Doctor Archive

Thread: Publish 7 changes to enhances!

Vinaddar
Mon Mar 01, 2004 1:36 pm
#79

Okin--


"Average" will be meaningless after the next publish as the buffs will always land for the same number.


I do look forward to knowing all my buffs will be at least 2200 with my current common packs, but I will miss the 3k buffs and especially in the harder places to hunt. I still get incapped sometimes with well over 4k health and action with 80% composite--which is a good thing since it would be no fun at all if there was no risk. But with 3kish HAM buffed, it will be all the tougher to fight NS's and such.


I think I will be farming (EQ flashback in progress) the Jantas for a while hoping to stock up on some blood for some special occassion Health packs for down the road.


Vinaddar


Arcdischarge
Mon Mar 01, 2004 6:37 pm
#80






MatchstickNaritus wrote:

Also bear in mind... the removal of random buffs will magnify the difference in skills and tools.


That guy sitting in the starport with 0-4-4-0 and med use 90, 740 power buffs that only last 1:40 using a +65 droid and no BE clothing won't hit for 1800 anymore... and people won't think he's a good guy to go to for buffs. He'll likely hit foraround 1400 or so.


Meanwhile the MASTER doctor with BE clothing, bivoli, a 110 droid and 850 power buffs will likely hit for around 2400.


This puts the emphasis on the skill of Doctor and the tools they use. I say goodbye randomness... the loss of the occasional high-end buffs is more than worth it.





Bingo!


I will also be glad to see buff variability go bye bye. Now the differences in wound treatment, gear, and crafting will be self-evident and those delivering true value will reap the rewards.





Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
isycz1
Mon Mar 01, 2004 7:17 pm
#81








Arcdischarge wrote:







MatchstickNaritus wrote:


Also bear in mind... the removal of random buffs will magnify the difference in skills and tools.


That guy sitting in the starport with 0-4-4-0 and med use 90, 740 power buffs that only last 1:40 using a +65 droid and no BE clothing won't hit for 1800 anymore... and people won't think he's a good guy to go to for buffs. He'll likely hit foraround 1400 or so.


Meanwhile the MASTER doctor with BE clothing, bivoli, a 110 droid and 850 power buffs will likely hit for around 2400.


This puts the emphasis on the skill of Doctor and the tools they use. I say goodbye randomness... the loss of the occasional high-end buffs is more than worth it.







Bingo!


I will also be glad to see buff variability go bye bye. Now the differences in wound treatment, gear, and crafting will be self-evident and those delivering true value will reap the rewards.












Most wannabe jedi's have an alt MD these days. It is very cheap and easy to master doctor, get BE enhanced clothes anda 110 droid. 50k will get you the clothes and droid and a day grinding will get you MD. Bivoli .. we we will see if the price comes down. I have seen a very marked rise in MASTER doctors buffing but with poor quality packs (read - low base/duration).


What isn't easy or cheap to do is to make or buy high quality enhance packs. That's where you see the more serious doctors stepping in. Nontheless, any man and his dog can buff almost as good as a dedicated MD with high quality packs. That's as it is now and will be even more apparent with the proposed changes.


Yes, it mightweed out the "That guy sitting in the starport with 0-4-4-0 and med use 90, 740 power buffs that only last 1:40 using a +65 droid and no BE clothing" but really, they are only a tiny minority. With the recent abundance of MD's springing up all over the place, the kind of people you mention hardly get a look in now anyway.




Isycz
Master Doctor/Master Chef

Buffs, Bivoli and Brandy. Talus -2972, 1800. 800m from Imperial Outpost.

Zarlor
Tue Mar 02, 2004 1:24 am
#82

Ah! I see where you are coming from now. And, yeah, the new experimentation code may have some effect on that, but probably not enough to cover that disparity level. Of course that does make it a seperate issue from the this change currently on Test Center, but it does help us to more clearly illustrate that problem.


Part of that issue may, or may not, be addresses with some of the statments the Devs have made regarding rare resouce availability being viewed as a problem. If somthing occurs to alleviate that rarity then maybe the cost prohibition at the very high end won't be as bad as it is now. Of course we don't know what, if anything, is being considered on that front so it's hard to tell at the moment.


Yeah, I agree, though. The curve is a little off at the very high end, and I would suggest that the same situation applies to most crafting, really. But to alleviate that issue would require a revamp of the whole crafting system formula, so that may not be quite so possible either when comparing that difficulty with what issues it would answer in the game. It's definitely a very good point, though, I would think.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Songe
Tue Mar 02, 2004 1:29 am
#83

/agree again.


The problem lies in the difference of resource price between averageand good or excellent resources, which is roughly from 3 to15 cpu or more on some servers. The difference is nowhere as small as the 10% difference we see on the buffs. And yes, it was already the case even if it wasn't so obvious... I guess it's time to change my production to average buff packs for cheaper.




