Doctor Archive

Thread: Doctor FAQ

d0ct0r
Thu Jan 22, 2004 7:23 am
#66



hi everybody,

im quite new to the master doc profession now (a month or so), and since i have been experimenting a lot with advanced components lately, i was wondering if anybody knew about the basic and maximum possible charges, power etc. forthe subcomponents (ABEC, ARDM, ASDS, ALS) to medicine crafting

based e.g on fictitious materials that have 100% (1000) possible quality on necessary attributes...


ty

midi chen'drahl (gorath)

p.s. by the way thanx a ton for this wonderful faq mcglonec





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Midi Chen'drahl
DarkSideDefenders
Gorath
ScoutB
Sat Jan 24, 2004 6:29 am
#67

I have posted some new data in the thread
Doctor Crafting Simulator Project
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=29529

What is new ?
1) the definition of the maximum possible of each subcomponent, power and charge (from calc not guessing)
ABEC : charges: minimum 5, maximum 25, power: minimum 5, maximum 30
ASDS : minimum 10, maximum 75
ACRDM : minimum 10, maximum 75

2) the formulas to convert max effectiveness into clear value : ex 20 power, 12 charges bec, with just the ressources stats.

Hope that could help more than one doctor with a excel file



Jch
frankmullins
Sat Jan 24, 2004 9:50 am
#68

I am fairly certain the macro ya are thinking of is:


/healdamage self


It works like a charm for me. Remember when ya click it, that command will be added to after whatever is already in your battle queue. So if ya need heal QUICK, clear the queue first then click /healdamage self macro.





Trina LightningDark (MYST) MBH/MPist/SL -Kauri
MoonFire Girzo MDoc/MPist-Tarquinas
d0ct0r
Mon Jan 26, 2004 6:09 am
#69

thanx a bunch ScoutB!





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Midi Chen'drahl
DarkSideDefenders
Gorath
DarkSithLordy
Tue Jan 27, 2004 6:03 am
#70

I did notice that for Naboo Avian meat your missing at least 2 mobs that i know about, or 3 depending on how you look at it,


1. Any kind of Nuna drops 5 to 10 units of avian meat.


2. Peko peko


3. Giant Peko Peko.




swg-grinder
Thu Jan 29, 2004 12:48 am
#71

:re so any helpful tips, i was getting good avian on talus but i think its moved anyone know where???
mcglonec
Thu Jan 29, 2004 8:25 am
#72

Meat shifts just like any other resource out there, but it varies from server to server. If you want to know where the good meat is now, check on your server forum or check out swgcraft.com.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
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Xamot1
Wed Feb 04, 2004 6:58 am
#73






frankmullins wrote:

I am fairly certain the macro ya are thinking of is:


/healdamage self


It works like a charm for me. Remember when ya click it, that command will be added to after whatever is already in your battle queue. So if ya need heal QUICK, clear the queue first then click /healdamage self macro.









Is there a command that clears the queue? Something like /clearcombatqueue, but not /peace?


Great FAQ BTW.


- Xamot





Xamot - Deacon of Politics - Church of Alvis
All this time and still no pants
mcglonec
Mon Feb 09, 2004 8:54 am
#74

I have added a FAQ on using subcomponents. It is titled:


Is it always better to use advanced subcomponents?


It takes somewhat of a more practical view on using subcomponents and when it is and isn't a good idea. Any comments you might have are, as always, welcome.




Also, regarding the previous poster, I do not know of a command to clear the combat queue that is different from peace so, if someone else knows of such a command, please let me know.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Kynin
Mon Feb 09, 2004 9:01 am
#75

/clearcombatqueue is the command hit it with healdamage self right after it in a nifty little macro and youll save your own ass as you madly pull the trigger
Kynin
Mon Feb 09, 2004 10:38 am
#76


I have added a FAQ on using subcomponents. It is titled:




Great job boss Ive read you faq from the start even back in the day when i was contracting my schems out, but now that im not im, having to read more carefully(a couple of post show i need work on this lol) but my question is are there bases for varios meds? like in your faq about adding bec's to a stim with the base charge being 12 and the bec adding its power, is that the base? 12 charges? or is there even a way to know ahead of time what base youll get roughly from what resources u are using?


I apologize but im taking a long stretch at this crafting thing as my math skills arehow do you say nonexsitent? lol but using your faq im able to craft 457/32 advanced b's and 404/31 advanced b's sans the acrdm's, but if i knew how to judge the base ild be three steps ahead and might be able to curbe my mindless pursuit of collecting +1 med xp tapes irregardless of cost and maybe start enjoying crafting more


thankx


Kynin

mcglonec
Mon Feb 09, 2004 12:30 pm
#77






Kynin wrote:


like in your faq about adding bec's to a stim with the base charge being 12 and the bec adding its power, is that the base? 12 charges? or is there even a way to know ahead of time what base youll get roughly from what resources u are using?






This is something I've always wanted to experiment with and never really had the time. I'm guessing that the base charegs for a Stim B is around 15 because, using a good ABEC (with about 20 charges), you can get a Stim with about 35 charges.


Like I said, I've done very little experimentation with this. I'd like to find the time to do more, but it seems like I'm always looking for more time to do something or other.


If anyone knows what these base values are or is interested in helping me do some experimentation, please let me know.


Thanks.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


mcglonec
Mon Feb 09, 2004 3:01 pm
#78

What you really need to do is just build some items and record the initial results. Let's say you have the following subcomponents:



  • BEC = 18 Charges, 12 Power

  • CRDM = 18 Power

  • LS = 150 Power

Now, let's say you produce a Small Stimpack - B with 33 charges and 250 power (these are the numbers prior to experimentation, not after). We can then subctract the sum of the values of the subcomponents:



  • Charges from subcomponents = 18

  • Power from subcomponents = 180

And we'd end up with this:



  • Base Charges of Small Stimpack - B: 33 - 18 = 15

  • Base Power of Small Stimpack - B: 250 - 180 = 70

Just make sure that you're recording the initial results and not waiting until after experimentation. Also, I'm not sure if subcomponents power and charges are added 1 to 1 to the base of the product being made. I believe it's very close, but it might not be exact. You might want to retry this experiment a couple times using subcomponents of different quality to see what results you get.


This is something I've been meaning to do for a long time now and have just never gotten around to doing. Perhaps tonight I'll set aside some time to work on this.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


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