I will miss the 3k buffs and especially in the harder places to hunt. I still get incapped sometimes with well over 4k health and action with 80% composite--which is a good thing since it would be no fun at all if there was no risk. But with 3kish HAM buffed, it will be all the tougher to fight NS's and such.
I think I will be farming (EQ flashback in progress) the Jantas for a while hoping to stock up on some blood for some special occassion Health packs for down the road.
Vinaddar
MatchstickNaritus wrote:
Also bear in mind... the removal of random buffs will magnify the difference in skills and tools.
That guy sitting in the starport with 0-4-4-0 and med use 90, 740 power buffs that only last 1:40 using a +65 droid and no BE clothing won't hit for 1800 anymore... and people won't think he's a good guy to go to for buffs. He'll likely hit foraround 1400 or so.
Meanwhile the MASTER doctor with BE clothing, bivoli, a 110 droid and 850 power buffs will likely hit for around 2400.
This puts the emphasis on the skill of Doctor and the tools they use. I say goodbye randomness... the loss of the occasional high-end buffs is more than worth it.
Bingo!
I will also be glad to see buff variability go bye bye. Now the differences in wound treatment, gear, and crafting will be self-evident and those delivering true value will reap the rewards.
Arcdischarge wrote:
MatchstickNaritus wrote:
Also bear in mind... the removal of random buffs will magnify the difference in skills and tools.
That guy sitting in the starport with 0-4-4-0 and med use 90, 740 power buffs that only last 1:40 using a +65 droid and no BE clothing won't hit for 1800 anymore... and people won't think he's a good guy to go to for buffs. He'll likely hit foraround 1400 or so.
Meanwhile the MASTER doctor with BE clothing, bivoli, a 110 droid and 850 power buffs will likely hit for around 2400.
This puts the emphasis on the skill of Doctor and the tools they use. I say goodbye randomness... the loss of the occasional high-end buffs is more than worth it.
Bingo!
I will also be glad to see buff variability go bye bye. Now the differences in wound treatment, gear, and crafting will be self-evident and those delivering true value will reap the rewards.
Most wannabe jedi's have an alt MD these days. It is very cheap and easy to master doctor, get BE enhanced clothes anda 110 droid. 50k will get you the clothes and droid and a day grinding will get you MD. Bivoli .. we we will see if the price comes down. I have seen a very marked rise in MASTER doctors buffing but with poor quality packs (read - low base/duration).
What isn't easy or cheap to do is to make or buy high quality enhance packs. That's where you see the more serious doctors stepping in. Nontheless, any man and his dog can buff almost as good as a dedicated MD with high quality packs. That's as it is now and will be even more apparent with the proposed changes.
Yes, it mightweed out the "That guy sitting in the starport with 0-4-4-0 and med use 90, 740 power buffs that only last 1:40 using a +65 droid and no BE clothing" but really, they are only a tiny minority. With the recent abundance of MD's springing up all over the place, the kind of people you mention hardly get a look in now anyway.
Ah! I see where you are coming from now. And, yeah, the new experimentation code may have some effect on that, but probably not enough to cover that disparity level. Of course that does make it a seperate issue from the this change currently on Test Center, but it does help us to more clearly illustrate that problem.
Part of that issue may, or may not, be addresses with some of the statments the Devs have made regarding rare resouce availability being viewed as a problem. If somthing occurs to alleviate that rarity then maybe the cost prohibition at the very high end won't be as bad as it is now. Of course we don't know what, if anything, is being considered on that front so it's hard to tell at the moment.
Yeah, I agree, though. The curve is a little off at the very high end, and I would suggest that the same situation applies to most crafting, really. But to alleviate that issue would require a revamp of the whole crafting system formula, so that may not be quite so possible either when comparing that difficulty with what issues it would answer in the game. It's definitely a very good point, though, I would think.
Hi All,
I share your concerns about the narrowing of the gap between superior packs and more easily crafted packs. However, I made a couple last night that will land for 2992 Health (1088 base)and 2810.5 (rounded up or down, not sure which. 1022 base due to crit fail) Action with 25% bivoli. In the days after Publish 7 goes live, these will be about as good as I can expect to buff the 2 primary stats. So, I still see a benefit in collecting Janta bloods.
-T
I would love to have a set buff, i hate the randomeness so much hehe
i dont find anything exiting about buffing and i find it even less enjoyable when i buff for 1500 or less most the time