------

Novice Lekku Stomper
Oloosi
Tue Mar 02, 2004 3:44 am
#84

How do you you do a post on a post like the one above with some ones words in there? I got to high light a Ninja Buff post. I dont buff I just sell if you see me buffing in the hospital its because some one ask and I dont mind doing it but it will be 1 credit per buff point 2200 buff = 2200k.



-The Final Exit Has Begun-

Vinaddar
Tue Mar 02, 2004 5:33 pm
#85

Hi All,


I share your concerns about the narrowing of the gap between superior packs and more easily crafted packs. However, I made a couple last night that will land for 2992 Health (1088 base)and 2810.5 (rounded up or down, not sure which. 1022 base due to crit fail) Action with 25% bivoli. In the days after Publish 7 goes live, these will be about as good as I can expect to buff the 2 primary stats. So, I still see a benefit in collecting Janta bloods.


To compare, the 912's I use a lot now will max at 2508 with the bivoli, so an extra 484 buff for the toughest places will be nice.


Vinaddar
Emavi
Tue Mar 02, 2004 6:53 pm
#86

Ok help me out here... Im a little confused about the BE clothing. When I put mine on and check my skill it says my Wound Treatment is 167..not capped at 125..


Using the formula isycz was using: BuffValue * (1 + (WoundTreatment/100)) * (DroidRating/100) and a 900 base power pack the enhancement would be 2643..


Am I missing something?

Traigus
Tue Mar 02, 2004 6:54 pm
#87

it is capped at +25, the devs haven't gotten to fix the skills screen yet (but they know about it).

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Zarlor
Tue Mar 02, 2004 8:21 pm
#88

Yeah, your skills screen is bugged. (See the Doc Issues list for the Skill Enhancement Concerns under the Bugs section for the actual Dev response about this, if you like.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
girsnoopy
Tue Mar 02, 2004 10:50 pm
#89

Well put. I also would like to see randomness put back into buffs. i have alot of fun finding out what i buff people sometimes =D



-----------Snoopo=Eclipse------Serving Ehe Empire. 24/7
------------Snoopee=Bria-------Serving The Empire 24/7


I shale rule the galexie.. anyone who stands infront of me... i will take my hockey stick and slash there legs!
Mavital
Wed Mar 03, 2004 1:12 pm
#90

I am already dreading the removal of randomness, and this is because of two *very* key reasons.

1) New doctors (myself) only survive because we can randomly hit those high values. I started with 0 cash and no friends, and I have worked very hard with the resources I have to be a good doctor. Sure, my first packs came to 660, but I was still buffing pretty good. Now my packs are in the 800-900s after considerable work. They last longer (3 1/2 hours), buff over 3000 (where my 660s never hit past 2300), and customers are generally happier with my fails (my minimums are lower). Basically put... your going to kill the newbie doctor if you do this. People are already so critical about buffs. This means those with the resources to make high end buffs will literally whipe the floor of any lower competition. Think of yourself as the customer -- would you ever go back to JoeyJoeJoe if you knew his last set gave you a 1500 buff? Probably not. If you want to make the game boring and static... sure, make the buffs static. But unfortunently, not every doctor in the galaxy has 4 million in the bank with the ability to aquire the 15cpu or higher resources to make the 900s. I see the future as a arguement over "whos is bigger".

2) You are killing the fun. Half the excitement I get from a doctor is the anticipation when I double click that pack. I sit there going "come on come on come on" and I just wish for the best. When I get that 3000 buff I'm happy, the customer is happy, and when I get the lower buff, I refund the customer and he/she usually knows its just a bad roll. I quit star wars 2 months ago after a week of play because I didn't find anything I liked. I joined again as a doctor from the pressures of friends and have been loving the game since. Simply put, if they remove the randomness, I honestly don't think I'm going to enjoy buffing people anymore. Theres no thrill, no excitement, no edge to the profession.


I know many of you complain about how doctors with lower packs beat you in buffs, but if this is such a problem why did my customers never compliment my buffs with my 600 packs, but always compliment / tip over with my 800-900 buffs? I think the player population in general knows enough about buffs to realize when they are getting a high quality and when they are getting a low quality. Sure... bring on the patch... but personally I'm sick and tired of joining a game and having my favorite class nerfed. The bane of MMORPGs I suppose.



-vikal-
Evalissa
Wed Mar 03, 2004 1:47 pm
#91

I would love to have a set buff, i hate the randomeness so much hehe


i dont find anything exiting about buffing and i find it even less enjoyable when i buff for 1500 or less most the time





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Evalisa Imperial Major

Creature Handler and TKA

Private in the IDS
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