Doctor Archive
Thread: Official fact finding My buffs are coming out too low thread (Jan 18, 2004)
1.) Pre-problem normal buff average. - Pre-problem range mid 1200's to 3460. averages between 2500 to 2999
2.) Post-problem normal buff average. - Post problem range 1018 to 2680 with vast majority between 1080 to 1900
3.) Date when you noticed that buffs got lower (the closer you can get on this the more helpful it is.) - Date I noticed the buffs started stinking was the day of Publish 6 (Feb. 11, I believe)
4.) Normal Buff pack power level (range) and which adv components do you use. - Normal buff pack level I use are 861 to 923 (I have both sets of power ranges, and have experimented using one from each power pack on the same character multiple times - power rating seems to be basically meaningless now and each falls within the same buff range). All made with adv components and over 900 overall quality resources.
5.) Droid rating (If no droid, please type "med center 100") - Probot with 110 med rating. Also tried 100 hospital, and a combination of hospital AND droid. No difference in buffs.
6.) Wound treatment rating without clothes - Master doctor at 100 rating
7.) Wound treatment rating with clothes (include ratings over +25 just in case). - Wound treatment rating with clothes +200 (+25 headwrap, +25 shirt, +25 skirt, +25 duster)
8.) Server - Eclipse
Oh good, I thought it was just me.
1.) Pre-problem normal buff average. - 2200+
2.) Post-problem normal buff average. - about 1400
3.) Date when you noticed that buffs got lower (the closer you can get on this the more helpful it is.) - Around the time of Publish 6
4.) Normal Buff pack power level (range) and which adv components do you use. - 875, all advanced components
5.) Droid rating (If no droid, please type "med center 100") - R2 or Probot- 110
6.) Wound treatment rating without clothes - 100
7.) Wound treatment rating with clothes (include ratings over +25 just in case). - 127
8.) Server. - Valcyn
1.) Pre-problem normal buff average.
2.) Post-problem normal buff average.
3.) Date when you noticed that buffs got lower (the closer you can get on this the more helpful it is.)
4.) Normal Buff pack power level (range) and which adv components do you use.
5.) Droid rating (If no droid, please type "med center 100")
6.) Wound treatment rating without clothes
7.) Wound treatment rating with clothes (include ratings over +25 just in case).
8.) Server.
-----------------------------------------
1. Was not a master doc.
2. 1800-3000
3. No point of reference
4. all advanced comps, janta blood.... power: 1007 (action) 1000 (others)
5. 110
6. 100
7. 125
8. Gorath
The average user doesn't log info, nor has enough of the exact same pack to really get a meaningful sample (using just enhance action from a 1000 pack run for example).
The thread is mostly to tally up the number of people with/without the problem, and to look for big and obvious problems (BE clothes, droids etc.)
We aren't trying to solve the problem... just prove a problem exists, so the devs can find and fix it.
QA guys can buff 6000 times to action and find a real sample, as they get paid for it.
Honestly, my 2 doc characters don't suffer from this. In a game this comnplicated, the ability for a player to find the actual (or all of) the cause(s) of a bug is pretty small.
-T
traigus posted:
We aren't trying to solve the problem... just prove a problem exists, so the devs can find and fix it.
First of all, I should apologize for coming across as arrogant in my first post, sometimes I get cranky.
That was the crux of my argument. The "data" that was collected was so flawed, that it can not be used to prove or disprove anything. I have no doubt that people think there is a problem, but this data doesn't provethat thereis a problemin any way, shape, or form (seemy previous post for the reasons). Furthermore, I do not deny that thier may be a problem. Good luck in proving it though, since we still don't have any hard datafrom the past (hard data = actual numbers not"gut feelings" or as i refered to it in my original post, "emotional" data) to compare with todays hard data.
There is a reason I called it quasi-science. On the surface, it appears to be good data, andIt appears to support an unwaivering conclusion. It is "quasi" because these "facts" are mearly illusions.
Quasi-science is dangerous. It focuses attention on items that may not need that attention, andin the process, it diverts that attention away from actual problems. It also generates or perpetuates myths. Not only that, but quasi-science insights undo anger by portraying these myths as bonifide facts. In short, the illusion tricks us into looking the wrong way, or encourages us to make poor choices.
Like I said before, I like what you're trying to do. I just don't feel this thread came anywhere close to accomplishing it. As an aside, I believe the real problem lies in how random buffs are, and should be fixed by establishing a "bell curve" random function that places 90% of all buffs in a 200pt range or something similar, 5% in the next 100pt range above and below, 2.5 % in the next range, and so on (these numbers aren't presice, but they give you a rough idea of what I'm saying).... That, however, is for another thread when I've had a chance to really think it through and come up with an implementable formula.
2.) Post-problem normal buff average.
3.) Date when you noticed that buffs got lower (the closer you can get on this the more helpful it is.)
4.) Normal Buff pack power level (range) and which adv components do you use.
5.) Droid rating (If no droid, please type "med center 100")
6.) Wound treatment rating without clothes
7.) Wound treatment rating with clothes (include ratings over +25 just in case).
8.) Server.
2.) Post-problem normal buff average.
3.) Date when you noticed that buffs got lower (the closer you can get on this the more helpful it is.)
4.) Normal Buff pack power level (range) and which adv components do you use.
5.) Droid rating (If no droid, please type "med center 100")
6.) Wound treatment rating without clothes
7.) Wound treatment rating with clothes (include ratings over +25 just in case).
8.) Server.
2.) Post-problem normal buff average.
3.) Date when you noticed that buffs got lower (the closer you can get on this the more helpful it is.)
Approx 2 weeks ago, buffs started to be very random.
4.) Normal Buff pack power level (range) and which adv components do you use.
5.) Droid rating (If no droid, please type "med center 100")
Droid, 110.
6.) Wound treatment rating without clothes
7.) Wound treatment rating with clothes (include ratings over +25 just in case).
8.) Server.
2.) Post-problem normal buff average.
3.) Date when you noticed that buffs got lower (the closer you can get on this the more helpful it is.)
Approx 2 weeks ago, buffs started to be very random.
4.) Normal Buff pack power level (range) and which adv components do you use.
5.) Droid rating (If no droid, please type "med center 100")
Droid, 110.
6.) Wound treatment rating without clothes
7.) Wound treatment rating with clothes (include ratings over +25 just in case).
8.) Server.
-T