Doctor Archive
Thread: Dev Clarification on why buffs are the way they are on LIVE.
Shilak wrote:
For those that spend time buffing themselves then corpsing and reviving if they dont get real good buff this is technically a nerf. With that said though, I actually think this is an excellent change for the balance of the game. The extreme buffs that are currently possible have a very negative impact on the whole balance of the combat system, very good secondary buffs complete eliminate the health and action costs of the specials, which in turn means people can concentrate their food selection on buffing the mind stats to negate the mind cost of specials.
After this change goes in we will hopefully see chefs stocking more than just Blue Milk, Thakitillo, Vasarian Brandy and Ahrisa, as there should be a market for Health and Action based foods/drinks as well. This will have a knock on effect of making specials actually cost some HAM to use which will in turn should hopefully make people think a little more about which specials they use, rather than just spamming them indefinately. My only concern is that the secondary stat buffs may still be high enough to reduce the health and action special costs to zero or close enough not to matter, this concern could (and I expect will) be countered when they introduce the new HAM cost system.
There does seem to be a general trend in Publish 7 which seems to be to reduce the potency of players in general, therefore making PvE a little tougher. A step in the right direction as far as I am concerned.
I guess that it will be a nerf in the sense that they can't have all 2500-3k buffs everywhere (I mean it's doable if you just retry a few times). However, I think it's a good thing for the docs lol.
For the bivoli, I don't know about you but I won't use a 3k-worth charge everytime I buff someone.
It's back to being an average, run of the mill doctor.
Personally, I loved the idea of the static buff when I first heard it. Now, I'm not so sure. For those who make their living buffing people one day a week, and killing things the other days, there is an inherant problem. That is, the fact that the devs expect people to be logical. Let me explain:
Take 3 doctors buffing in Coronet's starport, charging the usual 10K per buff. the first doctor is a dabbler, a 0440. The second two are masters. People immediately ask what your buff's power is, and when the dabbler replies with a number 200-300 less than the masters, he is immediately tossed aside. Now, you have the two masters left. Immediately one has lost a viable way to make good money in a game where the economy is completely out of whack. Let's assume that neither of these masters BUY their buffs, they make them.One can't afford the +20 med experimentation point skilltapes (which matter even more now) which can go for well over a million per point on any given server. The other has a very profitable harvesting business, and buys those tapes without blinking. Now, he's buffing for 300 more points on each stat than the "casual" master. What line do you think the customers are going to go to for buffs? Even if the "casual" master has NO waiting time and the other doc has 20 people on line?
OldJediKnight wrote:
Especially after I got a 1000 constitution buff on my Jedi tonight, which made him unplayable for 3 freakin hours (my comp has 1000 enc to Str and Con, leaving me with a 400 con, which is unplayable for a jedi)
Aynsun wrote:
930 enhance pack, MD, 110 droid +25 BE clothing, +25 Bivoli
= 930*2*1.6 = 2976 to all stats.. is that nerf???
(Umm I really hope that I didnt count right...)
By my figuring this'll give you 2557 point buffs.
ZeligtheLiar wrote:
By my figuring this'll give you 2557 point buffs.
Here's the thing that I left out of my post last night... On Kettemoor, the "elite" packs are 910 powered, the high end are 810. I buy crates of the 810 powered for 540K for a set of 5 in a crate, and after bivoli and brandy, it costs me just about 7K to buff someone for 10K. Lowering my price to 8-9K isn't worth it at all.
Those 910 packs? Check out Kettemoor's trade forum. They're only sold by auction, for upwards of 2 million per crate. The resources aren't here yet to do the 940 packs everyone else thinks are "pretty good".
Also, it has been noted that experimentation success would also be going downhill. Will this lower our packs from 810 and 910 to 710 and 810? Who knows? Look, I LOVE the fact that I know what I'll be hitting for every time and can advertise that fact. I'm just saying it's not the absolute godsend everyone thinks it is when it comes down to the economy.